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Where are the weapon damages defined? [message #22148] Sun, 25 May 2003 15:17 Go to next message
gibberish
Messages: 366
Registered: May 2003
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Commander
Hi All,

A bit of a newbie question, when Renegade first came out the Nod Light tank was extremely powerful, however after several patches Westwood re-balanced it (reduced the total damage it does).

They weakened it too much for my liking, I was wondering if/how it is possible to change the weapon damage, I would to increase the damage by about 20 % on the server I host.

Is this possible?

Can I do this with just a server side mod or would it require players to download the mod too?

TIA
Gibberish
Where are the weapon damages defined? [message #22153] Sun, 25 May 2003 15:58 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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Registered: February 2003
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General (5 Stars)
That would require the GDI team being renamed "Lets Not Play GDI" because the Light Tanks are fine as they are now. They only cost $600, what the fuck do you want to increase their power for?
Where are the weapon damages defined? [message #22161] Sun, 25 May 2003 17:04 Go to previous messageGo to next message
Creedy is currently offline  Creedy
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Registered: March 2003
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No but how do you change the strength of the weapons?

Not for the light tank, I think that's fine but I want to make a small mod and I don't know how to do this.

Please help
RE: Lets Not Play GDI [message #22178] Sun, 25 May 2003 20:10 Go to previous messageGo to next message
gibberish
Messages: 366
Registered: May 2003
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Commander
Aircraftkiller,

Unbalancing the game was not my objective. I enjoy playing both Nod and GDI and wish to continue doing so.

There are (at least) two limits that need to be considered when balancing any multiplayer game:

1 If a unit is two strong and only available to one side then that unit will inherently unbalance the game (assuming there is no counter to it on the other side). I believe this is the point you were making.
2. If a unit is too weak it will not be used because (good) players will choose units that better fit their needs.

Exactly where these limits lay is a matter of opinion.

It is my belief that Renegade makes the determination even more difficult, due to the diversity of the maps (base defenses, general layout and so on).

However it is also my belief that the Nod light tanks are too weak, there are better units available to Nod, hence in the games I have play/hosted I do not see many players using them.

I fully accept the possibility that there may be “Light Tank God’s” out there who have developed a set of tactics that make light tanks totally balanced as part of the overall picture. However I have not played with or against them.

My goal was to experiment with the strength of the light tank to get to a position that I felt it was both fair and usable.

To the best of my knowledge when a mod is applied, the server cannot be laddered, I have little interest in laddered games so this doesn’t bother me.

Since I do not force anyone to play on my server (people can leave if they don’t like my rules) and the games will not be laddered, I do not see why anyone would even care if I screw up and unbalance the game.

However your comments did make me think, and I came to the conclusion that I may not be able to make the light tank usable (IMO) and still balanced simply by changing the weapon damage, it may be necessary to also increase the cost of the unit.

Hence in addition to knowing how to change the weapon damage I would also like to know how to increase the cost.

Any help you could provide would be greatly appreciated,
Gibberish
Where are the weapon damages defined? [message #22183] Sun, 25 May 2003 20:50 Go to previous messageGo to next message
Madtone is currently offline  Madtone
Messages: 713
Registered: February 2003
Location: United Kingdom
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Colonel
If i remember correctly, go into Level Edit/Commando, expand the vehicle preset, click on the nod light tank, then click edit or something. then it will bring up loads of options, you can change the speed, turning speed and other stuff.

I can't remember, its been a long time since i used commando, best waiting for someone who knows to come online

Smile


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Where are the weapon damages defined? [message #22197] Mon, 26 May 2003 00:06 Go to previous messageGo to next message
Spike is currently offline  Spike
Messages: 132
Registered: May 2003
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In commando go under mutintions (i cant remember how to spell that) then ammo>ammo_vehicle_weapons>ammo_light_tank_cannon
press "mod" go under settings type in the ammount of dammage and save then export (i dont know if u can make it stronger w/o clients having anything special aka mod file but ill look into it)

hope that helps
Where are the weapon damages defined? [message #22227] Mon, 26 May 2003 04:11 Go to previous messageGo to next message
gibberish
Messages: 366
Registered: May 2003
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Commander
Thank You,

I was able to change both the weapon damage and the cost of the vehicle.

My only remaining question is, is it possible to make this a server only mod so that clients don't have to download anything.

Thanks again,
Gibberish
Where are the weapon damages defined? [message #22231] Mon, 26 May 2003 04:20 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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Registered: February 2003
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General (5 Stars)
You can't... Probably for the better considering the changes you wanted would fuck up the gameplay so bad...
Where are the weapon damages defined? [message #22235] Mon, 26 May 2003 06:08 Go to previous message
snipefrag is currently offline  snipefrag
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It is all Fair as it stands the light tank is a lot faster that the med tank and if your good with it you can avoid half of the shots fired at you Smile .

Snipefrag - Br20 Cr5 - TR Emerald
Planetside Chapter Commander - Archangels

http://www.archangelsclan.net
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