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Interpreting the Nod ending for C&C Tib Sun- Firestorm [message #215306] Sat, 26 August 2006 07:21 Go to next message
Spoony is currently offline  Spoony
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...I'm confused tbh. Has Kane been captured by CABAL, or cloned, or kept alive? Is CABAL Kane?

Furthermore, which C&C storyline will C&C3 follow? Tiberian Sun or Firestorm?


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Re: Interpreting the Nod ending for C&C Tib Sun- Firestorm [message #215312 is a reply to message #215306] Sat, 26 August 2006 07:58 Go to previous messageGo to next message
Ma1kel is currently offline  Ma1kel
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Another question about TS endings; why does Kane have a metal plate covering a half of his head and why is the other half damaged?

Re: Interpreting the Nod ending for C&C Tib Sun- Firestorm [message #215314 is a reply to message #215306] Sat, 26 August 2006 08:15 Go to previous messageGo to next message
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I think all of the guys in the tubes are the CABAL core, i.e. CABAL is a computer attached to a whole load of human brains. That's what "Computer Assisted Biologically Augmented Lifeform" seems to suggest. Apparently Kane's brain has been added to CABAL at some point, possibly after McNeil "kills" him? Other than that, the shifting back and forth between CABAL and Kane's voice seems to suggest that CABAL has become one with Kane, rather than just using his brain for extra processing power.

But who knows what they were thinking. Hopefully they'll tie up all the loose ends in the new game, rather than just ignore Firestorm completely.


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Re: Interpreting the Nod ending for C&C Tib Sun- Firestorm [message #215326 is a reply to message #215306] Sat, 26 August 2006 09:44 Go to previous messageGo to next message
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If you'll notice, Kane in the whatever-chamber no longer has the metal on his face. So the cloning theory seems to have more plausibility there.

BUT this could mean that there's more to the phrase "Kane lives in death" than what first appears. Has he been hooked up to CABAL every time he died? It might not have been used as a tactical AI during Tiberian Dawn, but its link to Kane and possibly more people while repairing/cloning them could have made it the sentient being that it is.


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Re: Interpreting the Nod ending for C&C Tib Sun- Firestorm [message #215335 is a reply to message #215312] Sat, 26 August 2006 11:34 Go to previous messageGo to next message
icedog90 is currently offline  icedog90
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Ma1kel wrote on Sat, 26 August 2006 07:58

Another question about TS endings; why does Kane have a metal plate covering a half of his head and why is the other half damaged?


Probably because in the last cut scene where you beat the GDI missions, they show Kane walking in the Temple of Nod and being crushed by falling debris.
Re: Interpreting the Nod ending for C&C Tib Sun- Firestorm [message #215348 is a reply to message #215335] Sat, 26 August 2006 12:36 Go to previous messageGo to next message
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icedog90 wrote on Sat, 26 August 2006 11:34

Ma1kel wrote on Sat, 26 August 2006 07:58

Another question about TS endings; why does Kane have a metal plate covering a half of his head and why is the other half damaged?


Probably because in the last cut scene where you beat the GDI missions, they show Kane walking in the Temple of Nod and being crushed by falling debris.

Actually, in the original C&C (Tiberian Dawn, which is the game icedog90 was actually referring to), if you destroy the Temple of Nod with an Ion Cannon instead of just regular attacks, the end of that video changes. Does anyone know which ending is supposed to be the one that actually happened in the C&C Canon? Take a look at the difference:
Regular Temple Destruction
Ion Cannon Temple Destruction


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[Updated on: Sat, 26 August 2006 12:36]

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Re: Interpreting the Nod ending for C&C Tib Sun- Firestorm [message #215349 is a reply to message #215306] Sat, 26 August 2006 12:40 Go to previous messageGo to next message
icedog90 is currently offline  icedog90
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oh, oops, I meant to say Tiberian Dawn but I spaced out. sorry. I've never actually seen the ion cannon ending before.
Re: Interpreting the Nod ending for C&C Tib Sun- Firestorm [message #215369 is a reply to message #215306] Sat, 26 August 2006 14:14 Go to previous messageGo to next message
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MaidenTy1 wrote on Sat, 26 August 2006 17:21

Furthermore, which C&C storyline will C&C3 follow? Tiberian Sun or Firestorm?


