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Re: [BlackIntel] Wall lag fix! [message #213915 is a reply to message #213730] Fri, 18 August 2006 15:17 Go to previous messageGo to previous message
StealthEye is currently offline  StealthEye
Messages: 2518
Registered: May 2006
Location: The Netherlands
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General (2 Stars)

True, I would like to add that the rounding was to compress the packets. The X Y and Z coordinates were sent as 10, 11 and 12 bit numbers, whereas the normal amount is 32 (4 bytes). So the bandwith usage has been increased with 63 * nur * vehiclecount bits/second... Shouldn't be a big problem though Razz

I might have found a way to make this compatible with other clients/servers as well, I'm not entirely sure yet though.


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