I need some help/info [message #22385] |
Tue, 27 May 2003 14:48 |
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Cpo64
Messages: 1246 Registered: February 2003 Location: Powell River, B.C. Canada
Karma: 0
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General (1 Star) |
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It has been a while since I have asked any questions, or done much of anything, but here I am…
I know there is a way to do this, and instead of figuring it out myself, I will ask you smart people…
I am going to alpha blend two textures together, but I want one bigger then the other. I assume it is using UVW Mapping, but I am unsure of the exact process.
Thanks for the help…
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I need some help/info [message #22415] |
Tue, 27 May 2003 16:03 |
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Cpo64
Messages: 1246 Registered: February 2003 Location: Powell River, B.C. Canada
Karma: 0
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General (1 Star) |
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I know how to do what is in that tutorial. What I want to do is have two textures (like in the tutorial) but one with a diffrent UVW Mapping. So say pass one is set to 7X7 while pass two is set to 20X20. Get the picture?
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I need some help/info [message #22435] |
Tue, 27 May 2003 17:15 |
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maytridy
Messages: 1371 Registered: February 2003 Location: New York, USA
Karma: 0
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General (1 Star) |
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Quote: | Go into the material editor. Go to the pass that you want to be larger\smaller\whatever, hit the vertex material tab.
At the very bottom is a spinner called UV, defaulted to 1. That's the first UVW channel. Change that to UV = 2.
Now, with the mesh still selected, apply a new UVWMap modifier to the mesh and change the UV to 2. Muck around with the settings as usual, and you have your textures blended as smoothly as possible. You'll notice I do this on every map I've released for like the past six months.
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Thanks for the info, good to know.
Visit www.mwbhd.com
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