None so far. EA is being a bitch:
-ignoring the Firestorm storyline (except for the inclusion of the Juggernaught).
-ignoring 90% of the Tiberian Sun storyline:
--Earth is seperated in blue, red and yellow zones, while it should actualy be yellow and red only
--The unit and building design is Rather Tiberium Dawn-ish than post-Tiberian Sun.
--No mechs for GDI ( Sad ) while Nod gets some bigass Avatar Robot which is a direct rip-off of Westwood's original Tiberian Sun Nod Scavanger Tank Idea. They probably used some of TJFrame's concepts as well...
--No trace of Cyborgs (probably sparing them for the expansion pack).
--No trace of Stealth Generators.
--Overal Bright Environment
--Tiberium's possibilities confilict with themself (if you need explenation on this one, just ask).
--No trace of earlier Tiberium Mutations.
And the list goes on. So to put it in simple terms: Currently C&C3 is not true to Westwood C&C Canon.


[Updated on: Sat, 26 August 2006 14:15]

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Re: Interpreting the Nod ending for C&C Tib Sun- Firestorm [message #215370 is a reply to message #215306] Sat, 26 August 2006 14:18 Go to previous messageGo to next message
Ma1kel is currently offline  Ma1kel
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In the C&C canon, atleast according to heXetic, Kane gets killed by the Ion Cannon. But that still doesnt answer why Kane's face is damaged in the last cutscene, but not in other cutscenes.

Re: Interpreting the Nod ending for C&C Tib Sun- Firestorm [message #215374 is a reply to message #215306] Sat, 26 August 2006 14:30 Go to previous messageGo to next message
cmatt42 is currently offline  cmatt42
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Also, Kane doesn't get his metal mask thing until around the middle/end of Tiberian Sun.

Re: Interpreting the Nod ending for C&C Tib Sun- Firestorm [message #215376 is a reply to message #215306] Sat, 26 August 2006 14:38 Go to previous messageGo to next message
NukeIt15 is currently offline  NukeIt15
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Look in the TS manual- in the section that references Kane's "return from the dead" it mentions that there was evidence of digital alteration in his transmission to the Philadelphia. The only possible explanation is that Kane had his transmissions edited on-the-fly to hide his injury and make it appear as if he had never been wounded in the first place. It is even possible that the metal plate conceals some sort of holographic projector that would make his face appear normal (so that he could appear in front of Nod troops and still appear unharmed), but that's just speculation. He did, at least, screw with his appearance in video transmissions (the bulk of his appearances in TS are in such transmissions rather than face-to-face with another character).

Remember, Kane is a master of trickery and propaganda; he knows well the value of a leader that appears to be invinceable. If he allowed anyone but his inner circle to know how badly he'd been hurt in the final GDI assault in TD, that would be proof that he was only human and could, in fact, be hurt and killed. By hiding that injury, however, he looks like a demigod to his followers and delivers a double blow to GDI morale- the rank and file see that not only did their greatest enemy get away, he got away unharmed. We all know he came very close to being killed- more times than one- but Kane doesn't want anybody to know just how close he came to death.


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Re: Interpreting the Nod ending for C&C Tib Sun- Firestorm [message #215416 is a reply to message #215306] Sat, 26 August 2006 20:54 Go to previous messageGo to next message
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Yeah, but what about the ending videos for Tiberian Sun aswell? When GDI wins (which the storyline should be going by, seeing as the Nod ending doesn't happen as far as C&C 3 goes) then Kane is impaled by some spear thing by McNeil, which kills him. See for yourself:

http://youtube.com/watch?v=1Lr3zMeRjN4

Here's the Nod ending too, as a bonus:

http://youtube.com/watch?v=r93c6qN9XyY

What interests me most about the Nod ending, is that Kane seems to have supernatural powers. He disapears as the missile is launched. Hmm...

