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Teleporting. [message #223942] Sun, 01 October 2006 16:19 Go to next message
Brandon is currently offline  Brandon
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I know how to setup teleporters and all, etc. What I want to know is how do I make a teleporter change destination after an objective is completed and even more important, how do I setup the objective? Huh Dont Get It
Re: Teleporting. [message #224003 is a reply to message #223942] Sun, 01 October 2006 20:09 Go to previous messageGo to next message
Veyrdite is currently offline  Veyrdite
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you would have to search all the scripts

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Re: Teleporting. [message #224006 is a reply to message #224003] Sun, 01 October 2006 20:49 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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there is a teleporting tutorial on http://renhelp.laeubi-soft.de/
Re: Teleporting. [message #224064 is a reply to message #224006] Mon, 02 October 2006 08:35 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Its actually kinda easy, you use add and remove scripts, send a custom to the zone, which would remove the old teleport script and delay another script a few seconds and the add another teleport script.

Re: Teleporting. [message #224071 is a reply to message #224064] Mon, 02 October 2006 09:20 Go to previous messageGo to next message
LR01 is currently offline  LR01
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set objects? for SP ore MP?

Moding can be real Fun...
Re: Teleporting. [message #224083 is a reply to message #223942] Mon, 02 October 2006 10:38 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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There is another way to do it, at the exit zone of the first teleporter put a script zone, when you complete the objective send a custom to the script zone, and have it attach a teleport script.

Re: Teleporting. [message #224115 is a reply to message #223942] Mon, 02 October 2006 15:20 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
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http://www.renegadeforums.com/index.php?t=getfile&id=102 0&rid=996

There is an example of a standard teleporter.


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Re: Teleporting. [message #224120 is a reply to message #223942] Mon, 02 October 2006 15:40 Go to previous messageGo to next message
Brandon is currently offline  Brandon
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Ok, thanks for the help everyone but I already know how to make teleporters and am quite good at it. I just needed to know how to change the destination which I have been provided that information now. All I wonder now is how do I get an objective message on the autorotate without using NR bot and how would I link the completed objective to the teleporter to make it change?

I don't know exactly what I'm going to do yet but I want to make it so that once you get to certain points in a level you'll be teleporter further and further every time, etc.
Re: Teleporting. [message #224159 is a reply to message #223942] Mon, 02 October 2006 22:12 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Just enable a new teleporter by the old teleporter exit spot using a custom which cna be sent by destroying the object or getting to a spot or what ever.

Re: Teleporting. [message #224218 is a reply to message #224159] Tue, 03 October 2006 09:32 Go to previous messageGo to next message
LR01 is currently offline  LR01
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For the message, I fear you need C++, ore sum1 that does it for you

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Re: Teleporting. [message #224236 is a reply to message #223942] Tue, 03 October 2006 11:23 Go to previous message
Brandon is currently offline  Brandon
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Well, thanks everyone for the help. Now I can continue my co-op campaign. Also, I have a guy who does C++ and he says he can do that so we're all good. Big Grin
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