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Re: Map Making - Inspiration Thread [message #218277 is a reply to message #218212] Sat, 09 September 2006 08:02 Go to previous messageGo to previous message
Halo38 is currently offline  Halo38
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Registered: February 2003
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LR01 wrote on Sat, 09 September 2006 04:25

making detail on a tunnel isn't easy



Thats why I made a post to explain ways of going about the problem of detailing a tunnel


3D Tunnel Example


Here is a 3d example this took me 18 minutes to make. I made and rendered it in 3dsmax but the mesh uses the same principles as gmax

http://i97.photobucket.com/albums/l237/paulchettle/tun00.jpg

Things that could be done to improve this would to add some 'clutter' leaning up against the right wall to break up the line that is created where the wall and the floor meet, and a few crates for players to use as cover, also you will notice that there is a hole in the roof of the tunnel at the end of the corridor I also should of placed some debries from the roof on the floor underneath the hole

Here are close up shots of the elements that were modelled once and copied they are very simple but when replicated are very effective when detailing your tunnel.

http://i97.photobucket.com/albums/l237/paulchettle/tun02.jpg
made from a box, and copied

http://i97.photobucket.com/albums/l237/paulchettle/tun03.jpg
made from a box, copied, attached and welded together

http://i97.photobucket.com/albums/l237/paulchettle/tun04.jpg
made from a box, and copied

http://i97.photobucket.com/albums/l237/paulchettle/tun05.jpg
made from boxes and cylinders


Thats all i'm saying in general on tunnels, moving on to something else soon.


Online Portfolio - www.chettle1.com

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[Updated on: Wed, 13 September 2006 11:35]

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