commando level editor [message #215744] |
Mon, 28 August 2006 09:21 |
ukshoot
Messages: 37 Registered: August 2006 Location: uk
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HI
i need some basic help i am having trouble with ..
1,where is the gdi samsite in level editor i have found nods and thats it. i have temped nods and made it into gdi but ingame it will not stop shooting gdi
2, i was on this server today and they was this small square terminal on it when you pressed enter you got a specific item or character .is there a script you add to this terminal to make it work because i have no idea ..
any help or step by step instructions is very much appreciated
thanks
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Re: commando level editor [message #215752 is a reply to message #215744] |
Mon, 28 August 2006 09:34 |
ukshoot
Messages: 37 Registered: August 2006 Location: uk
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1, i used jfw.base.def i know its not the correct one but it was a kinda test and it still shot at its own team lol
2,thanks ill try that later
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Re: commando level editor [message #215754 is a reply to message #215752] |
Mon, 28 August 2006 09:37 |
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LR01
Messages: 842 Registered: April 2006 Location: The Netherlands
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Colonel |
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You don't use basedefence for a SAM site, there are more plp whit that problem, nod shoots nod, but that NEVER happend to me, I never saw a Nod/GDI AI bot shoot at a NOD/GDI bot,
Did you know that M03_SAM_Site_logic is a good SAM site script?
Moding can be real Fun...
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Re: commando level editor [message #215760 is a reply to message #215744] |
Mon, 28 August 2006 09:44 |
ukshoot
Messages: 37 Registered: August 2006 Location: uk
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ill try that,so am i doing it the correct way i have to temp nods samsite to get a working gdi one ?
also why your on this topic is there any reason why level editor would crash when putting the script jfw teleport into a building i have used this lots of times outside of building and its been working fine.
nevermind using wrong script for teleport needed tda teleport
[Updated on: Mon, 28 August 2006 10:17] Report message to a moderator
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