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Re: Scud Storm Mod Released [message #217465 is a reply to message #216876] Tue, 05 September 2006 09:10 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
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Doesn't seem to happen, with what infantry/strategy/upgrades does it happen for you? Do you have a crashdump?

I've translated some of the still german messages, fixed some little things and fixed the oil derrick thing. This will probably not fix the paladin bug though.

Updated version


BlackIntel admin/founder/coder
Please visit http://www.blackintel.org/
Re: Scud Storm Mod Released [message #217484 is a reply to message #216876] Tue, 05 September 2006 11:55 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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Hmm, well it would have had the battledrone upgrade (I always buy that), and probably with the superweapons general, although can't be sure, will do some more testing and let you know. Perhaps that bug was specific to the german version... havn't tried it on the new scripts yet. Will get back to you on this.

http://steamsignature.com/card/1/76561197975867233.png
Re: Scud Storm Mod Released [message #217501 is a reply to message #216876] Tue, 05 September 2006 13:47 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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ok, the paladin problem appears to be gone. The patriots are still missing, although I noticed when you load the game you hear an explosion and there are scorch marks on the ground where they should be, so they appear to be dying instantly when the game starts. Don't know if this will help you fix them.

http://steamsignature.com/card/1/76561197975867233.png
Re: Scud Storm Mod Released [message #217580 is a reply to message #216876] Wed, 06 September 2006 00:44 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
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Ok, it was basically the same problem as the oil derricks had, which made it exceed the turret limit. Should be fixed now.
Note that this (and the one I released yesterday) are debug builds, which should make it easier to find the causes of some crashes which might occur. If anyone can't start them due to missing libraries or something, let me know and I'll build a release build too...

SCUD Storm - Patriots fix

[edit]
Yes, information like that certainly helped me fix it! Smile

[edit2]
fixed the link


BlackIntel admin/founder/coder
Please visit http://www.blackintel.org/

[Updated on: Wed, 06 September 2006 08:23]

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Re: Scud Storm Mod Released [message #217587 is a reply to message #217580] Wed, 06 September 2006 02:07 Go to previous messageGo to next message
nopol10 is currently offline  nopol10
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Someone work on a full fix for every glitch in-game and release it quick. Tipping your own Humm-Vee over crashes the game too..

nopol10=Nopol=nopol(GSA)

http://i14.photobucket.com/albums/a330/napalmic/siggy.jpg
Re: Scud Storm Mod Released [message #217589 is a reply to message #216876] Wed, 06 September 2006 02:16 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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The patriots fix link is not working Huh just redirects to blackintel's website saying the page cannot be found.

EDIT: Compared it to the previous links you posted, and realised it's missing the /files/ part of the link.

Corrected Patriot Fix Link


http://steamsignature.com/card/1/76561197975867233.png

[Updated on: Wed, 06 September 2006 02:18]

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Re: Scud Storm Mod Released [message #217601 is a reply to message #217587] Wed, 06 September 2006 05:42 Go to previous messageGo to next message
EvilWhiteDragon is currently offline  EvilWhiteDragon
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nopol10 wrote on Wed, 06 September 2006 11:07

Someone work on a full fix for every glitch in-game and release it quick. Tipping your own Humm-Vee over crashes the game too..

Well it isnt that easy to fix a scripts.dll totally different from any other scripts.dll so... And besides it has a lot of unknown bug s Sad


http://www.blackintel.org/usr/evilwhitedragon/pointfix.gif
BlackIntel admin/founder/PR dude (not a coder)
Please visit http://www.blackintel.org/

V, V for Vendetta

People should not be afraid of their governments.
Governments should be afraid of their people.
Re: Scud Storm Mod Released [message #217619 is a reply to message #217601] Wed, 06 September 2006 07:22 Go to previous messageGo to next message
OWA is currently offline  OWA
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But still a blast to play Smile

Re: Scud Storm Mod Released [message #217626 is a reply to message #217619] Wed, 06 September 2006 07:49 Go to previous messageGo to next message
EvilWhiteDragon is currently offline  EvilWhiteDragon
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yeah, to bad the original maker stopped. Makes me wonder why, since it shouldn't have been to hard to find help for this project I did say.

http://www.blackintel.org/usr/evilwhitedragon/pointfix.gif
BlackIntel admin/founder/PR dude (not a coder)
Please visit http://www.blackintel.org/

V, V for Vendetta

People should not be afraid of their governments.
Governments should be afraid of their people.
Re: Scud Storm Mod Released [message #217634 is a reply to message #216876] Wed, 06 September 2006 08:57 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
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Quote:

Tipping your own Humm-Vee over crashes the game too..

I can't reproduce this? Could you tell me exactly when this happens?

I fixed the bad link in my original post too


BlackIntel admin/founder/coder
Please visit http://www.blackintel.org/
Re: Scud Storm Mod Released [message #217655 is a reply to message #216876] Wed, 06 September 2006 11:58 Go to previous messageGo to next message
VinGummi2 is currently offline  VinGummi2
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I have noticed that in the game status, the number of generals ingame continues to increase everytime you buy a new, and don't decrease when you buy another unit or die. That way I ended up with having 10 generals in the end of a game, although I played alone.
Re: Scud Storm Mod Released [message #217694 is a reply to message #217655] Wed, 06 September 2006 14:01 Go to previous messageGo to next message
OWA is currently offline  OWA
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I have bundled up a few maps from the Level Edit File for everyone to piss about on. Some of these maps are better than others, some are unfinished, and some are just plain crap. I put a GLA Vehicle map in there for people to play about on with some GLA stuff. Hope you like it.

http://ar.cnc-source.com/Files/Scud%20Storm%20Map%20Pack.zip


Re: Scud Storm Mod Released [message #217709 is a reply to message #216876] Wed, 06 September 2006 14:37 Go to previous messageGo to next message
Zion is currently offline  Zion
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Great, wanna game anyone?
Re: Scud Storm Mod Released [message #217732 is a reply to message #216876] Wed, 06 September 2006 16:02 Go to previous messageGo to next message
Theboom69 is currently offline  Theboom69
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Ok all i have a Forum and a website and i love this mod.

