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Omaha Beach [message #22260] Mon, 26 May 2003 10:52 Go to next message
Spike is currently offline  Spike
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I was makn a map that looks like omaha beach but i keep finding errors, should i keep working on this map or not?

Pics...

http://erc.qmuc.ac.uk/psc/imageup/1053971198__Omaha2.jpg

http://erc.qmuc.ac.uk/psc/imageup/1053971307__Omaha.jpg

http://erc.qmuc.ac.uk/psc/imageup/1053971373__Omahaa.jpg
Omaha Beach [message #22261] Mon, 26 May 2003 10:55 Go to previous messageGo to next message
maytridy is currently offline  maytridy
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I say finish it!

We always welcome new maps! Very Happy


Omaha Beach [message #22262] Mon, 26 May 2003 10:56 Go to previous messageGo to next message
Spike is currently offline  Spike
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I would but one of the main problems is when i export it all the textures get messed up and distorted:/

[Updated on: Mon, 26 May 2003 11:07]

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Omaha Beach [message #22264] Mon, 26 May 2003 10:59 Go to previous messageGo to next message
maytridy is currently offline  maytridy
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Whats the problem? maybe I can help.

Omaha Beach [message #22266] Mon, 26 May 2003 11:16 Go to previous messageGo to next message
Spike is currently offline  Spike
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These are pics of water, renx vs commando
http://erc.qmuc.ac.uk/psc/imageup/1053972959__OmahaWater1.jpg renx

http://erc.qmuc.ac.uk/psc/imageup/1053973042__OmahaWater2.jpg commando
Omaha Beach [message #22267] Mon, 26 May 2003 11:21 Go to previous messageGo to next message
Spike is currently offline  Spike
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another prob is w/ the ai

AI Troubbles

A few days ago i started having troubble with getting my AI to work. They used to work just fine but now they do hardly anything. They spawn, and look at u then turn away. If u go up to an enemy AI he will just turn toward u and start yelling stuff like " Enemy Spotted" and stuff. You can do anything and they wont move or shoot. Iv tried attaching all kinds of scripts and attaching no scripts. Like i said it just started a few days ago so i know im doing the right things.
Anyone know y they wont work?


Another thread...
Omaha Beach [message #22272] Mon, 26 May 2003 12:18 Go to previous messageGo to next message
pulverizer is currently offline  pulverizer
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Quote:

another prob is w/ the ai

AI Troubbles

A few days ago i started having troubble with getting my AI to work. They used to work just fine but now they do hardly anything. They spawn, and look at u then turn away. If u go up to an enemy AI he will just turn toward u and start yelling stuff like " Enemy Spotted" and stuff. You can do anything and they wont move or shoot. Iv tried attaching all kinds of scripts and attaching no scripts. Like i said it just started a few days ago so i know im doing the right things.
Anyone know y they wont work?

Another thread...


I have the same problem Sad


Omaha Beach [message #22274] Mon, 26 May 2003 12:28 Go to previous messageGo to next message
Spike is currently offline  Spike
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weird..
Omaha Beach [message #22277] Mon, 26 May 2003 13:03 Go to previous messageGo to next message
bigwig992 is currently offline  bigwig992
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Try giving them some waypaths and generate pathfinding, that usually gets em going.

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Omaha Beach [message #22279] Mon, 26 May 2003 13:19 Go to previous messageGo to next message
Spike is currently offline  Spike
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i already tried that...
Omaha Beach [message #22348] Tue, 27 May 2003 08:53 Go to previous messageGo to next message
Deafwasp is currently offline  Deafwasp
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play MOH:AA there omaha beach map is fun!
Omaha Beach [message #22365] Tue, 27 May 2003 12:23 Go to previous messageGo to next message
maytridy is currently offline  maytridy
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Yeah......In Return to Castle Wolfenstein, the demo multiplayer map is Omaha Beach.

Omaha Beach [message #22428] Tue, 27 May 2003 16:24 Go to previous messageGo to next message
bigwig992 is currently offline  bigwig992
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Return to Castle Wolfenstein is the best game next to Renegade. Smile I think someone should try to base a map off it. Which also gives me the idea, people should start making more objective based maps, like "Capture the War Documents" or "Destory the Chemical Facility".

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Omaha Beach [message #22430] Tue, 27 May 2003 16:27 Go to previous messageGo to next message
maytridy is currently offline  maytridy
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Cool idea Wink .

