Renhelp.net - Contribute your models! [message #218668] |
Mon, 11 September 2006 03:57 |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
Karma: 0
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General (3 Stars) |
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Hello all you modelers out there, if your like me you may have a variety of models out there that you would like to give to the community for mapping purposes. If so please upload them here or send them to me via, PM/Email/Messenger/Renhelp.net User Files. (These models may include maps, assets, characters, weapons, buildings, you name it.) Or even special files, like my proxies adaptation that spread like wildfire.
Quality isn't a problem, people of all skill can contribute. I only ask two things:
Please include 1 screen shot of the model in LE/W3d View or Renegade itself. Renders usually don't represent the model realistically.
Secondly a little text file "Renhelp.net Model Information.txt" to be sent along with it to help the user setup the model correctly. Here is one that I made for my pillbox's:
Quote: | Model Author: Oblivion165
Model Uses: Anything you would like
Uploaded Date: 9/9/2006
Recommended Settings and Instructions:
1 Temp "Nod_Turret_MP_Improved" and remove "M00_Base_Defence" from its scripts.
2 Add script "Jfw_Base_Defence" and leave it as default settings.
3 Set player team to desired team.
4 Change weapon to "Weapon_GDI_Tower_MachineGun"
5 Make spawner, place on map!
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That's it! Please contribute, if not ill just remove the section if it doesn't become useful. Also if you do upload the file via RenHelp.net User Files section, please inform me somehow so I can check your directory.
Edit by YSL: stickying.
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
[Updated on: Tue, 03 October 2006 17:24] by Moderator Report message to a moderator
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Re: Renhelp.net - Contribute your models! [message #218671 is a reply to message #218668] |
Mon, 11 September 2006 05:22 |
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Just FYI about those instructions, JFW_Base_Defence should be a 1:1 copy of M00_Base_Defence so removing M00_Base_Defence and putting JFW_Base_Defence on it seems redundant to me.
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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Re: Renhelp.net - Contribute your models! [message #218738 is a reply to message #218668] |
Mon, 11 September 2006 10:19 |
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The point of JFW_Base_Defence is firstly to serve as a test (copying existing scripts is a good way to verify all sorts of stuff), secondly to serve as an example (other people can look at it and learn how to do stuff) and thirdly as a base for the entire JFW_Base_Defence family (in that pretty much all the scripts in that family have code copy+paste from JFW_Base_Defence.
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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Re: Renhelp.net - Contribute your models! [message #218798 is a reply to message #218733] |
Mon, 11 September 2006 13:39 |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
Karma: 0
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General (3 Stars) |
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LR01 wrote on Mon, 11 September 2006 11:42 | how good need a model to be uploaded?
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Anything use able
Sanada78 wrote on Mon, 11 September 2006 12:26 | What if we want to send multiple files? I have a load of things that may be useful to some people. There's so many though that I couldn't possibly get a image and desription of each one. They range from gmax files, W3D files and textures that serve different purposes such as map terrain, props, buildings and vehicles. I'd rather upload everything as one whole package if that's OK. I'd obviously include a main description for everything.
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That's great, you can go ahead and just Rar/Zip the whole thing to me and ill break it up into categories. I would be perfectly willing to go through and screenshot everything, small price to pay for a collection.
As for description's, no need I would just include the information file on models that would need to be setup specially.
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
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Re: Renhelp.net - Contribute your models! [message #219074 is a reply to message #218668] |
Tue, 12 September 2006 16:42 |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
Karma: 0
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General (3 Stars) |
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yeah thats the right place...hmm i only see one user folder in there and its from a theboom69. It's supposed to create you a folder is you dont have one on your furst upload. Whats your username on there? i dont see a sanada so im guessing its something else.
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
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Re: Renhelp.net - Contribute your models! [message #219277 is a reply to message #218809] |
Wed, 13 September 2006 17:27 |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
Karma: 0
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General (3 Stars) |
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Sanada78 wrote on Mon, 11 September 2006 17:17 | OK, I've RAR'ed everything up. I've split everything into three achives (map_files 42.2MB, model_files 10.0MB, textures 37.0MB). I've tried to make them as small as possible, I hope this won't be a problem. Do you want me to send this via e-mail? I use GMail which only allows 10MB attachments so I'll have to split them further.
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Ok sorry about that, but you can now upload a combined file size of 100mb. The code wasnt limited, but the default php file size was. Should be all set now.
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
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