how would renegade be different...? [message #214500] |
Tue, 22 August 2006 11:33 |
|
futura83
Messages: 1285 Registered: July 2006 Location: England
Karma: 0
|
General (1 Star) Viva la Resistance! |
|
|
...if westwood werent rushed and took their time to finish things?
they'd have done a nod campaign(i think)
and other stuff, but what would they have done?
This is a signature. Reading this is wasting your time.
|
|
|
|
|
Re: how would renegade be different...? [message #214531 is a reply to message #214500] |
Tue, 22 August 2006 14:17 |
|
Dave Anderson
Messages: 1953 Registered: December 2004 Location: United States
Karma: 0
|
General (1 Star) |
|
|
When Renegade was first released, I was like: "OMG! A first person shooter based off of Tiberian Sun!!!". When I bought it I was kind of dissapointed to see that it didn't have alot of the stuff Tiberian Sun did have.
My opinion is that they probably would have made more infantry and vehicles. (Maybe even a third faction?). More levels and such as well probably.
David Anderson
Founder, Software Consultant
DCOM Productions
Microsoft Partner (MSP)
|
|
|
|
Re: how would renegade be different...? [message #214549 is a reply to message #214500] |
Tue, 22 August 2006 15:46 |
|
NukeIt15
Messages: 987 Registered: February 2003 Location: Out to lunch
Karma: 0
|
Colonel |
|
|
I suppose n00bjets wouldn't be so massively overpowered.
"Arms discourage and keep the invader and plunderer in awe, and preserve order in the world as well as property. Horrid mischief would ensue were (the law-abiding) deprived of the use of them." - Thomas Paine
Remember, kids: illiteracy is cool. If you took the time to read this, you are clearly a loser who will never get laid. You've been warned.
|
|
|
|
|
|
|
Re: how would renegade be different...? [message #214563 is a reply to message #214500] |
Tue, 22 August 2006 17:37 |
|
Dave Anderson
Messages: 1953 Registered: December 2004 Location: United States
Karma: 0
|
General (1 Star) |
|
|
Are we talking about the same time here? I am talking about when Renegade was still in development at Westwood Studios.
David Anderson
Founder, Software Consultant
DCOM Productions
Microsoft Partner (MSP)
|
|
|
|
|
|
|
Re: how would renegade be different...? [message #214656 is a reply to message #214500] |
Wed, 23 August 2006 10:40 |
codemancq
Messages: 42 Registered: December 2004
Karma: 0
|
Recruit |
|
|
I don't know about EA anymore. This is all it seems like they do:
"O wow, lets make an awesome game with billions of glitches, then 2 months later, we will release a patch that fucks up the game even more!"
Since EA dropped Renegade, BHS is doing that job for us. Hooray them.
|
|
|
|
|
|
Re: how would renegade be different...? [message #214675 is a reply to message #214674] |
Wed, 23 August 2006 11:25 |
|
cheesesoda
Messages: 6507 Registered: March 2003 Location: Jackson, Michigan
Karma: 0
|
General (5 Stars) |
|
|
help-linux wrote on Wed, 23 August 2006 14:22 | he didn't make me angry, i just am amused that he thinks he can do a better job
|
Your first sentence shows that he got to you. He didn't have to get you angry, but he did provoke a negative response out of you.
whoa.
|
|
|