If you can get a team to gather i will be part of it.

Than we can finish this i think very fast.

Up to you guy's im in all the way i am home schooled so im on every day.

Here will be the site it is not done cus idk if you guy's will be a team.

http://www.freewebs.com/scud-storm/

[Updated on: Thu, 07 September 2006 11:25]

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Re: Scud Storm Mod Released [message #217825 is a reply to message #217634] Thu, 07 September 2006 05:20 Go to previous messageGo to next message
nopol10 is currently offline  nopol10
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StealthEye wrote on Wed, 06 September 2006 23:57

Quote:

Tipping your own Humm-Vee over crashes the game too..

I can't reproduce this? Could you tell me exactly when this happens?

I fixed the bad link in my original post too


Play around with C&C_Hills and you'll see. Plus the battle drone also falls side ways as you tip over...Heheh


nopol10=Nopol=nopol(GSA)

http://i14.photobucket.com/albums/a330/napalmic/siggy.jpg
Re: Scud Storm Mod Released [message #217827 is a reply to message #216876] Thu, 07 September 2006 06:00 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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I once managed to get a humvee to roll over twice (landing on its wheels again after), and the drone went spinning around with it, going through the floor Very Happy haha

http://steamsignature.com/card/1/76561197975867233.png
Re: Scud Storm Mod Released [message #217828 is a reply to message #216876] Thu, 07 September 2006 06:02 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
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I just flipped over twice and had no crash. Do you need to have some general or tactic for it to crash? Does it always crash or sometimes, do you know a way to reproduce this? I tried with and without battle drone and neither crashed, I tried it a few times on another map before, and never had trouble... Do you have the newest dll I posted here? Do you have a crashdump?

[edit]
Quote:

I once managed to get a humvee to roll over twice (landing on its wheels again after), and the drone went spinning around with it, going through the floor Very Happy haha

lol Razz


BlackIntel admin/founder/coder
Please visit http://www.blackintel.org/

[Updated on: Thu, 07 September 2006 06:03]

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Re: Scud Storm Mod Released [message #217839 is a reply to message #216876] Thu, 07 September 2006 07:39 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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Ok, I tried it as well and I managed to roll a humvee on it's roof a few times, but the game never crashed because of it..

http://steamsignature.com/card/1/76561197975867233.png
Re: Scud Storm Mod Released [message #217842 is a reply to message #217732] Thu, 07 September 2006 07:44 Go to previous messageGo to next message
futura83
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Viva la Resistance!
Theboom69 wrote on Thu, 07 September 2006 00:02

Ok all i have a Forum and a website and i love this mod.

If you can get a team to gather i will be part of it.

Than we can finish this i think very fast.

Up to you guy's im in all the way i am home schooled so im on every day.

Here will be the site it is not done cus idk if you guy's will be a team.

http://www.freewebs.com/scud-storm/




if i can get 3ds max i'll learn to use it properly and maybe create some maps in it for the mod for you.


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Re: Scud Storm Mod Released [message #217851 is a reply to message #217842] Thu, 07 September 2006 08:02 Go to previous messageGo to next message
LR01 is currently offline  LR01
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getting 3ds max is no problem....

but using it more then 30 days is a bigger point


Moding can be real Fun...
Re: Scud Storm Mod Released [message #217853 is a reply to message #216876] Thu, 07 September 2006 08:03 Go to previous messageGo to next message
futura83
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Viva la Resistance!
i'll find a way Wink

where can i download the latest from?


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Re: Scud Storm Mod Released [message #217858 is a reply to message #217853] Thu, 07 September 2006 08:12 Go to previous messageGo to next message
LR01 is currently offline  LR01
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this is its site:
http://usa.autodesk.com/adsk/servlet/index?id=5659302&si teID=123112

have fun!

(and note this: http://www.renegadeforums.com/index.php?t=msg&th=20390&a mp;start=0&rid=40(if you have it))


Moding can be real Fun...
Re: Scud Storm Mod Released [message #217869 is a reply to message #216876] Thu, 07 September 2006 08:45 Go to previous messageGo to next message
futura83
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Viva la Resistance!
thanks for that.

will learn it straight away Thumbs Up


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Re: Scud Storm Mod Released [message #217870 is a reply to message #217869] Thu, 07 September 2006 08:55 Go to previous messageGo to next message
LR01 is currently offline  LR01
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np

Moding can be real Fun...
Re: Scud Storm Mod Released [message #217883 is a reply to message #216876] Thu, 07 September 2006 11:16 Go to previous messageGo to previous message
Theboom69 is currently offline  Theboom69
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I have 3D max,Renx,Gamx and im good with them all i do my mapping in 3D max than export it as a 3d and import it into gamx than save it than open Renx and texture it.

I realy think we need a team cus all the hard work you do probly will not get you cridet for the mod if you help me and ur not in the team i will still give you ur cridet for helping.


I like this mod alot i know some ppl are trying to take it over to well i have everything we will need just no team to help out.
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