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XWISP 1.0 Beta Release [message #220471] Tue, 19 September 2006 23:48 Go to next message
Blazer is currently offline  Blazer
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I am now releasing a public BETA of XWISP. This is a full source code release, so if you know Perl you are free to modify it for your own use (within the GPL). All I ask is that you report bugs to me, and any submit any substantial enhancements or fixes so that I can include them in the final release.

YOU MUST read the README-first.txt and perform steps 1-5 to use XWISP.

YOU MUST have an already-working LFDS to use XWISP. This includes running the latest scripts.so.

YOU SHOULD be familiar with linux to use XWISP. I have already heard from some folks who have never even touched linux, who intend to install it just to run an LFDS. I cannot help those sorts of people, any more than the author of MIRC will teach you how to use Windows. Smile

Features:
  • XWISP is written in Perl and will work on any distribution of Linux that the LFDS works on.
  • XWISP allows the Linux FDS to be on both Gamespy and XWIS simulataneously
  • XWISP gives the LFDS all of the WOL/XWIS functionality of the Win32 FDS, except for ladder support (will #probably never be added for security reasons).
  • XWISP adds a few features like notifying when a player is loading the map, a pre-ban list, and detection/banning of IP harvesting bots and people using "relays" to block unauthorized joining of your server channel.
  • XWISP supports "macrem" and so is compatible with BrenBot.
  • XWISP encapsulates the LFDS. When you launch XWISP, it launches renegade for you and all console I/O is passed through XWISP.
  • XWISP has an optional (I may remove it for the final release unless people want it to stay) IRC interface so that the server admin can observe the XWIS protocol exchanges and send raw XWIS commands.
  • XWISP parses the renegade server.ini and svrcfg_cnc.ini. This greatly reduces the amount of user configuration. The result is the only thing you have to configure is in xwisp.conf, which mostly has options to specify the bots IRC information. This also means that XWISP does not require you to provide your encrypted password, it will read your standard password from server.ini and encrypt it to the apgar format needed for transmission to xwis.
  • XWISP has an optiona full-ANSI console mode. This allows the console to have an IRC-like mode, where text starts near the bottom and scrolls upwards, with a protected area at the bottom of the screen for typing commands.
  • WOL functionality includes: - full support for NAT players - sending and receiving of PAGE commands - xwis channel administration (kicks and bans) - auto-kick of people who idle at the start screen (with configurable delay) - proper format of XWIS channel topic including correct non-static ping values

Support:
You can ask me questions about XWISP, and limited Linux questions. Please post the questions publically and not via PM so that others may benefit from the answers.
You can ask jonwil about questions regarding scripts.so.
You can ask danpaul88 questions about brenbot.[LIST TYPE=disc]

Edit: fixed a bug and updated attachment
  • Attachment: xwisp10b.tgz
    (Size: 19.00KB, Downloaded 566 times)

[Updated on: Sun, 28 January 2007 10:26] by Moderator

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Re: XWISP 1.0 Beta Release [message #220473 is a reply to message #220471] Wed, 20 September 2006 00:15 Go to previous messageGo to next message
Adad is currently offline  Adad
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Line 554: $xwis->{server}->put("GAMEOPT $player_rginfo :TINFO:0 NODscore");

The "NODscore" should be $NODscore ?
Re: XWISP 1.0 Beta Release [message #220475 is a reply to message #220471] Wed, 20 September 2006 00:18 Go to previous messageGo to next message
Blazer is currently offline  Blazer
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Good catch! I have fixed and updated the attachment in the post above. Thanks Smile
Re: XWISP 1.0 Beta Release [message #220486 is a reply to message #220471] Wed, 20 September 2006 05:27 Go to previous messageGo to next message
xptek is currently offline  xptek
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use strict;

Yay!

Very nice job.


cause = time
Re: XWISP 1.0 Beta Release [message #220503 is a reply to message #220471] Wed, 20 September 2006 08:58 Go to previous messageGo to next message
MXrave is currently offline  MXrave
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yeh nice blazer.

ty
Re: XWISP 1.0 Beta Release [message #220604 is a reply to message #220471] Thu, 21 September 2006 08:38 Go to previous messageGo to next message
howang is currently offline  howang
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G R E A T !!!
Finally the dream comes true!
Thank you Blazer.