Omaha Beach [message #22476] Tue, 27 May 2003 23:40 Go to previous messageGo to next message
BobJones is currently offline  BobJones
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I did a new mode a loooong time ago, doubt any of you were even around then. It was within the first weeks of the tools' release, before much was known, before temp presets, animations, new models, and all that. It was an Assault map, the first and only one. GDI on the boat, would make their way up the beach, up to the top of the landing where they would climb one of two towers to place a beacon atop the giant cannon to destroy it. Nod would defend the cannon and hold off GDI advance. It was perfect, especially considering how long ago it was released.

It is ashame that this game was so poorly done- performance was not on par with Assault mode in games such as UT, or as you said RtCW, but hell, at least I actually made something that broke away from "CnC_redundancy.mix"

In addition to the poor performance of renegade compared to other FPS, people here seemed like this was the first FPS they ever played, which was probably the case as it is one of the only FPS rated T, which convinced parents that this game should be alright for their 13 year old because "it doesn't have all that nasty stuff like that quake game does" (/sarcasm: I know Quake). Therefore, Assault Mode meant nothing to them (or dm, ctf, or anything) all they could say was "how does Nod win, they can't attack anything?" All I could say was why the hell do you think it is called assault mode retards! Even if you don't know games, if you had taken a European History class you should have known... "Operation Over-what?" Despite these disapointments, I recieved countless emails from gamers who could see the potential here, and to me, that was a victory.

and if anyone doesn't believe me, look at the read me. I still have the map too.

Didn't mean to make such a long post, I'd like to see someone put together a successful Assault Mode this game and speed up the horribly slow gameplay! gl to you. Excuse me now, I have to return to my RtCW mapping, I see a game with a future there... I'll take Carmack over Cermack any day. heh
Omaha Beach [message #22483] Wed, 28 May 2003 00:43 Go to previous messageGo to next message
Cpo64 is currently offline  Cpo64
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You are not the only one to make an assult map, I have also made one, C&C_AD_Gateshead.
I got the game style from you, and I do thank you for that. I called mine a Attack and Defend map, but they are the samething, no?


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Omaha Beach [message #22579] Wed, 28 May 2003 14:36 Go to previous messageGo to next message
Spike is currently offline  Spike
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BobJones

I did a new mode a loooong time ago, doubt any of you were even around then. It was within the first weeks of the tools' release, before much was known, before temp presets, animations, new models, and all that. It was an Assault map, the first and only one. GDI on the boat, would make their way up the beach, up to the top of the landing where they would climb one of two towers to place a beacon atop the giant cannon to destroy it. Nod would defend the cannon and hold off GDI advance. It was perfect, especially considering how long ago it was released.



wasnt that like overlord?
I think overlord was ok but it needed bots or sumthin
Omaha Beach [message #22719] Thu, 29 May 2003 11:54 Go to previous messageGo to next message
Dante
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Spike

BobJones

I did a new mode a loooong time ago, doubt any of you were even around then. It was within the first weeks of the tools' release, before much was known, before temp presets, animations, new models, and all that. It was an Assault map, the first and only one. GDI on the boat, would make their way up the beach, up to the top of the landing where they would climb one of two towers to place a beacon atop the giant cannon to destroy it. Nod would defend the cannon and hold off GDI advance. It was perfect, especially considering how long ago it was released.



wasnt that like overlord?
I think overlord was ok but it needed bots or sumthin



read the readme, it was overlord...

anywayz, there are alot of AD maps, and now scripting support for it properly, problem has always been, no one plays them.


Omaha Beach [message #22725] Thu, 29 May 2003 12:14 Go to previous messageGo to next message
Cpo64 is currently offline  Cpo64
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Scripting support? What do you mean?

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Omaha Beach [message #22789] Thu, 29 May 2003 21:18 Go to previous messageGo to next message
BobJones is currently offline  BobJones
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heh, so there are people that played it. Yeah, I never finished it, basically for all the reasons you already know. Would have used bots, except for the fact that they are pitiful and make for a terrible opponent (plus we didn't have them then).

Nobody plays the regular maps, let alone mods. heh
Omaha Beach [message #22796] Thu, 29 May 2003 22:59 Go to previous messageGo to next message
Cpo64 is currently offline  Cpo64
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There are normaly at least 2 servers dedicated to overlord...

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Omaha Beach [message #22940] Fri, 30 May 2003 23:06 Go to previous message
bigwig992 is currently offline  bigwig992
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Hmm.

*ponders about Renegade and what it would be like with RTCW style obective based maps*


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