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			| unit pathfinding [message #213990] | Sat, 19 August 2006 03:10  |  
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				|  |  Veyrdite Messages: 1471
 Registered: August 2006
 Location: Australia, Sydney
 
	Karma: 0
 | General (1 Star) |  |  |  
	| can anyone tell me how to set up units (vehicles and humans) that follow leveledit waypaths. i would also like to know how to get human spawners working in gameplay as every time they just dont appear, vehicles and defence structures do but i can't get humans working. 
 
 WOL: Veyrdite  Previously: Dthdealer ( a long time ago )
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			| Re: unit pathfinding [message #213994 is a reply to message #213990] | Sat, 19 August 2006 03:32   |  
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				|  |  LR01 Messages: 842
 Registered: April 2006
 Location: The Netherlands
 
	Karma: 0
 | Colonel |  |  |  
	| try: http://renhelp.laeubi-soft.de/index.php?tut=0 there are tuts about it,
 and for a vech follow a waypatch,
 1 make a waypatch (Vehicle Only Waypath)
 2 make a vechile
 3 add JFW_Follow_waypatch to the vech
 4 copy the id of the waypatch(the whole waypach) and fill it in by waypacth id, and for speed 1.000
 not sure wath to with soldiers, but M03_Base_patrol will work
 and for a human spawner it is just,
 object ; spawner ; Startup Spawners , the GDI ore Nod spawner
 
 Moding can be real Fun...
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			| Re: unit pathfinding [message #213999 is a reply to message #213994] | Sat, 19 August 2006 03:56   |  
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				|  |  Veyrdite Messages: 1471
 Registered: August 2006
 Location: Australia, Sydney
 
	Karma: 0
 | General (1 Star) |  |  |  
	| where in the site, i've already been looking there before the post 
 
 WOL: Veyrdite  Previously: Dthdealer ( a long time ago )
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