I'm running LFDS RH7.3 version on CentOS
The LFDS works without any problem without scripts.dll and xwisp
I've modified the xwisp.pl to load the scripts-RH73.so instead of scripts-RH8.so
I've modified the xwisp.pl to support the /ip=x.x.x.x option
I've modified the paths hard coded in xwisp.pl to fit my usage.
I've set the Port, GameSpyGamePort and other settings in server.ini

it works:
1. it can connect to XWIS, show the MOTD to stdout as debug info, and I found my server on the XWIS server list.
2. I can page my server & the message shows on the stdout correctly
3. The server can page me

and the errors/bugs were:
1. macrem in xwisp disconnect after one single command after login
2. cannot join channel on XWIS, "The channel is full" with no player in game (BadBoy reports that xwis shows my server port as 0)
3. scripts.dll probelm(yes, I'm sure that because the problem happean without xwisp too): LFDS reports that it is listening at port 32 on GameSpy, but it works fine without the scripts loaded
4. although it shows me port 32, the netstat command tell me the LFDS listen to the correct port and I'm able to connect the server with the correct port

and I got an warning message:
Use of uninitialized value in bitwise xor (^) at ./xwisp.pl line 428.

many thanks to Blazer and jonwil, and I hope the bugs will be fixed soon.


Thanks blazer for the xwisp! My dream comes true!
<Ghostshaw> duh
<Ghostshaw> its awesome
<Ghostshaw> cheat the cheaters :P

[Updated on: Thu, 21 September 2006 09:03]

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Re: XWISP 1.0 Beta Release [message #220871 is a reply to message #220604] Thu, 21 September 2006 19:21 Go to previous messageGo to next message
Blazer is currently offline  Blazer
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howang wrote on Thu, 21 September 2006 11:38

I've modified the xwisp.pl to load the scripts-RH73.so instead of scripts-RH8.so


Thanks for mentioning that. for final release I will make a config option for RH73 and RH8.

howang wrote on Thu, 21 September 2006 11:38

I've modified the xwisp.pl to support the /ip=x.x.x.x option


Okay, I may add that as a config option as well.

howang wrote on Thu, 21 September 2006 11:38

I've modified the paths hard coded in xwisp.pl to fit my usage.


Which ones? The only hard coded path should be that it expects the config files to be in an "xwisp" subdirectory of your FDS.

howang wrote on Thu, 21 September 2006 11:38

1. macrem in xwisp disconnect after one single command after login

That is "normal" behavior. macrem is designed to send a single command and then disconnect. When it needs to send another command, it will connect, send the command, and then disconnect.


howang wrote on Thu, 21 September 2006 11:38

2. cannot join channel on XWIS, "The channel is full" with no player in game (BadBoy reports that xwis shows my server port as 0)

Hmmm, the only thing I changed recently that could potentially cause that, is I had the max players hard coded in the JOINGAME command (had it set to "33"). I changed it to add one to the max players setting found in your ini file and use that variable instead ($joingame_maxplayers).

Having your server port at zero is the problem I believe. In the Win32 FDS, in your ini file, by default the server port is set to "0", which makes it dynamically choose a random port. For XWISP, you must set this to a specific port number. I guess I left that out of the docs, but this is what good beta testing is for Smile Try setting the port to "4848", and I believe this problem will go away.

howang wrote on Thu, 21 September 2006 11:38

3. scripts.dll probelm(yes, I'm sure that because the problem happean without xwisp too): LFDS reports that it is listening at port 32 on GameSpy, but it works fine without the scripts loaded


I believe this is probably related to the Port=0 issue in #2.

howang wrote on Thu, 21 September 2006 11:38

4. although it shows me port 32, the netstat command tell me the LFDS listen to the correct port and I'm able to connect the server with the correct port
Double-check your server.ini and make sure Port and GameSpyGamePort are set to the same port number (I suggest 4848).

Here are my settings:
Port = 4848
GameSpyGamePort = 4848
RemoteAdminPort = 5555

howang wrote on Thu, 21 September 2006 11:38

and I got an warning message:
Use of uninitialized value in bitwise xor (^) at ./xwisp.pl line 428.

