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Re: Scud Storm Mod Released [message #217070 is a reply to message #216876] Sun, 03 September 2006 10:31 Go to previous messageGo to next message
laeubi is currently offline  laeubi
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If you like to work on this mod, let me know, so I can give you acces to the AdminControlpanel for this, you then can upload Screens/informations, I even can provide you a Forum sections if you like... just let me know

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Re: Scud Storm Mod Released [message #217075 is a reply to message #216876] Sun, 03 September 2006 11:26 Go to previous messageGo to next message
futura83
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Viva la Resistance!
if i could get a team together i'd be happy enogh to work on it at weekends.

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Re: Scud Storm Mod Released [message #217087 is a reply to message #216876] Sun, 03 September 2006 12:33 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
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(one of) the crashes seems to occur in BHS.dll, I hope I can upgrade it without problems Smile

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Re: Scud Storm Mod Released [message #217091 is a reply to message #216876] Sun, 03 September 2006 12:51 Go to previous messageGo to next message
futura83
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Viva la Resistance!
i can do the leveledit part; im quite good with level edit Very Happy

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Re: Scud Storm Mod Released [message #217100 is a reply to message #217091] Sun, 03 September 2006 13:56 Go to previous messageGo to next message
OWA is currently offline  OWA
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Laeubi has another Gens/ZH mod. Maybe you should ask him for some of the stuff from that. Most of it seems to be redone.

Re: Scud Storm Mod Released [message #217118 is a reply to message #216876] Sun, 03 September 2006 15:13 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
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Ok, I've upgraded the scripts.dll to 2.9.2. I've quickly packaged the scripts.dll + bhs.dll, but am too lazy to do the source now. I will probably package it tomorrow. I took the SCUD_Scripts_EN folder from the scripts.dll sources and upgraded it to 2.9.2. I hope this will solve some crashes, but if it does not we will have an improved crashdump, and I can probably build a debug release later on by changing some build settings which might make debugging easier. Smile

Download SCUD Storm scripts.dll 2.9.2


[edit]
Note that this has not been tested thoroughly, as I just finished it and haven't got time to test it, I doubt it will be less stable than the default one though Razz


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[Updated on: Sun, 03 September 2006 15:33]

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Re: Scud Storm Mod Released [message #217183 is a reply to message #216876] Mon, 04 September 2006 00:59 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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Couple of bugs with the new scripts...

USA don't get patriots anymore, and if you try to build any turrets it tells you that you are at the turret limit, even though there are none. China seems to be unaffected.


Oil derricks show an insane amount of them on the map! See attached screenshot.
  • Attachment: ss_3.jpg
    (Size: 130.14KB, Downloaded 198 times)


http://steamsignature.com/card/1/76561197975867233.png
Re: Scud Storm Mod Released [message #217203 is a reply to message #216876] Mon, 04 September 2006 04:53 Go to previous messageGo to next message
Jonty is currently offline  Jonty
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Viva la Resistance!
I might be the only person to notice, but if you start a server with this mod there's a Reborn test .pkg there! It has cool Wolverines and not-working Artilleries. Rocked Over

[Updated on: Mon, 04 September 2006 05:17]

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Re: Scud Storm Mod Released [message #217208 is a reply to message #217183] Mon, 04 September 2006 05:36 Go to previous messageGo to next message
EvilWhiteDragon is currently offline  EvilWhiteDragon
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danpaul88 wrote on Mon, 04 September 2006 09:59

Couple of bugs with the new scripts...

USA don't get patriots anymore, and if you try to build any turrets it tells you that you are at the turret limit, even though there are none. China seems to be unaffected.


Oil derricks show an insane amount of them on the map! See attached screenshot.

the insane amount of oil derricks where also in the old scripts.dll


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BlackIntel admin/founder/PR dude (not a coder)
Please visit http://www.blackintel.org/

V, V for Vendetta

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Governments should be afraid of their people.
Re: Scud Storm Mod Released [message #217211 is a reply to message #216876] Mon, 04 September 2006 06:02 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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Odd, they always seemed to show correctly before, but I didn't try switching to the english version, perhaps the bug is not present in the german scripts? could be something to look into.


Anyway, glad to see someone working on some of the bugs, did you fix being able to kill other people?


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[Updated on: Mon, 04 September 2006 06:03]

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Re: Scud Storm Mod Released [message #217214 is a reply to message #216876] Mon, 04 September 2006 06:20 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
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Comparing the english source files to the german ones show some changes apart from the different language... It's hard to locate those due to the language changes though Razz

I haven't fixed anything yet, apart from upgrading. The crashdump indicated something in bhs.dll though, so it might have been fixed...


