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how would renegade be different...? [message #214500] Tue, 22 August 2006 11:33 Go to next message
futura83
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Viva la Resistance!
...if westwood werent rushed and took their time to finish things?

they'd have done a nod campaign(i think)

and other stuff, but what would they have done?


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Re: how would renegade be different...? [message #214502 is a reply to message #214500] Tue, 22 August 2006 11:35 Go to previous messageGo to next message
icedog90 is currently offline  icedog90
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More multiplayer modes...
Re: how would renegade be different...? [message #214518 is a reply to message #214500] Tue, 22 August 2006 13:04 Go to previous messageGo to next message
PlastoJoe is currently offline  PlastoJoe
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Aircraft in single-player...and no random objects that didn't really do anything (ex. SSM in Tommorow's Tech. Today)

Adding all their recorded dialogue


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Re: how would renegade be different...? [message #214531 is a reply to message #214500] Tue, 22 August 2006 14:17 Go to previous messageGo to next message
Dave Anderson is currently offline  Dave Anderson
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When Renegade was first released, I was like: "OMG! A first person shooter based off of Tiberian Sun!!!". When I bought it I was kind of dissapointed to see that it didn't have alot of the stuff Tiberian Sun did have.

My opinion is that they probably would have made more infantry and vehicles. (Maybe even a third faction?). More levels and such as well probably.


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Re: how would renegade be different...? [message #214538 is a reply to message #214500] Tue, 22 August 2006 15:13 Go to previous messageGo to next message
cmatt42 is currently offline  cmatt42
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http://www.cnc-source.com/files/pafiledb.php?action=category &id=92

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Re: how would renegade be different...? [message #214549 is a reply to message #214500] Tue, 22 August 2006 15:46 Go to previous messageGo to next message
NukeIt15 is currently offline  NukeIt15
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I suppose n00bjets wouldn't be so massively overpowered.

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Re: how would renegade be different...? [message #214551 is a reply to message #214500] Tue, 22 August 2006 15:54 Go to previous messageGo to next message
light is currently offline  light
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They could have improved the AI.

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Re: how would renegade be different...? [message #214558 is a reply to message #214500] Tue, 22 August 2006 16:57 Go to previous messageGo to next message
Kamuix is currently offline  Kamuix
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More MPmaps made by fans probably
Re: how would renegade be different...? [message #214559 is a reply to message #214500] Tue, 22 August 2006 17:07 Go to previous messageGo to next message
Dave Anderson is currently offline  Dave Anderson
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Well, at the time he is talking about, they probably would not have release the Level Edit tools yet.

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DCOM Productions
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Re: how would renegade be different...? [message #214560 is a reply to message #214500] Tue, 22 August 2006 17:13 Go to previous messageGo to next message
Kamuix is currently offline  Kamuix
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I guess Aircraftkiller was the only one who had it than, but i think they would have released it by now, or not.
Re: how would renegade be different...? [message #214563 is a reply to message #214500] Tue, 22 August 2006 17:37 Go to previous messageGo to next message
Dave Anderson is currently offline  Dave Anderson
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Are we talking about the same time here? I am talking about when Renegade was still in development at Westwood Studios.

David Anderson
Founder, Software Consultant
DCOM Productions
Microsoft Partner (MSP)
Re: how would renegade be different...? [message #214631 is a reply to message #214500] Wed, 23 August 2006 06:49 Go to previous messageGo to next message
PaRaDoX is currently offline  PaRaDoX
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watch from Church Video down
http://www.cnc-source.com/files/pafiledb.php?action=category &id=92


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Moee wrote on Wed, 31 May 2006 00:10

U 2 bumb as a pot

Re: how would renegade be different...? [message #214634 is a reply to message #214531] Wed, 23 August 2006 07:31 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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Dave Anderson wrote on Tue, 22 August 2006 23:17

When Renegade was first released, I was like: "OMG! A first person shooter based off of Tiberian Sun!!!". When I bought it I was kind of dissapointed to see that it didn't have alot of the stuff Tiberian Sun did have.

My opinion is that they probably would have made more infantry and vehicles. (Maybe even a third faction?). More levels and such as well probably.

You are aware Ren is the FPS of Tib Dawn and not Tib Sun?

I think they would have continued patches. I believe BHS would have had way less work today Wink.


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Re: how would renegade be different...? [message #214643 is a reply to message #214634] Wed, 23 August 2006 08:52 Go to previous messageGo to next message
LR01 is currently offline  LR01
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and add the shrine of nod?
(and the other MP-buildings, where are the W3D exits from but aren't in a Westwood map)


And, Renegade2?


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Re: how would renegade be different...? [message #214645 is a reply to message #214500] Wed, 23 August 2006 09:09 Go to previous messageGo to next message
Nightma12 is currently offline  Nightma12
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<wrong topic, sory>

[Updated on: Wed, 23 August 2006 11:50]

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Re: how would renegade be different...? [message #214656 is a reply to message #214500] Wed, 23 August 2006 10:40 Go to previous messageGo to next message
codemancq is currently offline  codemancq
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I don't know about EA anymore. This is all it seems like they do:

"O wow, lets make an awesome game with billions of glitches, then 2 months later, we will release a patch that fucks up the game even more!"

Since EA dropped Renegade, BHS is doing that job for us. Hooray them.
Re: how would renegade be different...? [message #214657 is a reply to message #214500] Wed, 23 August 2006 10:44 Go to previous messageGo to next message
jnz is currently offline  jnz
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EA is alot better than you so shutup. i would like you to bring out a better version of renegade, with no gliches or anything taken from the origonal renegade engine
Re: how would renegade be different...? [message #214673 is a reply to message #214657] Wed, 23 August 2006 11:18 Go to previous messageGo to next message
cheesesoda is currently offline  cheesesoda
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help-linux wrote on Wed, 23 August 2006 13:44

EA is alot better than you so shutup. i would like you to bring out a better version of renegade, with no gliches or anything taken from the origonal renegade engine

Wow, he got that reaction out of you with that little of effort? You are his perfect target. He doesn't even have to intentionally piss you off to get under your skin.


whoa.
Re: how would renegade be different...? [message #214674 is a reply to message #214500] Wed, 23 August 2006 11:22 Go to previous messageGo to next message
jnz is currently offline  jnz
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he didn't make me angry, i just am amused that he thinks he can do a better job
Re: how would renegade be different...? [message #214675 is a reply to message #214674] Wed, 23 August 2006 11:25 Go to previous message
cheesesoda is currently offline  cheesesoda
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help-linux wrote on Wed, 23 August 2006 14:22

he didn't make me angry, i just am amused that he thinks he can do a better job

Your first sentence shows that he got to you. He didn't have to get you angry, but he did provoke a negative response out of you.


whoa.
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