That would at first seem to indicate that your password was not the right length, but since your server is successfully logging into XWIS, then the encryption is working properly and I don't see how any of the variables can be uninitialized. Ah well, that message will go away in the final release when I comment out "use strict; use warnings;" Smile

Thanks for the error report...let us know if you make any progress.
Re: XWISP 1.0 Beta Release [message #221040 is a reply to message #220871] Thu, 21 September 2006 21:14 Go to previous messageGo to next message
howang is currently offline  howang
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as I have renamed the "Server" folder, I have to remove all "/Server" string in the xwisp.pl

Hmm. that's funny.

Here are my settings:
Port = 14848
GameSpyGamePort = 14848
RemoteAdminPort = 14849

I've tried to set Port and GameSpyGamePort to 4848 and the same problem happean too.

And for the gamespy port 32 problem, it happean in the following case:
1. using xwisp with scripts 2.9.2
2. using scripts 2.9.2
but not:
3. running the unpatched LFDS
I didn't change any setting between these tests.

EDIT: the macrem do not disconnect after commands because it is used for output when LFDS output. For example, I enter "help" and it should return the help message but not disconnect. And it should output what FDS said, for example, the join / left message, maybe.


Thanks blazer for the xwisp! My dream comes true!
<Ghostshaw> duh
<Ghostshaw> its awesome
<Ghostshaw> cheat the cheaters :P

[Updated on: Thu, 21 September 2006 21:30]

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Re: XWISP 1.0 Beta Release [message #221062 is a reply to message #220471] Thu, 21 September 2006 21:28 Go to previous messageGo to next message
Blazer is currently offline  Blazer
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Hmm sounds like we need to ask jonwil how scripts.dll could mess up the gamespy stuff.
Re: XWISP 1.0 Beta Release [message #221091 is a reply to message #220471] Fri, 22 September 2006 00:13 Go to previous messageGo to next message
mac is currently offline  mac
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You need to run the patched LFDS, which includes scripts.so support (it says something about this when loading up)

Quote:


danpaul88: buggy bugs brenbot because buggy befriends brainlessness

Re: XWISP 1.0 Beta Release [message #221118 is a reply to message #221091] Fri, 22 September 2006 04:34 Go to previous messageGo to next message
howang is currently offline  howang
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yes I'm running the patched version with scripts-RH73.so (2.9.2) and it is launched by xwisp.

I've read the readme, done many testing and debugging before I post the difficulties that I meet.
So please don't repeat the points that have mentioned in the readme file and documentation, thank you. Satisfied


Thanks blazer for the xwisp! My dream comes true!
<Ghostshaw> duh
<Ghostshaw> its awesome
<Ghostshaw> cheat the cheaters :P
Re: XWISP 1.0 Beta Release [message #221210 is a reply to message #220471] Fri, 22 September 2006 12:13 Go to previous messageGo to next message
forcee is currently offline  forcee
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at first thx blazer, nice work Thumbs Up

when i set the maxplayers in the xwisp.p higher than i have set this in the renegade config, then i haven't the "Full Channel" Problem, but now i have the problem with NAT users Listen

[:MXsword!u@h GAMEOPT a000000m1 :NAT:ec,0000,MXsword]
[:MXsword!u@h GAMEOPT a000000m1 :NAT:dfdca,MXsword]
[DEBUG]: Client NAT name:MXsword IP:1a730c59 NAT_PORT:fdca ... a dreaded NAT:d player!

perhaps some one other can join the server


 http://www.n00bstories.com/stats/renegade_stats.php?player=M Xsword&team=gdi4
Re: XWISP 1.0 Beta Release [message #221278 is a reply to message #220471] Fri, 22 September 2006 16:25 Go to previous messageGo to next message
Blazer is currently offline  Blazer
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NAT:d players were the hardest to get working, but they do work, as I tested with several NAT:d folks (Scorpio9a is one of them).

That warning message is just left over from when I was testing.

Where are you editing the maxplayers in xwisp.pl? You shouldn't have to directly edit that variable, since its parsed from your server.ini
Re: XWISP 1.0 Beta Release [message #221358 is a reply to message #220471] Sat, 23 September 2006 00:43 Go to previous messageGo to next message
forcee is currently offline  forcee
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I know that i didn't have to edit this direct, but it didn't work so.

