weapon factory=weapons [message #218279] |
Sat, 09 September 2006 08:21 |
ukshoot
Messages: 37 Registered: August 2006 Location: uk
Karma: 0
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how do i go about changing the vehicles on renegade into weapon upgrades i have tried it on level editor but nothing happens when u buy the vehicle i have seen it done on other servers
any ideas ?
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Re: weapon factory=weapons [message #218286 is a reply to message #218279] |
Sat, 09 September 2006 10:37 |
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futura83
Messages: 1285 Registered: July 2006 Location: England
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General (1 Star) Viva la Resistance! |
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if you changed the building type of the WF to 'soldier factory', wouldnt it act just like a barracks, with the vehicle screen 'unavailable'?
or do you mean other changes?
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Re: weapon factory=weapons [message #218299 is a reply to message #218279] |
Sat, 09 September 2006 12:01 |
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futura83
Messages: 1285 Registered: July 2006 Location: England
Karma: 0
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General (1 Star) Viva la Resistance! |
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i just tested that briefly, i changed the object you get when buying a hummvee to a rocket launcher.
now, the rocket launcher spawned at 0,0,0 and i was given some sort of machine gun(like the humvee weapon).
edit: never mind, ive used this mod package as tests several times, and gave the orca machine gun to a gdi char.
gbut the powerup still goes to 0,0,0
p.s. something weird happens when i give the orca gun to a soldier:
here i am shooting myself, where the bullets are coming from is where i spawned
and after using a pt, it shot from where i stood
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[Updated on: Sat, 09 September 2006 12:07] Report message to a moderator
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Re: weapon factory=weapons [message #218302 is a reply to message #218279] |
Sat, 09 September 2006 12:27 |
ukshoot
Messages: 37 Registered: August 2006 Location: uk
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i know about that ^^ but what im trying to do is make the airstrip and weapon factory work as a character classes..
buggy = gdi officer
apc = gunner
artillery = ......
humve = nod officer
apc= SBH
MRLS= ......
i have tried eveything in lvl editor no luck so far it must be possible.
i have seen it on some servers
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Re: weapon factory=weapons [message #218350 is a reply to message #218279] |
Sat, 09 September 2006 19:31 |
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Whitedragon
Messages: 832 Registered: February 2003 Location: California
Karma: 1
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Colonel |
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I've been planning to write a script that will allow you to replace vehicles and characters in the PT with powerups and have it work correctly. But theres no way you can do it unless you know how to script.
Black-Cell.net
Network Administrator (2003 - )
DragonServ, Renegade's first IRC interface bot
Creator and lead coder (2002 - )
Dragonade, Renegade's first server side modification
Lead coder (2005 - )
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Re: weapon factory=weapons [message #218362 is a reply to message #218279] |
Sat, 09 September 2006 20:11 |
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Whitedragon
Messages: 832 Registered: February 2003 Location: California
Karma: 1
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Colonel |
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He wants to buy WEAPONS from the wf, not characters.
Black-Cell.net
Network Administrator (2003 - )
DragonServ, Renegade's first IRC interface bot
Creator and lead coder (2002 - )
Dragonade, Renegade's first server side modification
Lead coder (2005 - )
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Re: weapon factory=weapons [message #218407 is a reply to message #218286] |
Sun, 10 September 2006 02:08 |
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futura83
Messages: 1285 Registered: July 2006 Location: England
Karma: 0
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General (1 Star) Viva la Resistance! |
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IWarriors wrote on Sat, 09 September 2006 22:01 | This is so easy. :/
Just replace the warfan controller with the barracks one and place it on the building.
Now you can buy troops in the war.
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the17doctor wrote on Sat, 09 September 2006 12:37 | if you changed the building type of the WF to 'soldier factory', wouldnt it act just like a barracks, with the vehicle screen 'unavailable'?
or do you mean other changes?
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so basically, if he did that, the vehicle screen wouldnt be accessible
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Re: weapon factory=weapons [message #218420 is a reply to message #218302] |
Sun, 10 September 2006 03:14 |
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futura83
Messages: 1285 Registered: July 2006 Location: England
Karma: 0
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General (1 Star) Viva la Resistance! |
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Whitedragon wrote on Sat, 09 September 2006 22:11 | He wants to buy WEAPONS from the wf, not characters.
