|
|
Re: Tell me what you think of this model so far.. [message #214690 is a reply to message #214676] |
Wed, 23 August 2006 12:21 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
![](http://renegadeforums.com/images/custom_avatars/4882.jpg) |
Goztow
Messages: 9735 Registered: March 2005 Location: Belgium
Karma: 13
|
General (5 Stars) Goztoe |
|
|
Merovingian wrote on Wed, 23 August 2006 20:37 | Fix the main skeleton, and the glass dome to make each ploygon fit each space in the skeleton. An area in the dome for the tiberium, and how are the harvesters getting up there?
This should be in the Mods Forum.
|
He will memory hack the harvester in there!!!111oneone
You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
|
|
|
|
|
|
Re: Tell me what you think of this model so far.. [message #214737 is a reply to message #214676] |
Wed, 23 August 2006 17:10 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
codemancq
Messages: 42 Registered: December 2004
Karma: 0
|
Recruit |
|
|
Yeah, I will definetly clean it up and aling the structural frame with the dome if I go with this. As for getting the harvester up there, no memory hacking is needed. I will have a open hangar or something, with 2 teleporters on it. I will probobly make it so that if anything other than a harvester goes up there, it blows up, and maybe for units, a 30/70 chance of being visceroided/dying.
|
|
|
|
|
|
Re: Tell me what you think of this model so far.. [message #215449 is a reply to message #214892] |
Sun, 27 August 2006 02:01 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) |
![](http://renegadeforums.com/images/custom_avatars/21474.png) |
Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
Karma: 0
|
General (1 Star) |
|
|
if you are going to do it, you may want to make a veiwing script-an inside that is bigger and/or different shaped compared to the outside. this could add tonnes more to the map and also link two islands without getting seen/shot by people outside them while maintaining a invisible, non collidable theme from the outside without ruining the distance with telepoters that have been placed perfectly to make it seem like that, but you would have to repeat the areas which would possibly raise the map size therefore creating many more bugs to deal with and eventually you'll give up.
ugh, i like to make long posts(!)
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
[Updated on: Sun, 27 August 2006 02:06] Report message to a moderator
|
|
|