I have only tested, if i set the max players in the svrcfg_cnc.ini to 32 and in the xwisp.pl on line 455 "$joingame_maxplayers" to 64 than i can join the game, with one problem that the server shows me the NAT failure and it doesen't let me in.



 http://www.n00bstories.com/stats/renegade_stats.php?player=M Xsword&team=gdi4
Re: XWISP 1.0 Beta Release [message #221373 is a reply to message #220471] Sat, 23 September 2006 04:52 Go to previous messageGo to next message
howang is currently offline  howang
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I got another perl warning message:
Use of uninitialized value in sprintf at ./xwisp.pl line 265.
Dont Get It


Thanks blazer for the xwisp! My dream comes true!
<Ghostshaw> duh
<Ghostshaw> its awesome
<Ghostshaw> cheat the cheaters :P
Re: XWISP 1.0 Beta Release [message #221380 is a reply to message #220871] Sat, 23 September 2006 06:45 Go to previous messageGo to next message
howang is currently offline  howang
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Blazer wrote on Fri, 22 September 2006 10:21


howang wrote on Thu, 21 September 2006 11:38

2. cannot join channel on XWIS, "The channel is full" with no player in game (BadBoy reports that xwis shows my server port as 0)

Hmmm, the only thing I changed recently that could potentially cause that, is I had the max players hard coded in the JOINGAME command (had it set to "33"). I changed it to add one to the max players setting found in your ini file and use that variable instead ($joingame_maxplayers).

Having your server port at zero is the problem I believe. In the Win32 FDS, in your ini file, by default the server port is set to "0", which makes it dynamically choose a random port. For XWISP, you must set this to a specific port number. I guess I left that out of the docs, but this is what good beta testing is for Smile Try setting the port to "4848", and I believe this problem will go away.



I've fixed this error by changing
$ServerPort=$Server_Config{'Port'};
to
$ServerPort=4848; #hard coded port number

P.S. I think it should be
$ServerPort=$Server_Ini{'Port'};


and I've modified this in the XWIS_Login sub
my $joingame_maxplayers=64; #forcee said this should be 64 when I'm running a 32 players server

now I can join the server via XWIS. Big Grin

Thank you, Blazer! Thumbs Up

Blazer wrote on Fri, 22 September 2006 10:21


howang wrote on Thu, 21 September 2006 11:38

3. scripts.dll probelm(yes, I'm sure that because the problem happean without xwisp too): LFDS reports that it is listening at port 32 on GameSpy, but it works fine without the scripts loaded


I believe this is probably related to the Port=0 issue in #2.

howang wrote on Thu, 21 September 2006 11:38

4. although it shows me port 32, the netstat command tell me the LFDS listen to the correct port and I'm able to connect the server with the correct port
Double-check your server.ini and make sure Port and GameSpyGamePort are set to the same port number (I suggest 4848).

Here are my settings:
Port = 4848
GameSpyGamePort = 4848
RemoteAdminPort = 5555



But gamespy still said that my server port is 32. Tell Me


Thanks blazer for the xwisp! My dream comes true!
<Ghostshaw> duh
<Ghostshaw> its awesome
<Ghostshaw> cheat the cheaters :P
Re: XWISP 1.0 Beta Release [message #221382 is a reply to message #221380] Sat, 23 September 2006 06:55 Go to previous messageGo to next message
forcee is currently offline  forcee
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howang wrote on Sat, 23 September 2006 15:45


But gamespy still said that my server port is 32. Tell Me


You have to set the max players in the svrcfg_cnc.ini to 64 and in the xwisp.pl to think 128 btw. 130


 http://www.n00bstories.com/stats/renegade_stats.php?player=M Xsword&team=gdi4
Re: XWISP 1.0 Beta Release [message #221384 is a reply to message #221382] Sat, 23 September 2006 07:06 Go to previous messageGo to next message
forcee is currently offline  forcee
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Now we can join too.

But after a while all playes was kickted by the server.

