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Re: gamelog [message #222219 is a reply to message #222210] |
Mon, 25 September 2006 16:07   |
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Whitedragon
Messages: 832 Registered: February 2003 Location: California
Karma: 1
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Colonel |
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"DAMAGED;SOLDIER;%d;%s;%d;%d;%d;%d;%d;%s;%d;%d;%d;%d;%f;%d;%d;%d", Commands->Get_ID(obj), Translate_Preset(obj).c_str(), int(victimpos.Y), int(victimpos.X), int(victimpos.Z), int(Commands->Get_Facing(obj)), Commands->Get_ID(damager), Translate_Preset(damager).c_str(), int(damagerpos.Y), int(damagerpos.X), int(damagerpos.Z), int(Commands->Get_Facing(damager)), damage, int(Commands->Get_Health(obj)), int(Commands->Get_Shield_Strength(obj)), int(Commands->Get_Points(damager))
Look in gamelog.cpp in SSAOW for the rest of them.
Black-Cell.net
Network Administrator (2003 - )
DragonServ, Renegade's first IRC interface bot
Creator and lead coder (2002 - )
Dragonade, Renegade's first server side modification
Lead coder (2005 - )
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Re: gamelog [message #222284 is a reply to message #222210] |
Mon, 25 September 2006 17:32   |
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Whitedragon
Messages: 832 Registered: February 2003 Location: California
Karma: 1
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Colonel |
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The direction the object is facing.
Black-Cell.net
Network Administrator (2003 - )
DragonServ, Renegade's first IRC interface bot
Creator and lead coder (2002 - )
Dragonade, Renegade's first server side modification
Lead coder (2005 - )
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