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Re: AI bots [message #215730 is a reply to message #215710] |
Mon, 28 August 2006 08:52 |
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LR01
Messages: 842 Registered: April 2006 Location: The Netherlands
Karma: 0
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Colonel |
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the infantry doesn't need scripts, only "use innate behavior" must be checked
When do they not appear? when you press make?
(the best is to temp a spawner)
Moding can be real Fun...
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Re: AI bots [message #215911 is a reply to message #215710] |
Mon, 28 August 2006 22:10 |
ghost
Messages: 437 Registered: May 2005 Location: California
Karma: 0
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Commander |
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If I remember correctly
File > Exit > Then it asks if you wanna save.
From there you go into your mod folder and take the objects.ddb thats located in your presets folder. Then rename it to objects.aow and place into your FDS folder. Im not too fimilar with bots. But yes do what he said above.
<--- Dave
Please visit my forums at: RenForce
Creator of the CrazyAOW Mod
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Re: AI bots [message #215959 is a reply to message #215710] |
Tue, 29 August 2006 03:03 |
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reborn
Messages: 3231 Registered: September 2004 Location: uk - london
Karma: 0
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General (3 Stars) |
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Use the non cnc spawners for the bots.. as a side note bots do not currently work with ssaow.
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Re: AI bots [message #216065 is a reply to message #215985] |
Tue, 29 August 2006 11:51 |
[DA]Liz
Messages: 17 Registered: August 2006
Karma: 0
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Recruit |
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i did that but it still didnt work.
i am going to play around with it a little but first i ask this
do u add in the presets the temp or the soldier itself.
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Re: AI bots [message #216173 is a reply to message #215710] |
Tue, 29 August 2006 19:33 |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
Karma: 0
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General (3 Stars) |
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EDIT:
I updated my old tutorial, it should be a little more clear now.
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
[Updated on: Tue, 29 August 2006 19:42] Report message to a moderator
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Re: AI bots [message #216243 is a reply to message #216173] |
Wed, 30 August 2006 07:53 |
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LR01
Messages: 842 Registered: April 2006 Location: The Netherlands
Karma: 0
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Colonel |
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temping is for .MIX maps
adding is for .pgk mods ore TS (total conversation)
Moding can be real Fun...
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Re: AI bots [message #216854 is a reply to message #216065] |
Sat, 02 September 2006 10:17 |
[DA]Liz
Messages: 17 Registered: August 2006
Karma: 0
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Recruit |
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ok i thought i had it i did everything the tutorial said perfectly they still dont seem to show up. do i have to set a number of spawns or something?
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Re: AI bots [message #216859 is a reply to message #216854] |
Sat, 02 September 2006 10:35 |
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LR01
Messages: 842 Registered: April 2006 Location: The Netherlands
Karma: 0
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Colonel |
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No, if the spawner is at number -1 it should work...realy...
Moding can be real Fun...
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Re: AI bots [message #216889 is a reply to message #215710] |
Sat, 02 September 2006 12:13 |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
Karma: 0
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General (3 Stars) |
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I do live support, if you have MSN I can remotely assist you.
Contact information in signature.
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
[Updated on: Sat, 02 September 2006 12:14] Report message to a moderator
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Re: AI bots [message #217044 is a reply to message #215710] |
Sun, 03 September 2006 08:24 |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
Karma: 0
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General (3 Stars) |
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yeah i never can see what is on the map. However most problems I come across are in the preset settings.
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
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Re: AI bots [message #217294 is a reply to message #215710] |
Mon, 04 September 2006 12:58 |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
Karma: 0
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General (3 Stars) |
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I should have know, turns out "Ssaow 1.5"
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
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