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wrong!
ukshoot wrote on Sat, 09 September 2006 14:27 | i know about that ^^ but what im trying to do is make the airstrip and weapon factory work as a character classes..
buggy = gdi officer
apc = gunner
artillery = ......
humve = nod officer
apc= SBH
MRLS= ......
i have tried eveything in lvl editor no luck so far it must be possible.
i have seen it on some servers
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he wants to do it so that one teams vehicles screen gives him the others characters
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Re: weapon factory=weapons [message #218421 is a reply to message #218279] |
Sun, 10 September 2006 03:18 |
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Whitedragon
Messages: 832 Registered: February 2003 Location: California
Karma: 1
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Colonel |
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ukshoot wrote on Sat, 09 September 2006 11:21 | how do i go about changing the vehicles on renegade into weapon upgrades
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ukshoot wrote on Sat, 09 September 2006 14:55 | i wanted it so if you buyed a apc you got a rocket launcher stuff like that.
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Which one is it?
Black-Cell.net
Network Administrator (2003 - )
DragonServ, Renegade's first IRC interface bot
Creator and lead coder (2002 - )
Dragonade, Renegade's first server side modification
Lead coder (2005 - )
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Re: weapon factory=weapons [message #218469 is a reply to message #218279] |
Sun, 10 September 2006 07:59 |
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futura83
Messages: 1285 Registered: July 2006 Location: England
Karma: 0
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General (1 Star) Viva la Resistance! |
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then he couldnt have laddered games as ppl would have to enable extras.
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Re: weapon factory=weapons [message #218476 is a reply to message #218279] |
Sun, 10 September 2006 08:51 |
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futura83
Messages: 1285 Registered: July 2006 Location: England
Karma: 0
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General (1 Star) Viva la Resistance! |
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true.
but when a ladder does get made, then there will be a point in them.
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Re: weapon factory=weapons [message #218478 is a reply to message #218476] |
Sun, 10 September 2006 08:59 |
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LR01
Messages: 842 Registered: April 2006 Location: The Netherlands
Karma: 0
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Colonel |
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how did the laddersystem worked?
if it worked with points, then wont you rank rises far in the sky when you play in a laddered co-op server?
Moding can be real Fun...
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Re: weapon factory=weapons [message #218479 is a reply to message #218279] |
Sun, 10 September 2006 09:05 |
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futura83
Messages: 1285 Registered: July 2006 Location: England
Karma: 0
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General (1 Star) Viva la Resistance! |
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that is a bad thing; on co-op games, wins will rise, kills will rise, and so will points, whereas deaths will be less frequent.
i dont know when it went down, but it was shortly after i started playing, as my first username(futura83) actually has a few stats displayed for it.
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Re: weapon factory=weapons [message #218480 is a reply to message #218479] |
Sun, 10 September 2006 09:11 |
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LR01
Messages: 842 Registered: April 2006 Location: The Netherlands
Karma: 0
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My online name, LR01 is about rank 2000
(I started playing Renegade 3 years ago)
But back to the topic, isn't weapons bug things done with scripts?
Moding can be real Fun...
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Re: weapon factory=weapons [message #218481 is a reply to message #218279] |
Sun, 10 September 2006 09:13 |
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futura83
Messages: 1285 Registered: July 2006 Location: England
Karma: 0
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General (1 Star) Viva la Resistance! |
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thw wf controller has something about it that makes the wf create vehicles the way it does.
this explains why the wf and airstrip have dif sections on the preset tree.
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Re: weapon factory=weapons [message #218516 is a reply to message #218279] |
Sun, 10 September 2006 11:57 |
ukshoot
Messages: 37 Registered: August 2006 Location: uk
Karma: 0
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i have tried what i know of level editor...NOT ALOT
1,adjusted the wf/airstrips to character classes and changed all vehicles to players and weapons .Does not work wf/strip just make normal vehicles regardless of changes
2, replaced the wf/strip to barr/hon controller .Does not work the vehicle screen just goes blank as in something is being built. nothing gets made when finished
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