[Updated on: Sat, 26 August 2006 21:02]

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Re: Interpreting the Nod ending for C&C Tib Sun- Firestorm [message #215423 is a reply to message #215416] Sat, 26 August 2006 21:46 Go to previous messageGo to next message
havoc9826 is currently offline  havoc9826
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Jaspah wrote on Sat, 26 August 2006 20:54

What interests me most about the Nod ending, is that Kane seems to have supernatural powers. He disapears as the missile is launched. Hmm...

My guess is that he tapped into one of the mysterious powers of the Tacitus.


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Re: Interpreting the Nod ending for C&C Tib Sun- Firestorm [message #215432 is a reply to message #215369] Sat, 26 August 2006 22:22 Go to previous messageGo to next message
PlastoJoe is currently offline  PlastoJoe
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Mad Ivan wrote on Sat, 26 August 2006 16:14


None so far. EA is being a bitch:

A few of these are explainable.

Quote:

-ignoring the Firestorm storyline (except for the inclusion of the Juggernaught).
-ignoring 90% of the Tiberian Sun storyline:

We really don't know much about the storyline yet. As far as I've seen, what is verified is that 1) GDI has been able to relax and clean up the planet a little, 2) Nod has become the dominant world power in its dormancy, 3) the Philadelphia is nuked, and 4) Kane is back somehow.

Quote:

--Earth is seperated in blue, red and yellow zones, while it should actualy be yellow and red only

If, as they say, GDI has been able to develop effective ways to fight tiberium (with the help of the Tacitus?), then the existence of blue zones is reasonable to believe.

Quote:

--No mechs for GDI ( Sad ) while Nod gets some bigass Avatar Robot
--No trace of Cyborgs (probably sparing them for the expansion pack).
--No trace of Stealth Generators.
--No trace of earlier Tiberium Mutations.

So far. I'm sure the game's not even close to fully developed yet. Remember how they did Renegade? Push back, push back...
*speculation* Maybe they've given Nod the power advantage and GDI the stealth advantage...

Quote:

--Overal Bright Environment

Why not?

Quote:

--Tiberium's possibilities confilict with themself (if you need explenation on this one, just ask).

Would like explanation, if for no other reason than edification. But of course the theories on tiberium could've been completely wrong before the Tacitus was read.


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Re: Interpreting the Nod ending for C&C Tib Sun- Firestorm [message #215440 is a reply to message #215306] Sat, 26 August 2006 23:49 Go to previous messageGo to next message
icedog90 is currently offline  icedog90
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directed toward Mad Ivan.

I feel like you just nitpicked C&C 3 because EA is making it. Everything you listed there has nothing to do with the storyline, and most of what you said is unnecessary because the game isn't even close to being finished. There WILL BE MORE MECHS, stop making yourself believe that what you see now is it and there will be no more. They've barely showed anything yet. The "bright environment" is just one type of environment out of many others you'll see when they are able to show them.

Also, you just contradicted yourself. You said that there will be juggernauts, and yet you made up the fact that GDI doesn't have and will not have mechs.
Re: Interpreting the Nod ending for C&C Tib Sun- Firestorm [message #215490 is a reply to message #215440] Sun, 27 August 2006 04:52 Go to previous messageGo to next message
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Notice that in the latest video showing Kane in C&C 3 that Kane does not have the half cyborg thing on his head. All evidence points to the fact that Kane is probably a clone.
How?
The cloning vats of RA2:YR.
Many do not consider it canon but the last mission of Renegade obviously says differently. Apocalypse Tank Photo that is.
So EA said that Nod has a message that will "chill the spines" of everyone. And that is probably that they have millions of Kanes in dormancy.

And blue zones can exist. GDI is said to use sonic disruption technology to retard growth of Tiberium so its more than possible.


