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icon9.gif  Frequently Asked Questions: Check here first! [message #214185] Sun, 20 August 2006 10:15 Go to next message
Spyder
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Message from YSL: Check http://www.renegadehelp.net/ for one of the biggest Renegade modding help sites around.

Thread continues as normal.



I don't know if there are more people out there with the same problem but i'm gonna explain the problem the best I can.

I like making my own maps in level edit using heightfield. I wanted to make a new map called C&C_Recon_Battle.mix . I wanted a map with players only able to buy recon bikes, but!!!
When I wanted to add the recon bikes (and some orcas/apaches just for fun) this happened:

I read on the internet that you have to change the settings here:
Edit -> Level Settings or something like that. When I click Level Setting my Level Edit crashes!!! How is this possible??????

If you have the same problem or if you have the answer please post here.

Edit by YSL: Stickying for future reference.

[Updated on: Sun, 13 January 2013 13:22] by Moderator

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Re: Level Edit Crash Very Annoying!!!!!!!!!!! [message #214190 is a reply to message #214185] Sun, 20 August 2006 11:01 Go to previous messageGo to next message
futura83
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Viva la Resistance!
i had this problem:


for the level edit crashing at the Edit -> Level Settings, find where your level edit folder is(most commonly C:\Program Files\RenegadePublicTools\LevelEdit) right click on the leveledit exe, click properties, then go to the tab 'compatibility'. enable the option 'disable visual themes'.

for the orca/apache problem, start up level edit, go to the preset of the helicopter you want, mod it, click on the physical settings tab, and take off the _m off the end of the file name.

it should work then.


This is a signature. Reading this is wasting your time.
Re: Level Edit Crash Very Annoying!!!!!!!!!!! [message #214192 is a reply to message #214185] Sun, 20 August 2006 11:23 Go to previous messageGo to next message
Spyder
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It works fine now! Thanks Big Ups

[Updated on: Tue, 15 March 2011 02:42]

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help [message #214220 is a reply to message #214185] Sun, 20 August 2006 16:40 Go to previous messageGo to next message
BlueThen is currently offline  BlueThen
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Any way to fix this....


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Re: help [message #214222 is a reply to message #214220] Sun, 20 August 2006 17:06 Go to previous messageGo to next message
bigwig992 is currently offline  bigwig992
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Copy scripts.dll and scripts2.dll from your Renegade or A Path Beyond directory. Paste them in your mod package in a new folder called 'scripts'. Restart level edit.
  • Attachment: scripts.JPG
    (Size: 214.72KB, Downloaded 245 times)


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Re: help [message #214236 is a reply to message #214220] Sun, 20 August 2006 21:02 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
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I would suggest Jonwil's version of LevelEdit, that way you dont have to do that.

http://www.renhelp.net/index.php?load=Downloads&


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Need dazzle help. [message #214415 is a reply to message #214185] Mon, 21 August 2006 19:07 Go to previous messageGo to next message
GrayWolf is currently offline  GrayWolf
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index.php?t=getfile&id=1538&private=0

Using dazzle how do I do that?

I know how to use dazzle but not how to change the color of it... its always white or red...
I want to make 2, 1green and 1blue...

Apparently they are Thiima ReGenesis bullets.

I just want to know how they changed the colors of the dazzle.... atleast I think they used dazzle.

Stickying for future reference.
  • Attachment: 24.JPG
    (Size: 51.44KB, Downloaded 3227 times)


[Updated on: Mon, 21 August 2006 21:20] by Moderator

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Re: Need dazzle help. [message #214426 is a reply to message #214415] Mon, 21 August 2006 21:20 Go to previous messageGo to next message
YSLMuffins is currently offline  YSLMuffins
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First, extract dazzle.ini from the always.dat and copy it to your gmax\gamepacks\Westwood\Renx\plugins directory. Start up Renx, and in the w3d export options, when you choose dazzle, a box should open up just under the geometry options, allowing you to specify the dazzle times.

As far as customizations go, you'll have to modify the game to get more than the standard dazzle types.

Edit: The renhelp FAQ page, just as a reference for this.


