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Re: Teleporting. [message #224003 is a reply to message #223942] |
Sun, 01 October 2006 20:09 |
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Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
Karma: 0
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General (1 Star) |
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you would have to search all the scripts
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
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Re: Teleporting. [message #224120 is a reply to message #223942] |
Mon, 02 October 2006 15:40 |
Brandon
Messages: 282 Registered: August 2006 Location: United States
Karma: 0
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Recruit |
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Ok, thanks for the help everyone but I already know how to make teleporters and am quite good at it. I just needed to know how to change the destination which I have been provided that information now. All I wonder now is how do I get an objective message on the autorotate without using NR bot and how would I link the completed objective to the teleporter to make it change?
I don't know exactly what I'm going to do yet but I want to make it so that once you get to certain points in a level you'll be teleporter further and further every time, etc.
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Re: Teleporting. [message #224218 is a reply to message #224159] |
Tue, 03 October 2006 09:32 |
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LR01
Messages: 842 Registered: April 2006 Location: The Netherlands
Karma: 0
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Colonel |
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For the message, I fear you need C++, ore sum1 that does it for you
Moding can be real Fun...
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Re: Teleporting. [message #224236 is a reply to message #223942] |
Tue, 03 October 2006 11:23 |
Brandon
Messages: 282 Registered: August 2006 Location: United States
Karma: 0
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Recruit |
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Well, thanks everyone for the help. Now I can continue my co-op campaign. Also, I have a guy who does C++ and he says he can do that so we're all good.
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