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Please visit http://www.blackintel.org/

[Updated on: Mon, 04 September 2006 06:20]

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Re: Scud Storm Mod Released [message #217238 is a reply to message #217203] Mon, 04 September 2006 08:48 Go to previous messageGo to next message
LR01 is currently offline  LR01
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Jonty wrote on Mon, 04 September 2006 13:53

I might be the only person to notice, but if you start a server with this mod there's a Reborn test .pkg there! It has cool Wolverines and not-working Artilleries. Rocked Over


No, you are not, I noticed it to Tell Me
Who tryed playing this online?


Moding can be real Fun...
Re: Scud Storm Mod Released [message #217241 is a reply to message #216876] Mon, 04 September 2006 08:59 Go to previous messageGo to next message
Spice
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He wrote our walking script, That was an earlier version of it.

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Re: Scud Storm Mod Released [message #217255 is a reply to message #217052] Mon, 04 September 2006 10:14 Go to previous messageGo to next message
[DA]Liz is currently offline  [DA]Liz
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yah it would be fun to play i bet but i dont have the kind of computer to dl it....7 hrs of dling??? no way!
Re: Scud Storm Mod Released [message #217265 is a reply to message #216876] Mon, 04 September 2006 10:57 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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took less than 20 minutes to download for me... speed averaged about 300 kbps, hit 460 every now and then

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[Updated on: Mon, 04 September 2006 10:57]

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Re: Scud Storm Mod Released [message #217275 is a reply to message #216876] Mon, 04 September 2006 11:57 Go to previous messageGo to next message
Jaspah is currently offline  Jaspah
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hey this actually looks fun
Re: Scud Storm Mod Released [message #217293 is a reply to message #217275] Mon, 04 September 2006 12:52 Go to previous messageGo to next message
OWA is currently offline  OWA
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I found something else out whilst testing. If you buy a general and get into a vehicle (depending on which general and which vehicle) It changes the vehicle. So Tank General + Overlord = Emperor Overlord. Its pretty neat.

Re: Scud Storm Mod Released [message #217314 is a reply to message #217293] Mon, 04 September 2006 14:23 Go to previous messageGo to next message
EvilWhiteDragon is currently offline  EvilWhiteDragon
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Yes, we saw it too.
Some others :
airforce gen + raptor = kingraptor
aurora +airforce gen = more armor
aurora + superweapons gen = ion strike or something (does more damage ;P
crusader + laser gen = laser crusader

nuke gen + battlemaster = nuke battle master
overlord + tank gen = emperor overlord

That are all I know


http://www.blackintel.org/usr/evilwhitedragon/pointfix.gif
BlackIntel admin/founder/PR dude (not a coder)
Please visit http://www.blackintel.org/

V, V for Vendetta

People should not be afraid of their governments.
Governments should be afraid of their people.
Re: Scud Storm Mod Released [message #217338 is a reply to message #216876] Mon, 04 September 2006 15:23 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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nuke gen + mig allows you to buy nuke upgrade instead of black napalm upgrade, does more damage.

http://steamsignature.com/card/1/76561197975867233.png
Re: Scud Storm Mod Released [message #217418 is a reply to message #216876] Tue, 05 September 2006 03:14 Go to previous messageGo to next message
Halo38 is currently offline  Halo38
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Sounds like alot of effort has been put into this mod it would be nice to see it finished Big Ups


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Re: Scud Storm Mod Released [message #217419 is a reply to message #217418] Tue, 05 September 2006 03:20 Go to previous messageGo to next message
OWA is currently offline  OWA
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Infantry General + Troop carrier = Assault Troop Carrier
Infantry General + Outpost = Assault Outpost
Superweapon General + Aurora = Alpha Aurora
Airforce Genral + Comanche = Stealth Commanche


Re: Scud Storm Mod Released [message #217431 is a reply to message #216876] Tue, 05 September 2006 04:50 Go to previous messageGo to next message
futura83
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Viva la Resistance!
laser general + crusader = laser crusader

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Re: Scud Storm Mod Released [message #217436 is a reply to message #216876] Tue, 05 September 2006 05:56 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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has anyone noticed using the paladin tends to crash the game when it gets killed? even when killed by base defenses etc..

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Re: Scud Storm Mod Released [message #217456 is a reply to message #217436] Tue, 05 September 2006 08:44 Go to previous messageGo to next message
LR01 is currently offline  LR01
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Does it?
anyway the game is nice


Moding can be real Fun...
Re: Scud Storm Mod Released [message #217461 is a reply to message #216876] Tue, 05 September 2006 08:55 Go to previous messageGo to previous message
danpaul88 is currently offline  danpaul88
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it does for me, I had to stop using it as every time it died renegade crashed... I hope it's not just me getting that problem >.<

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