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Re: Interpreting the Nod ending for C&C Tib Sun- Firestorm [message #215505 is a reply to message #215306] Sun, 27 August 2006 06:33 Go to previous messageGo to next message
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http://www.cnc-i.net/files/content/tiberium_wars/EVA-zonemap.png
lmfao


Re: Interpreting the Nod ending for C&C Tib Sun- Firestorm [message #215521 is a reply to message #215306] Sun, 27 August 2006 07:46 Go to previous messageGo to next message
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That's the stupidest map I've ever seen. Since when does Tiberium infestation follow political boundries? And there seems to be no logical pattern in placing the blue zones.

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Re: Interpreting the Nod ending for C&C Tib Sun- Firestorm [message #215525 is a reply to message #215306] Sun, 27 August 2006 07:55 Go to previous messageGo to next message
Ma1kel is currently offline  Ma1kel
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Yup, how the fuck can Antartica, the North and South Pole be infected with Tiberium, have you ever seen a plant there?

Re: Interpreting the Nod ending for C&C Tib Sun- Firestorm [message #215532 is a reply to message #215306] Sun, 27 August 2006 08:24 Go to previous messageGo to next message
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And the great sheep-grazing land of England gets off without anything? BS.

I can understand Scandonavia being a Blue Zone. Those Vikings probably scared all the tiberium away.


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Re: Interpreting the Nod ending for C&C Tib Sun- Firestorm [message #215538 is a reply to message #215532] Sun, 27 August 2006 08:31 Go to previous messageGo to next message
Ma1kel is currently offline  Ma1kel
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Dover wrote on Sun, 27 August 2006 16:24

And the great sheep-grazing land of England gets off without anything? BS.

I can understand Scandonavia being a Blue Zone. Those Vikings probably scared all the tiberium away.

Yup, and Australia, also an island is a freaking red zone. lol


Re: Interpreting the Nod ending for C&C Tib Sun- Firestorm [message #215552 is a reply to message #215306] Sun, 27 August 2006 08:52 Go to previous messageGo to next message
icedog90 is currently offline  icedog90
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Shut up guys. I really fail to see what's wrong here. You just have to keep beating it and beating it, and you've only been beating things that don't even matter or don't affect the game most of the time.

This isn't even about bashing C&C 3. If you want to bash it at least start your own thread.
Re: Interpreting the Nod ending for C&C Tib Sun- Firestorm [message #215559 is a reply to message #215306] Sun, 27 August 2006 09:08 Go to previous messageGo to next message
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C&C 3 will be a fine game. C&C Generals was a fine game too. It was entertaining and added several strategic elements that were absent in previous Command & Conquer games. The problem with Generals was that, despite it's name, it was not a C&C.

That's the main concern with C&C 3. I have no doubt that it will be a fun, entertaining, strategically minded game. The qualls with it are over the storyline. EA has already released that they've invented some new theory to how Tiberium works, instead of following proven formula in the previous two. They've all but ignored FireStorm, and are shitting all over the Tiberian Sun storyline. What the fuck?

EA needs to understand that they are creating a sequal, and need to keep it in line with the previous games created in the series.

Then again, the game is in it's embroyotic stages. For all I know, EA could be doing everything fine and just not releasing the info.


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Re: Interpreting the Nod ending for C&C Tib Sun- Firestorm [message #215617 is a reply to message #215306] Sun, 27 August 2006 14:04 Go to previous messageGo to next message
Mad Ivan is currently offline  Mad Ivan
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I understand where this argument could go, so i'll just go to my corner, compile my list of things that i don't like about C&C3 and release it when the game has hit the stores.

In general terms, it would be too late, but it doesn't realy matter to EA Listen .


Re: Interpreting the Nod ending for C&C Tib Sun- Firestorm [message #215626 is a reply to message #215525] Sun, 27 August 2006 14:56 Go to previous messageGo to previous message
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Ma1kel wrote on Sun, 27 August 2006 09:55

Yup, how the fuck can Antartica, the North and South Pole be infected with Tiberium, have you ever seen a plant there?

According to the previous C&C games, Tiberium can flourish in frozen regions but does so at a slower pace than in warmer climates... hence why it isn't a red zone. On the flipside nobody's trying to halt Tiberium's infestation at the poles, for the simple reason that it doesn't really matter to anybody.


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