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Hovercraft [message #223752] Sat, 30 September 2006 14:31 Go to next message
BlueThen is currently offline  BlueThen
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I'm editing the hovercraft on renegade so it's drivable and buyable. I only got as far as getting it to have the "Action Enabled" thing that doesnt even work. I added the transitions and did everything! ...Help?
Re: Hovercraft [message #223781 is a reply to message #223752] Sat, 30 September 2006 17:14 Go to previous messageGo to next message
jnz is currently offline  jnz
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doesn't it need all the hirachy stuff, in the w3d?
Re: Hovercraft [message #223784 is a reply to message #223752] Sat, 30 September 2006 17:16 Go to previous messageGo to next message
Zion is currently offline  Zion
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And a bone, to man a person (at least).
Re: Hovercraft [message #223787 is a reply to message #223752] Sat, 30 September 2006 17:21 Go to previous messageGo to next message
jnz is currently offline  jnz
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in other words it is impossible becuase you need to edit it and he client needs the edited version?
Re: Hovercraft [message #223789 is a reply to message #223752] Sat, 30 September 2006 17:28 Go to previous messageGo to next message
jnz is currently offline  jnz
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what is a bone anyway?
Re: Hovercraft [message #223793 is a reply to message #223752] Sat, 30 September 2006 17:51 Go to previous messageGo to next message
crazfulla is currently offline  crazfulla
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RE: bluethen

Also make sure the script 'M00_Disable_Transition' isn't attached, that too can prevent you getting into vehicles and turrets. I know cus Ive mucked around with the stuff myself. Currently remaking one of my previous maps with models from Reborn. Gonna make harvies drivable Very Happy I could take a look at it in RenX for ya and ill post what i find.

RE: help-linux:

a bone is a wee box which you place in RenX to mark certain points on the vehicle such as the centre of gravity, the centre of each wheel or tread, and in this case, the positions where passengers sit. Most singleplayer models of Hovercraft, Commanche etc could not be used in Multiplayer. You would need an edited version with those bones placed in them.

If you have ever played C&C_GT2.mix the commanche model there has a perminant muzzle flash going on... whoever edited that model stuffed up the animation lol. You would have to make a map, and when the player DL's that map the model is included in the mix file. Server side mod...doubt it.


"GEoDLeto wrote:"

so what you are saying it is gonna take even longer before this thing is finished
So the topic title should be changed to: a sucky little "teaser" from C&C Reborn has been released

"halo2pac wrote:"

Unless they are girls, I am not going to bone them.

[Updated on: Sat, 30 September 2006 17:53]

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Re: Hovercraft [message #223834 is a reply to message #223793] Sun, 01 October 2006 03:36 Go to previous messageGo to next message
LR01 is currently offline  LR01
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lol, I can use the Commanche , Severside, I made the Commanche flyble in M03.mix (this works in every map) every1 was able to join and fly it

Moding can be real Fun...
Re: Hovercraft [message #223898 is a reply to message #223834] Sun, 01 October 2006 11:38 Go to previous messageGo to next message
Jaspah is currently offline  Jaspah
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LR01 wrote on Sun, 01 October 2006 06:36

lol, I can use the Commanche , Severside, I made the Commanche flyble in M03.mix (this works in every map) every1 was able to join and fly it


It's very easy to fake that...


Actually, when I was into drop modding I would attach the Commanche model to that of an Apache (make the Apache invisable of course) and viola, working Commanche! Big Grin
Re: Hovercraft [message #223911 is a reply to message #223898] Sun, 01 October 2006 13:46 Go to previous messageGo to next message
Cat998
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Using the Comanche that way, fucks up the guns and the animations,
that's why all the modders who already tried that on their servers,
didn't use it after they tried it.
It would be better to use the real comanche object and modify it,
so people can get in.


When people ask me "Plz" just because it's shorter than "Please" I feel perfectly justified to answer "No" because it's shorter then "Yes"

Programming is like sex: one mistake and you have to support it for the rest of your life

Want the best answers? Ask the best questions!

"So long, and thanks for all the fish."
Re: Hovercraft [message #223916 is a reply to message #223911] Sun, 01 October 2006 14:07 Go to previous messageGo to next message
reborn is currently offline  reborn
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Cat998 wrote on Sun, 01 October 2006 16:46

Using the Comanche that way, fucks up the guns and the animations,
that's why all the modders who already tried that on their servers,
didn't use it after they tried it.
It would be better to use the real comanche object and modify it,
so people can get in.