[NOTICE] Kicking MXmurdoc for idling in the channel too long
[:a000000m1!u@h KICK #a000000m1 MXmurdoc :a000000m1]
>m[: 389 u 0]
sg [XWISP] MXmurdoc was kicked for idling at the start screen.


 http://www.n00bstories.com/stats/renegade_stats.php?player=M Xsword&team=gdi4
Re: XWISP 1.0 Beta Release [message #221396 is a reply to message #221384] Sat, 23 September 2006 08:46 Go to previous messageGo to next message
howang is currently offline  howang
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forcee wrote on Sat, 23 September 2006 22:06

But after a while all playes was kickted by the server.


Ummm... I don't have this problem, I played in the server for 3-4 games and it works fine.


Thanks blazer for the xwisp! My dream comes true!
<Ghostshaw> duh
<Ghostshaw> its awesome
<Ghostshaw> cheat the cheaters :P
Re: XWISP 1.0 Beta Release [message #221417 is a reply to message #220471] Sat, 23 September 2006 12:59 Go to previous messageGo to next message
MXrave is currently offline  MXrave
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hmm forcee disactivated the idling controll, and now it works. But why it dont work when its activated....???

And one small Problem. Sometimes but not often the server seems to be down, "Server is down ... blabla". But after 2-3 seconds the Game normal go on.

Re: XWISP 1.0 Beta Release [message #221449 is a reply to message #220471] Sat, 23 September 2006 14:49 Go to previous messageGo to next message
pvtschlag is currently offline  pvtschlag
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Just a FYI for those of you who didn't realize this, but it pulls the max players from svrcfg_cnc.ini.

-Lee
Re: XWISP 1.0 Beta Release [message #221759 is a reply to message #221380] Sun, 24 September 2006 00:23 Go to previous messageGo to next message
Blazer is currently offline  Blazer
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howang wrote on Sat, 23 September 2006 09:45


I've fixed this error by changing
$ServerPort=$Server_Config{'Port'};
to
$ServerPort=4848; #hard coded port number

P.S. I think it should be
$ServerPort=$Server_Ini{'Port'};


pvtschlag wrote on Sat, 23 September 2006 17:49

Just a FYI for those of you who didn't realize this, but it pulls the max players from svrcfg_cnc.ini.


You are both right.
XWISP currently gets the Port= value from svrcfg_cnc.ini, which is incorrect, since it is actually in the server.ini. Howangs fix is the right one. Now I just have to figure out why my server is working at all if its not getting the right port number for $ServerPort.

I also need to figure out this business about setting the max players to double the real max players...I dunno whats up with that.
Re: XWISP 1.0 Beta Release [message #221762 is a reply to message #221759] Sun, 24 September 2006 01:53 Go to previous messageGo to next message
forcee is currently offline  forcee
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I think the two problems with port and players are a bite, because we this is problems are fast to fix.

The biggest problems are, that the server, MXrave wrote sometimes for 2-3 secounds are virual down.

Yesterday i have tested the remote connection with telnet to the server. I can connect, the server asks the password but then the server disconnet me.
Currently i don't know why i can't connet to it.

Now something positiv Listen
On linux and with xwisp the renegade server is very fast.
The server starts the maps very fast and works, with some little problmes very fine.


 http://www.n00bstories.com/stats/renegade_stats.php?player=M Xsword&team=gdi4
Re: XWISP 1.0 Beta Release [message #221766 is a reply to message #221762] Sun, 24 September 2006 03:24 Go to previous messageGo to next message
howang is currently offline  howang
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Blazer, I find another typo in the xwisp.pl:
$poe_kernel->post( IRC => privmsg => "nickserv", "identify".$XWISP_Config{'IRC_Nickserv_Pass'} );
this must not work because the word "identify" are sticked to the password, so it will do something like
/msg nickserv identifymypass
and surely this won't work! It should be
$poe_kernel->post( IRC => privmsg => "nickserv", "identify ".$XWISP_Config{'IRC_Nickserv_Pass'} ); Big Grin


Thanks blazer for the xwisp! My dream comes true!
<Ghostshaw> duh
<Ghostshaw> its awesome
<Ghostshaw> cheat the cheaters :P
Re: XWISP 1.0 Beta Release [message #221837 is a reply to message #220471] Sun, 24 September 2006 08:54 Go to previous messageGo to previous message
Blazer is currently offline  Blazer
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Quite right Howang! Thanks for finding this. I have updated my code and this fix will be in the final release.
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