-YSLMuffins
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See me online as yslcheeze

[Updated on: Mon, 21 August 2006 21:25]

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icon7.gif  Re: Common Level Edit Problems [message #214428 is a reply to message #214185] Mon, 21 August 2006 21:23 Go to previous messageGo to next message
YSLMuffins is currently offline  YSLMuffins
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Please check the renhelp FAQ page! Big Grin

-YSLMuffins
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See me online as yslcheeze

[Updated on: Mon, 21 August 2006 21:28]

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Re: Frequently Asked Questions: Check here first! [message #214430 is a reply to message #214185] Mon, 21 August 2006 21:38 Go to previous messageGo to next message
Renx is currently offline  Renx
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[Updated on: Tue, 22 August 2006 07:27]

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Re: Frequently Asked Questions: Check here first! [message #214604 is a reply to message #214185] Tue, 22 August 2006 23:59 Go to previous messageGo to next message
YSLMuffins is currently offline  YSLMuffins
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Graywolf, I split your responses back to the main forum under the stickied stuff to keep it in a separate topic.

Everyone else, please feel ask small questions in this thread that isn't covered in the Renhelp FAQ! We'll all try to keep it organized so that it remains useful.


-YSLMuffins
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icon14.gif  Easier time using 3D Studio Max. [message #216268 is a reply to message #214185] Wed, 30 August 2006 10:33 Go to previous messageGo to next message
Zion is currently offline  Zion
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I know there's been a bit of a problem when exporting with the new "max2w3d" exporter, and it's mainly scaling issues. Well, thanks to me, you can now fix this.

Here's how to get it sorted:

1. Open max the usual way you would.
2. Click the Customize button at the top.
3. Select the Units Setup option.
4. Click the System Units Setup button in the new dialog.
5. In the new dialog, change "Centimeters" to "Meters".
6. Hit Ok.
7. And again.
8. And you're done, you can now scale models and terrain accuratly. Big Ups

I know this will make an easyer job for all those modders out there making the already brilliant game alot better.

Hope this helps.

Merovingian

[Updated on: Wed, 30 August 2006 10:37]

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Re: Easier time using 3D Studio Max. [message #216446 is a reply to message #216268] Thu, 31 August 2006 07:54 Go to previous messageGo to next message
LR01 is currently offline  LR01
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Yes that will realy help me, thx

(IF I had 3ds max(lol))


Moding can be real Fun...
Re: Easier time using 3D Studio Max. [message #216467 is a reply to message #216268] Thu, 31 August 2006 09:09 Go to previous messageGo to next message
YSLMuffins is currently offline  YSLMuffins
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Merovingian, I'll merge this topic with the FAQ thread soon if you'd like. Just letting you know so that you don't think I randomly deleted your message.

-YSLMuffins
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Re: Easier time using 3D Studio Max. [message #216478 is a reply to message #216268] Thu, 31 August 2006 10:17 Go to previous messageGo to next message
Zion is currently offline  Zion
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Do what you wish, as long as i know what exactally you have done. Thumbs Up

[Updated on: Thu, 31 August 2006 10:18]

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Re: FAQ: Check here first! [message #224331 is a reply to message #214185] Tue, 03 October 2006 17:09 Go to previous messageGo to next message
YSLMuffins is currently offline  YSLMuffins
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For the gmax corruption fix--if your gmax saved files are corrupted each time--or if you still need it, click here.

-YSLMuffins
The goddess of all (bread products)
See me online as yslcheeze
Re: FAQ: Check here first! [message #237838 is a reply to message #214185] Sun, 07 January 2007 16:05 Go to previous messageGo to next message
Zion is currently offline  Zion
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The First Decade Registry Fix

In order to use the Renegade Public Tools 2 with The First Decade, follow this tutorial.
Re: FAQ: Check here first! [message #239585 is a reply to message #214185] Wed, 17 January 2007 10:57 Go to previous messageGo to next message
YSLMuffins is currently offline  YSLMuffins
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Thumbs Up

IWarriors wrote on Tue, 16 January 2007 06:08

Visit this link to download the things you need

To make your maps, visit this link.

http://www.game-maps.net/index.php?action=category&id=91

1) Renegade Public Tools
2) Multiplayer Level Files
3) XCC Mixer 1.44 (or updated)
4) Scripts 2.9.2

The server stuff to host your maps, visit this link.

http://www.game-maps.net/index.php?action=category&id=100

1) Renegade Dedicated Server
2) server.dat patcher
3) Scripts 2.9.2

Download the scripts here http://www.game-maps.net/index.php?action=file&id=603


Learn how to use this stuff http://www.renhelp.net/



zunnie wrote on Wed, 17 January 2007 04:32

I would get SSAOW 1.51, instead of scripts 2.9.2 which does not
support modding things serverside through objects.ddb etc. (292
will not load objects.aow in the data dir for example).


