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Server FPS Problem [message #218554] Sun, 10 September 2006 14:13 Go to next message
trooprm02 is currently offline  trooprm02
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Hmmm.. I tryed the BlackIntel Server FPS thing, configed it to stay at 60, but it always goes tot he default Huh

[SFPS]

; SFPS =
;
; Set this to altar the maximum server fps. We are unsure wether you gain any benefits
; from this. The default is 62.
; Note: You cannot set the value to anything outside of this range 8-1000

SFPS = 60

^thats what i have, and everytime I start up the fds, i get 62 Dont Get It


Re: Server FPS Problem [message #218556 is a reply to message #218554] Sun, 10 September 2006 14:21 Go to previous messageGo to next message
futura83
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Viva la Resistance!
when you say you get 62, do you mean your fps is 62, or the sfps is 62?

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Re: Server FPS Problem [message #218570 is a reply to message #218554] Sun, 10 September 2006 15:30 Go to previous messageGo to next message
Cat998
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Well, you can't set the SFPS that exactly, the max FPS you get will
always have +- 3 fps.


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Re: Server FPS Problem [message #218571 is a reply to message #218554] Sun, 10 September 2006 15:35 Go to previous messageGo to next message
Matix is currently offline  Matix
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Maybe you need to include the scripts.ddl, scripts2.ddl and bhs.ddl (don't know if all of those files are in there) and the .zip loader files that come into the whole .zip, I run those scripts and set max SFPS to 30 and the server runs fine. So, I don't know what your problem is Sneaky

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Re: Server FPS Problem [message #218655 is a reply to message #218554] Mon, 11 September 2006 00:45 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
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The SFPS is stored as 1/sfps, rounded down. Eg. if you set a sfps of 60, it will store (1/60) 0,01666666667, in milliseconds: 16,6666667, rounded down: 16. Now calculate the sfps again: 1000/16 = 62.5, that's the actual sfps Wink

I don't see the problem with having 2 fps more though Razz


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Re: Server FPS Problem [message #218690 is a reply to message #218655] Mon, 11 September 2006 07:28 Go to previous message
trooprm02 is currently offline  trooprm02
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StealthEye wrote on Mon, 11 September 2006 02:45

The SFPS is stored as 1/sfps, rounded down. Eg. if you set a sfps of 60, it will store (1/60) 0,01666666667, in milliseconds: 16,6666667, rounded down: 16. Now calculate the sfps again: 1000/16 = 62.5, that's the actual sfps Wink

I don't see the problem with having 2 fps more though Razz


Ya, thats what I decided anyway, I belive the performence is better on my 16 player server (although you guys claim th effects are unknown).

2 FPS is nothing to gt work about Big Grin


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