Tunnel Beacons [message #219891] |
Sat, 16 September 2006 14:05 |
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BlueThen
Messages: 2402 Registered: February 2006
Karma: 0
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General (2 Stars) |
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God, I keep seeing n00bs using tunnel beacons when the rules clearly say NO TUNNEL BEACONS, while they KNOW that tunnel beacons don't work. Even 20 tunnel beacons! You'd be having over 20 techs at the ref (or what ever building is closest to the tunnel beacons).
I'm wondering if Westwood can make an area in the tunnels to disable beacons right when it is deployed. Just to make the game more fair. It'd get rid of some n00bs and have most of them play MORE FAIR.
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Re: Tunnel Beacons [message #219993 is a reply to message #219946] |
Sun, 17 September 2006 03:20 |
nopol10
Messages: 1043 Registered: February 2005 Location: Singapore
Karma: 0
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General (1 Star) |
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Mods themselves are missing when tunnel beaconing is happening, so what is the point of that command?
nopol10=Nopol=nopol(GSA)
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Re: Tunnel Beacons [message #220062 is a reply to message #219891] |
Sun, 17 September 2006 08:51 |
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[NE]Fobby[GEN]
Messages: 1377 Registered: July 2004 Location: Canada
Karma: 0
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General (1 Star) |
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I'm surprised people still think tunnel beacons actually work. Most of the time it'll just take off 2-4 squares, it's very rare to see it go down in a great amount.
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Mod Wars Veteran
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Re: Tunnel Beacons [message #220067 is a reply to message #220062] |
Sun, 17 September 2006 09:22 |
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futura83
Messages: 1285 Registered: July 2006 Location: England
Karma: 0
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General (1 Star) Viva la Resistance! |
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[NE | Fobby[GEN] wrote on Sun, 17 September 2006 16:51]I'm surprised people still think tunnel beacons actually work. Most of the time it'll just take off 2-4 squares, it's very rare to see it go down in a great amount.
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still, ive had it on field once where i was nod and the tunnels were mined and we couldn't enter it.
GDI planted enough beacons in the tunnel close enough to the ref, that even having about 10-15 people repairing the ref couldn't save it
This is a signature. Reading this is wasting your time.
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Re: Tunnel Beacons [message #220073 is a reply to message #220062] |
Sun, 17 September 2006 09:47 |
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cmatt42
Messages: 2057 Registered: July 2004
Karma: 0
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General (2 Stars) |
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[NE | Fobby[GEN] wrote on Sun, 17 September 2006 10:51]I'm surprised people still think tunnel beacons actually work. Most of the time it'll just take off 2-4 squares, it's very rare to see it go down in a great amount.
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Oh, please. I've won many a game for my team by a last-minute tunnel beacon.
GunKataGaming.net
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Re: Tunnel Beacons [message #220075 is a reply to message #219891] |
Sun, 17 September 2006 09:51 |
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danpaul88
Messages: 5795 Registered: June 2004 Location: England
Karma: 0
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General (5 Stars) |
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so placing a beacon where it does little damage, but is in an easily defendable position is comparable to a hack which lets you kill buildings with a pistol?...
Often tunnel beacons are not to destroy the building, but a last ditch effort to get enough points to take / retain the lead in a close points game...
[Updated on: Sun, 17 September 2006 09:52] Report message to a moderator
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Re: Tunnel Beacons [message #220076 is a reply to message #220074] |
Sun, 17 September 2006 09:51 |
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cmatt42
Messages: 2057 Registered: July 2004
Karma: 0
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General (2 Stars) |
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bluethen wrote on Sun, 17 September 2006 12:48 | I still think tunnel beacons should be considered cheating. It's like b2b and hacking.
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I suppose we should get rid of rocket launchers, too. You know, since they do damage even without a direct hit.
GunKataGaming.net
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Re: Tunnel Beacons [message #220077 is a reply to message #220074] |
Sun, 17 September 2006 09:51 |
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futura83
Messages: 1285 Registered: July 2006 Location: England
Karma: 0
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General (1 Star) Viva la Resistance! |
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bluethen wrote on Sun, 17 September 2006 17:48 | I still think tunnel beacons should be considered cheating. It's like b2b and hacking.
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i wouldnt compare it to hacking.
but westwood left it possible, so it cant be unfair...
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Re: Tunnel Beacons [message #220079 is a reply to message #220076] |
Sun, 17 September 2006 09:53 |
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danpaul88
Messages: 5795 Registered: June 2004 Location: England
Karma: 0
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General (5 Stars) |
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cmatt42 wrote on Sun, 17 September 2006 17:51 |
bluethen wrote on Sun, 17 September 2006 12:48 | I still think tunnel beacons should be considered cheating. It's like b2b and hacking.
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I suppose we should get rid of rocket launchers, too. You know, since they do damage even without a direct hit.
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and the obelisk for that matter, it h4x and can kill 2 people at once if they are next to each other! heh
[Updated on: Sun, 17 September 2006 09:54] Report message to a moderator
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Re: Tunnel Beacons [message #220080 is a reply to message #220079] |
Sun, 17 September 2006 09:55 |
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cmatt42
Messages: 2057 Registered: July 2004
Karma: 0
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General (2 Stars) |
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danpaul88 wrote on Sun, 17 September 2006 17:53 |
cmatt42 wrote on Sun, 17 September 2006 17:51 |
bluethen wrote on Sun, 17 September 2006 12:48 | I still think tunnel beacons should be considered cheating. It's like b2b and hacking.
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I suppose we should get rid of rocket launchers, too. You know, since they do damage even without a direct hit.
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and the obelisk for that matter, it h4x and can kill 2 people at once if they are next to each other! heh
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Then we have to take away the Ramjet, too! It can shoot and kill two people with one round!
Also, C4 explodes in a large radius, and I nearly forgot about that! We can't have that either!
GunKataGaming.net
[Updated on: Sun, 17 September 2006 09:56] Report message to a moderator
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