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Defence problem. [message #216825] Sat, 02 September 2006 07:49 Go to next message
Spetz5 is currently offline  Spetz5
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For some strange reason, Whenever I make a map, My defences Always miss their first shot, with the exception of the AGT. The obelisk will always charge, and shoot a random spot on the ground, and then attack the enemy. The turrets arn't as bad, they fire were their looking once ur in range, then they will turn and attack you. Lasrly, the guard towers do the same as the Turrets.
I'm running the scripts that were included in black intel's "Turret lag fix V2"


http://i22.photobucket.com/albums/b327/Unit757/Military%20Photos/Signature.jpg
Re: Defence problem. [message #216829 is a reply to message #216825] Sat, 02 September 2006 07:58 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
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Running the fix on the server? As that's not what it was meant for. You should run it at the client... Although I think I made it that it ignores it on the server side..

BlackIntel admin/founder/coder
Please visit http://www.blackintel.org/
Re: Defence problem. [message #216842 is a reply to message #216825] Sat, 02 September 2006 09:13 Go to previous messageGo to next message
Spetz5 is currently offline  Spetz5
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It's not FDS, just a LAN test of the map. And I am running it as a client. The map is just a redo of C&C Field, heres an example of what it does .

index.php?t=getfile&id=1627&private=0
Hard to see in this one, but the GT's both shot at the wall before firing on my APC.

index.php?t=getfile&id=1628&private=0
Ob's first shot was at the wall, not my APC

index.php?t=getfile&id=1629&private=0
Turrets shot into thin air before shooting at me.
  • Attachment: AGT01.JPG
    (Size: 74.45KB, Downloaded 221 times)
  • Attachment: obelisk01.JPG
    (Size: 98.18KB, Downloaded 221 times)
  • Attachment: Turret01.JPG
    (Size: 96.25KB, Downloaded 239 times)


http://i22.photobucket.com/albums/b327/Unit757/Military%20Photos/Signature.jpg
Re: Defence problem. [message #216843 is a reply to message #216825] Sat, 02 September 2006 09:22 Go to previous messageGo to next message
Cat998
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You can host games with the client too stealth Tell Me

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Re: Defence problem. [message #216846 is a reply to message #216825] Sat, 02 September 2006 09:50 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
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Are you serious cat? show me! lol Wink

Well, do you have the same problem when you do not use the turret lag fix?


BlackIntel admin/founder/coder
Please visit http://www.blackintel.org/
Re: Defence problem. [message #217099 is a reply to message #216825] Sun, 03 September 2006 13:50 Go to previous messageGo to next message
Spetz5 is currently offline  Spetz5
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Sorry for taking so long to respond, but I just tested it with Normal scripts 2.9, and I do not have this problem. So there might be some form of error within the turret lag fix code thats causing them to do this.

http://i22.photobucket.com/albums/b327/Unit757/Military%20Photos/Signature.jpg
Re: Defence problem. [message #217119 is a reply to message #216825] Sun, 03 September 2006 15:16 Go to previous message
StealthEye is currently offline  StealthEye
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Added to TODO list. I will look into this later, maybe tomorrow. Smile

BlackIntel admin/founder/coder
Please visit http://www.blackintel.org/
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