Yeah I was one of the dumb asses that tried that.. lol


Erm, for the hovercraft model the world box is too large around it so people cant get in the vehichle, even if the transition isnt disabled. You can get in with a "buddy hop" or dropping into it from an aircraft.

There is one way to get it working that I know of however... Write a script that lowers a vehichle when stationary & empty by about 1.5 units and attatch it to the object in level edit, then people will be able to enter it. (you may have to play around with how much it is lowered by).



[Updated on: Sun, 01 October 2006 14:12]

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Re: Hovercraft [message #224030 is a reply to message #223898] Mon, 02 October 2006 01:24 Go to previous messageGo to next message
LR01 is currently offline  LR01
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Jaspah wrote on Sun, 01 October 2006 20:38

LR01 wrote on Sun, 01 October 2006 06:36

lol, I can use the Commanche , Severside, I made the Commanche flyble in M03.mix (this works in every map) every1 was able to join and fly it


It's very easy to fake that...


Actually, when I was into drop modding I would attach the Commanche model to that of an Apache (make the Apache invisable of course) and viola, working Commanche! Big Grin


You think that I lie? lol, k, then I shall you it, just replace the Apache model Whit the Commanche


Moding can be real Fun...

[Updated on: Mon, 02 October 2006 01:24]

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Re: Hovercraft [message #224062 is a reply to message #224030] Mon, 02 October 2006 08:33 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Actually you do not need a "seat0" bone to get in a vehicle, just make sure you can collide with the vehicle and the entrance zones of the vehicle are bigger than the vehicles world box (you will not have to modify the hover craft's model, but if you don't change how it drives when it hits a hill it will stay in air, unless its only going to be on water). The only time you need seat# bones is when multiple people can get in a vehicle and you want the names to be separated from each other, or the origin is a lot higher (or lower) than the origin (0X 0Y 0Z) or you won't be able to get out.

Re: Hovercraft [message #224074 is a reply to message #223787] Mon, 02 October 2006 09:27 Go to previous messageGo to next message
Stumpy is currently offline  Stumpy
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help-linux wrote on Sat, 30 September 2006 20:21

in other words it is impossible becuase you need to edit it and he client needs the edited version?



With a little bit trickstyle its possible..
you can as an example use an .txt with an orca to create and use it.
ill will upload 2 videos howto later Razz


Visit and dream about it http://pb-live.team64.eu
Re: Hovercraft [message #224160 is a reply to message #223752] Mon, 02 October 2006 22:43 Go to previous messageGo to next message
Spice
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The Hovercraft model is not setup to be used as player controlled vehicle.

You will need to do this yourself, you can get the model from http://www.cnc-source.com


http://img46.imageshack.us/img46/8027/userbar358428pu3.gif

[Updated on: Mon, 02 October 2006 22:44]

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Re: Hovercraft [message #224183 is a reply to message #223752] Tue, 03 October 2006 02:31 Go to previous messageGo to next message
havoc9826 is currently offline  havoc9826
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woo hovercraft
and another
I'm not sure if the model itself was changed, but it was actually originally an apache, and he swapped the model or skin. You'd have to ask Whitedragon how it's done, but I'm not sure if he's releasing anything that's strictly part of Dragonade/Dragonserv. You can find more stuff like this at
link 1
link 2
link 3
link 4
link 5
link 6 <-- most of these in the base folder are taken in spectator mode


http://img82.imageshack.us/img82/8886/CommandoSig.jpg
Re: Hovercraft [message #224217 is a reply to message #224183] Tue, 03 October 2006 09:31 Go to previous messageGo to next message
LR01 is currently offline  LR01
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Good Job Thumbs Up

Well, now you only need to mak it not fly, then it is perfect


Moding can be real Fun...
Re: Hovercraft [message #224233 is a reply to message #223752] Tue, 03 October 2006 10:55 Go to previous messageGo to next message
Cat998
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not a good job, it simply uses the apache object lol

When people ask me "Plz" just because it's shorter than "Please" I feel perfectly justified to answer "No" because it's shorter then "Yes"

Programming is like sex: one mistake and you have to support it for the rest of your life

Want the best answers? Ask the best questions!

"So long, and thanks for all the fish."
Re: Hovercraft [message #224481 is a reply to message #224233] Wed, 04 October 2006 08:28 Go to previous message
LR01 is currently offline  LR01
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Cat998 wrote on Tue, 03 October 2006 19:55

not a good job, it simply uses the apache object lol


you are not very motivating Rocked Over


Moding can be real Fun...
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