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I need some help/info [message #22385] Tue, 27 May 2003 14:48 Go to next message
Cpo64 is currently offline  Cpo64
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General (1 Star)
It has been a while since I have asked any questions, or done much of anything, but here I am…
I know there is a way to do this, and instead of figuring it out myself, I will ask you smart people…

I am going to alpha blend two textures together, but I want one bigger then the other. I assume it is using UVW Mapping, but I am unsure of the exact process.

Thanks for the help…


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I need some help/info [message #22413] Tue, 27 May 2003 15:55 Go to previous messageGo to next message
Captkurt
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Commander
goto
http://www.btinternet.com/~glenn_hunt/alpha/index.html
and get KillerBee's tutorial on just this subject.
I need some help/info [message #22415] Tue, 27 May 2003 16:03 Go to previous messageGo to next message
Cpo64 is currently offline  Cpo64
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I know how to do what is in that tutorial. What I want to do is have two textures (like in the tutorial) but one with a diffrent UVW Mapping. So say pass one is set to 7X7 while pass two is set to 20X20. Get the picture?

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I need some help/info [message #22422] Tue, 27 May 2003 16:12 Go to previous messageGo to next message
maytridy is currently offline  maytridy
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I see what you want, but I don't know how to do it.

I need some help/info [message #22434] Tue, 27 May 2003 17:08 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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Go into the material editor. Go to the pass that you want to be larger\smaller\whatever, hit the vertex material tab.

At the very bottom is a spinner called UV, defaulted to 1. That's the first UVW channel. Change that to UV = 2.

Now, with the mesh still selected, apply a new UVWMap modifier to the mesh and change the UV to 2. Muck around with the settings as usual, and you have your textures blended as smoothly as possible. You'll notice I do this on every map I've released for like the past six months.
I need some help/info [message #22435] Tue, 27 May 2003 17:15 Go to previous messageGo to next message
maytridy is currently offline  maytridy
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General (1 Star)
Quote:

Go into the material editor. Go to the pass that you want to be larger\smaller\whatever, hit the vertex material tab.

At the very bottom is a spinner called UV, defaulted to 1. That's the first UVW channel. Change that to UV = 2.

Now, with the mesh still selected, apply a new UVWMap modifier to the mesh and change the UV to 2. Muck around with the settings as usual, and you have your textures blended as smoothly as possible. You'll notice I do this on every map I've released for like the past six months.


Thanks for the info, good to know.


I need some help/info [message #22480] Wed, 28 May 2003 00:36 Go to previous messageGo to next message
Cpo64 is currently offline  Cpo64
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Thank you very much Ack, as I said, I knew it could be done, I just didn't want to go into it blindly... Smile

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I need some help/info [message #22515] Wed, 28 May 2003 06:13 Go to previous message
General Havoc is currently offline  General Havoc
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I'll add it to the Renegade Mod FAQ when i do the next update. It's useful information.

http://generalhavoc.port5.com/tutorials/faq.htm

_General Havoc


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