Modding Trouble. [message #216390] |
Wed, 30 August 2006 21:50 |
Brandon
Messages: 282 Registered: August 2006 Location: United States
Karma: 0
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Recruit |
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Ok, I'm trying to add AI bots and Nod Turrets and GDI Guard Towers and stuff to C&C_Islands.mix and some other common maps but the game keeps crashing.
I'm running NightRegulator with SSAOW 1.5 and the latest scripts.
I put the latest scripts in the scripts folder for LE and turned the objects.aow into objects.ddb and put it in the presets folder for LE. I opened C&C_Islands.lvl and modified it by adding a GDI Guard Tower and some building Klaxons in the GDI Infantry Barracks. I then saved and copied the objects.ddb, C&C_Islands.ldd, and the scripts and put them in my FDS/data folder for the server. (Note: I did change the objects.ddb back to objects.aow). I started the server but it just crashes players that join the server. The game fully loads and all but anyone who joins crashes.
I need some help. How can I properly set this up so that players can join my server and play normal maps they already have without having to download a new/modified one I make?
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Re: Modding Trouble. [message #216407 is a reply to message #216390] |
Thu, 31 August 2006 02:33 |
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reborn
Messages: 3231 Registered: September 2004 Location: uk - london
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General (3 Stars) |
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SSAOW 1.5 does NOT support AI bots. I am sure that 1.6 will do as WD knows how to resolve this issue.
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Re: Modding Trouble. [message #216413 is a reply to message #216390] |
Thu, 31 August 2006 03:45 |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
Karma: 0
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General (3 Stars) |
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Man, you guys need to make that a popup message everytime you start the thing. No one seems to get it.
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
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Re: Modding Trouble. [message #216468 is a reply to message #216413] |
Thu, 31 August 2006 09:10 |
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YSLMuffins
Messages: 1144 Registered: February 2003 Location: Moved a long time ago (it...
Karma: 0
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General (1 Star) Moderator - Mod Forum |
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Oblivion165 wrote on Thu, 31 August 2006 05:45 | Man, you guys need to make that a popup message everytime you start the thing. No one seems to get it.
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If this is a common issue, I'll merge this with the FAQ thread if it is really prominent.
-YSLMuffins
The goddess of all (bread products)
See me online as yslcheeze
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Re: Modding Trouble. [message #216592 is a reply to message #216390] |
Thu, 31 August 2006 21:37 |
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SSAOW 1.6 is going to include at least scripts.dll 2.9.2 (or 3.0 or 3.1 or whatever if thats whats out when its released)
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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Re: Modding Trouble. [message #216610 is a reply to message #216390] |
Fri, 01 September 2006 00:02 |
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reborn
Messages: 3231 Registered: September 2004 Location: uk - london
Karma: 0
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General (3 Stars) |
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I actually do have a stock SSAOW 1.5 that I slightly altered to support AI bots, and a small piece of gamelog code changed to stop a crash bug. If you want it and the source then PM me and I will e-mail it to you with the source code.
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Re: Modding Trouble. [message #216655 is a reply to message #216610] |
Fri, 01 September 2006 07:54 |
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LR01
Messages: 842 Registered: April 2006 Location: The Netherlands
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Colonel |
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If I could anything with it....
(the most that could do anything with it anyway would have changed it themself, I guess atleast)
Moding can be real Fun...
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Re: Modding Trouble. [message #216804 is a reply to message #216390] |
Sat, 02 September 2006 03:44 |
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reborn
Messages: 3231 Registered: September 2004 Location: uk - london
Karma: 0
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General (3 Stars) |
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Well I mean't you can have the source code and the actual compiled scripts.dll, so you have SSAOW 1.5 but with a couple of minor changes in the code to allow support for AI bots.
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