Home » Renegade Discussions » Mod Forum » scripts.dll 3.0 WIP update
Re: scripts.dll 3.0 WIP update [message #221366 is a reply to message #219659] |
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BogdanV
Messages: 22 Registered: September 2006 Location: Romania, IASI
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Sorry for wasting your time, but I've solved the scripts crash problem by starting a new mod package from zero. The script works, but I'm afraid it won't help me. Why ? Simple. This is what I need to happen. Let's say for a Hovercraft: The object is placed at a certain location in the game. You tell him through a message to play a certain anim. After playing it, obviously it changes it's position. From the new position, I want the model to play the same anim, so that I can continuously move using that animation. I mean, every time I send a message, the model should play the same anim, but from the new position it has been left. Simpler, to do this:
O -> 1 -> 2 -> 3 ...
O = starting point for the model
-> = the anim
1, 2 and 3 = new starting points given by the continuous use of the same anim
In "JFW_Set_Animation_On_Custom" the following happens:
O -> 1 where this step is repeated every time I tell the model to do so.
I hope I was clear with my explanations.
To get a better view of what I want to do, I'll explain what I'm trying to obtain:
You have a model - dynamic anim phys that can be accesed like a tile or a normal piece of terrain.
You give it multiple anims that would represent the movement of the object (ie: move: forwards anim, backwards anim, left anim, right anim)
Then you tell the model to play any of these anims by sending to him a message that triggers one of the model's anims. That way, the model should move every time you send a message to him. This way, you can make ships, submarines, heavy bombers, all at a higher degree of realism than by poking the vehicle you want to drive. This combined with a attach_to_bone script, would give you limitless possibilities. Your imagination would be the only limit. This is why I urgently need a script that can do the job I've explaned above. It is a breakthrough (if I can call it like this) from which the entire Renegade comunity can benefit.
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scripts.dll 3.0 WIP update
By: jonwil on Fri, 15 September 2006 10:12
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Re: scripts.dll 3.0 WIP update
By: Zion on Fri, 15 September 2006 10:16
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Re: scripts.dll 3.0 WIP update
By: LR01 on Fri, 15 September 2006 10:19
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Re: scripts.dll 3.0 WIP update
By: danpaul88 on Fri, 15 September 2006 10:28
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Re: scripts.dll 3.0 WIP update
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Re: scripts.dll 3.0 WIP update
By: Nightma12 on Fri, 15 September 2006 10:34
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Re: scripts.dll 3.0 WIP update
By: danpaul88 on Fri, 15 September 2006 10:37
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Re: scripts.dll 3.0 WIP update
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Re: scripts.dll 3.0 WIP update
By: Nightma12 on Fri, 15 September 2006 10:41
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Re: scripts.dll 3.0 WIP update
By: LR01 on Fri, 15 September 2006 10:48
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Re: scripts.dll 3.0 WIP update
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Re: scripts.dll 3.0 WIP update
By: danpaul88 on Fri, 15 September 2006 11:06
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Re: scripts.dll 3.0 WIP update
By: futura83 on Fri, 15 September 2006 11:09
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Re: scripts.dll 3.0 WIP update
By: Nightma12 on Fri, 15 September 2006 11:10
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Re: scripts.dll 3.0 WIP update
By: danpaul88 on Fri, 15 September 2006 11:17
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Re: scripts.dll 3.0 WIP update
By: jnz on Fri, 15 September 2006 11:31
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Re: scripts.dll 3.0 WIP update
By: Nightma12 on Fri, 15 September 2006 11:56
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Re: scripts.dll 3.0 WIP update
By: BogdanV on Sat, 16 September 2006 10:44
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Re: scripts.dll 3.0 WIP update
By: danpaul88 on Sat, 16 September 2006 11:42
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Re: scripts.dll 3.0 WIP update
By: jnz on Sat, 16 September 2006 15:29
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Re: scripts.dll 3.0 WIP update
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Re: scripts.dll 3.0 WIP update
By: danpaul88 on Sat, 16 September 2006 16:23
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Re: scripts.dll 3.0 WIP update
By: BogdanV on Sun, 17 September 2006 04:53
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Re: scripts.dll 3.0 WIP update
By: Mad Ivan on Sun, 17 September 2006 06:44
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Re: scripts.dll 3.0 WIP update
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Re: scripts.dll 3.0 WIP update
By: futura83 on Sun, 17 September 2006 05:16
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Re: scripts.dll 3.0 WIP update
By: dead6re on Sun, 17 September 2006 05:54
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Re: scripts.dll 3.0 WIP update
By: Zion on Sun, 17 September 2006 05:57
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Re: scripts.dll 3.0 WIP update
By: futura83 on Sun, 17 September 2006 06:53
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Re: scripts.dll 3.0 WIP update
By: BogdanV on Sun, 17 September 2006 07:06
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Re: scripts.dll 3.0 WIP update
By: futura83 on Sun, 17 September 2006 07:07
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Re: scripts.dll 3.0 WIP update
By: jonwil on Sun, 17 September 2006 08:04
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Re: scripts.dll 3.0 WIP update
By: BogdanV on Wed, 20 September 2006 11:03
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Re: scripts.dll 3.0 WIP update
By: jonwil on Wed, 20 September 2006 18:05
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Re: scripts.dll 3.0 WIP update
By: BogdanV on Thu, 21 September 2006 09:16
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Re: scripts.dll 3.0 WIP update
By: jonwil on Thu, 21 September 2006 09:30
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Re: scripts.dll 3.0 WIP update
By: Jerad2142 on Thu, 21 September 2006 19:40
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Re: scripts.dll 3.0 WIP update
By: BogdanV on Sat, 23 September 2006 02:24
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Re: scripts.dll 3.0 WIP update
By: jonwil on Sat, 23 September 2006 08:02
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Re: scripts.dll 3.0 WIP update
By: BogdanV on Sun, 24 September 2006 04:52
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Re: scripts.dll 3.0 WIP update
By: jonwil on Sun, 24 September 2006 07:53
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Re: scripts.dll 3.0 WIP update
By: BogdanV on Sun, 24 September 2006 09:03
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Re: scripts.dll 3.0 WIP update
By: BogdanV on Sun, 24 September 2006 09:40
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Re: scripts.dll 3.0 WIP update
By: BogdanV on Sun, 24 September 2006 09:53
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Re: scripts.dll 3.0 WIP update
By: CarrierII on Sun, 24 September 2006 14:22
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Re: scripts.dll 3.0 WIP update
By: futura83 on Sun, 24 September 2006 14:53
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Re: scripts.dll 3.0 WIP update
By: BogdanV on Sun, 08 October 2006 07:59
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Re: scripts.dll 3.0 WIP update
By: jonwil on Sun, 08 October 2006 08:40
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Re: scripts.dll 3.0 WIP update
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Re: scripts.dll 3.0 WIP update
By: BogdanV on Tue, 10 October 2006 11:17
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Re: scripts.dll 3.0 WIP update
By: jonwil on Tue, 10 October 2006 19:25
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Re: scripts.dll 3.0 WIP update
By: BogdanV on Wed, 11 October 2006 00:47
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