Download SSAOW 1.51 and use these dll's in your leveledit and on your
server as well.


This catagory contains roughly everything you need to start
mapping/modding for Renegade...



-YSLMuffins
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How to fix the 0 bug with packages [message #278160 is a reply to message #224331] Thu, 09 August 2007 20:43 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Okay, earlier today I was informed about something called the 0 bug, this is a bug that you play a mod and after you play it so long you become unable to damage any thing, about 1 year ago I found out what causes this, it is a mis match with the armor.ini files. Level editor gets armor.ini file from the always.dbs file, although this would work normally, level editor was made prior to Renegades patch, this patch creates a file called always2.dbs. In this file there is a newer version of armor.ini which contain several different damage warheads and armor types. When you export your mod package with this out of date armor.ini file contained in it you give it the zero bug. If the client shoots an object with the flame thrower it will be unable to find the warhead that is being called for in the armor file, after it is unable to do this, it disables your ability to damage anything. But if the host were to shoot something with the flame thrower, it will crash the game out to desktop, because Renegade will be unable to find the warhead, which it takes slightly more seriously on the hosts side. I suppose your credits go to zero because the game thinks you are cheating or something like that, if I recall correctly it will zero out your credits every time something is shot with a weapon that the warhead can not be found in level editor.

Luckily this is a problem with a very easy to fix solution, take any mix extracting tool,and extract all the .ini files in always2.dbs then place these .ini files in your level editor folder (you can also delete all the .ini files before exporting your mod but this prevents you from making any new warhead types).

So basically make sure that all your weapons warheads are actually listed and set up in the armor .ini and you will never see the 0 bug.

Note: Dazzle.ini was also changed so you should also place this in the "*mod package name*\ALWAYS\INI" folder along with the armor.ini

Oh fine I will make it even easier, the two files are now listed below:
  • Attachment: armor.ini
    (Size: 40.94KB, Downloaded 186 times)
  • Attachment: dazzle.ini
    (Size: 11.06KB, Downloaded 195 times)


[Updated on: Thu, 09 August 2007 20:44]

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Re: Frequently Asked Questions: Check here first! [message #396751 is a reply to message #214185] Sat, 01 August 2009 13:35 Go to previous messageGo to next message
IAmFenix is currently offline  IAmFenix
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Renhelp.net is currently down, I just went there to check something and noticed it has been down since 7/29/2009.

http://internetometer.com/image/13843.png
Re: Frequently Asked Questions: Check here first! [message #396798 is a reply to message #214185] Sun, 02 August 2009 02:38 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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Check renegadehelp.net.

You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
Re: Frequently Asked Questions: Check here first! [message #396807 is a reply to message #396798] Sun, 02 August 2009 03:58 Go to previous messageGo to next message
ErroR is currently offline  ErroR
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Goztow wrote on Sun, 02 August 2009 12:38

Check renegadehelp.net.

it's worse than the older one :'(
Re: Frequently Asked Questions: Check here first! [message #404603 is a reply to message #396807] Wed, 30 September 2009 14:46 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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ErroR wrote on Sun, 02 August 2009 04:58

Goztow wrote on Sun, 02 August 2009 12:38

Check renegadehelp.net.

it's worse than the older one :'(

I actually liked the old one, this new one has a broken image link on its front page, its what we like to call "PHAIL!"

Plus they failed to port over any of the newer tutorials, and I really don't feel like remaking the few I made. And beings that no one else has either, and keeping in mind that site has been around for a while, I doubt they well.


Re: Frequently Asked Questions: Check here first! [message #404630 is a reply to message #396798] Wed, 30 September 2009 16:38 Go to previous messageGo to next message
Altzan is currently offline  Altzan
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Goztow wrote on Sun, 02 August 2009 04:38

Check renegadehelp.net.


Heh, the uploader there still has his name attached to my tutorial as author (and others). Wonder when he'll get around to fixing those Razz


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Re: Frequently Asked Questions: Check here first! [message #404638 is a reply to message #214185] Wed, 30 September 2009 17:57 Go to previous messageGo to previous message
Good-One-Driver is currently offline  Good-One-Driver
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ye half the tuts arnt there and most pics dont work and non of the downloads transfered

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