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Re: scripts.dll 3.0 WIP update [message #221780 is a reply to message #219659] Sun, 24 September 2006 04:52 Go to previous messageGo to previous message
BogdanV is currently offline  BogdanV
Messages: 22
Registered: September 2006
Location: Romania, IASI
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Here's a simple example of what I mean:
You have a model and a movement anim. You play that anim through a custom. The model plays it's anim. It changes it's position due to the animation. You want the model to play the same anim again, but from the new position of the model.

Let's say that whe have 3 points (0, 1, 2) at equal distances, one after another: consecutive.
Someone stands at point 0. It is ordered to move to point 1. It moves there. Now, he's ordered to move towards point 2. He moves there. If you make a anim, moving from 0 to 1 is like moving from 1 to 2, so, to go from 0 to 2, you just repeat the "move from 0 to 1" anim. Now, let's say whe have a infinite number of points while keeping the same rules: this is what I need a script to do.

Shorter: I want a model to have a anim so that if repeated continuously, it'll move and not loop between two points.

As for using multiple copies of FW_Set_Animation_On_Custom, that won't help because I can't move where ever I want. The model'll only reappear where it was placed in-game and play the anim from there, not from where it has been left after playing any of it's anims.


If none of the examples I've presented aren't understood, sorry, I'm not from a english-speaking country, I'm from East Europe, please understand.

[Updated on: Sun, 24 September 2006 04:58]

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