And the big feature in scripts.dll 3.0 is... [message #218914] |
Tue, 12 September 2006 04:09 |
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...A complete functionally identical clone of the Test_Cinematic script used to run cinematic text scripts. (with any luck it will be functionally identical, as with cloning anything this complex one can never be 100% sure without a lot of testing)
There are other big features but I cant talk about those yet
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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Re: And the big feature in scripts.dll 3.0 is... [message #218983 is a reply to message #218914] |
Tue, 12 September 2006 11:23 |
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Yes, I am talking about the Test_Cinematic script used for the c&c_c130drop.txt file and other such files.
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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Re: And the big feature in scripts.dll 3.0 is... [message #219367 is a reply to message #218914] |
Thu, 14 September 2006 06:19 |
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The purposes of cloning this script are as follows:
1.Improve my reverse engineering skills
2.Improve knowledge of the engine (in the process of reverse engineering this script, I discovered that my definition of Get_Sync_Time was wrong for example)
3.Provide something for other people to learn from
4.Discover how the script works (the details I posted in the other post are more accurate than any previously existing tutorial on how to write cinematic text scripts)
and 5.Provide a base to build upon. With this new script (or one based on it), changes could be made to make more things possible through cinematic text scripts.
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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Re: And the big feature in scripts.dll 3.0 is... [message #219380 is a reply to message #219182] |
Thu, 14 September 2006 07:25 |
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LR01
Messages: 842 Registered: April 2006 Location: The Netherlands
Karma: 0
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Colonel |
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CodedRiceCracker wrote on Wed, 13 September 2006 19:24 | If you play level 2 (detention center), you will get to a point where an a10 strikes a few light tanks. this too is a cinematic textfile, but i dont know the name. I guess it's a matter of copy pasting the ingredients and mix it up in your custom cinematic txt cocktail.
edit: typo..
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I have searched trough always.dat and M01.mix but coulnd't find it
Moding can be real Fun...
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Re: And the big feature in scripts.dll 3.0 is... [message #219403 is a reply to message #218914] |
Thu, 14 September 2006 09:06 |
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Now that I have a working clone, I intend to expand it so that it can do more than the westwood version can. Exactly what I could add that would be usefull to modders I dont yet know.
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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