[BlackIntel] Wall lag fix! [message #213730] |
Thu, 17 August 2006 12:30 |
|
EvilWhiteDragon
Messages: 3751 Registered: October 2005 Location: The Netherlands
Karma: 0
|
General (3 Stars) |
|
|
We've found the lagging into walls always very very annoying so we decided it would be nice if it would be fixed so that you would just smoothly slide against the walls without the annoying lag. It is really really annoying when you try to buddy jump across a wall. Luckily we found a way to fix this problem.
Unfortunately the only way to fix this was by modding both the server and the client.
You can download the files here:
http://blackintel.igotfree.com/index.php?page=downloads
We already made 1 server but you might also want to host one so we also included the modded server.
Enjoy!
Edit:
I have made a couple of movies to show the difference:
No wall lag fix (normal)
With wall lag fix, which is a lot smoother and easier to do buddy jumping.
Edit:
I suggest reading this topic now.
BlackIntel admin/founder/PR dude (not a coder)
Please visit http://www.blackintel.org/
V, V for Vendetta | People should not be afraid of their governments.
Governments should be afraid of their people.
|
[Updated on: Mon, 21 August 2006 13:07] Report message to a moderator
|
|
|
|
Re: [BlackIntel] Wall lag fix! [message #213770 is a reply to message #213730] |
Thu, 17 August 2006 17:39 |
|
He doesnt mean lagging thru a wall, he means thaat when you press up against a wall and to the side you dont smoothly slide off the character jumps forward and seems to get stuck then unstuck in the wall.
HORQWER wrote on Tue, 18 September 2007 20:47 | this is not a real renegade forums ,some one made it up
|
Renegade Forums - Official Drama Perpetuator.
|
|
|
Re: [BlackIntel] Wall lag fix! [message #213797 is a reply to message #213730] |
Thu, 17 August 2006 23:55 |
|
Goztow
Messages: 9737 Registered: March 2005 Location: Belgium
Karma: 13
|
General (5 Stars) Goztoe |
|
|
Nice fix, though I don't think it'll be used all that often due to it being a server and client fix.
You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
|
|
|
Re: [BlackIntel] Wall lag fix! [message #213802 is a reply to message #213770] |
Fri, 18 August 2006 00:23 |
|
EvilWhiteDragon
Messages: 3751 Registered: October 2005 Location: The Netherlands
Karma: 0
|
General (3 Stars) |
|
|
PaRaDoX wrote on Fri, 18 August 2006 02:29 | Sounds like a hack to me.
i play with a 1700-2500ms ping and i have never lagged though a wall.
|
I did not meant through the wall, just against it and not smoothly sliding against it.
Jeep Rubi wrote on Fri, 18 August 2006 02:39 | He doesnt mean lagging thru a wall, he means thaat when you press up against a wall and to the side you dont smoothly slide off the character jumps forward and seems to get stuck then unstuck in the wall.
|
Yes that's what I meant. Will post short movie to show the difference.
Goztow wrote on Fri, 18 August 2006 08:55 | Nice fix, though I don't think it'll be used all that often due to it being a server and client fix.
|
I know, we are looking for a serverside only way of fixing it , or at least trying to find a way that this modded game.exe it compatible with normal servers. If you try to join with a normal client on a modded server it will crash, so we had to mod the version too.
I have made a couple of movies to show the difference:
No wall lag fix (normal)
With wall lag fix, which is a lot smoother and easier to do buddy jumping.
BlackIntel admin/founder/PR dude (not a coder)
Please visit http://www.blackintel.org/
V, V for Vendetta | People should not be afraid of their governments.
Governments should be afraid of their people.
|
[Updated on: Fri, 18 August 2006 01:05] Report message to a moderator
|
|
|
|
Re: [BlackIntel] Wall lag fix! [message #213818 is a reply to message #213797] |
Fri, 18 August 2006 02:13 |
StealthEye
Messages: 2518 Registered: May 2006 Location: The Netherlands
Karma: 0
|
General (2 Stars) |
|
|
Goztow wrote on Fri, 18 August 2006 08:55 | Nice fix, though I don't think it'll be used all that often due to it being a server and client fix.
|
That's what we thought, I did not know whether I needed client side coding on the fix when I started, but when I found the bug I could only fix it with a patch to the server and client... Not changing the version number would make the client go weird and crash somewhat later...
We thought that even though it might not be played much it would be a good idea to release it anyway... If someone could figure out how to make it better compatible (eg. allow patched and non-patched clients on the server, only applying the fix to the patched clients) then they have at least a start...
I doubt there will be a lot of games played, but maybe just to test the fix ;P
I'm still looking whether I can support the 2 different clients, but it isn't easy I have also looked into the "slow turrets", I think it can be fixed by a client side only patch, but I have not yet got that ready...
[edit]
Quote: | that is interesting i didn't realise that this sort of thing could be fixed
|
Just trying hard and putting time into it makes it possible.. Guess the cause of the problem, check it, be wrong, do some tests on when it happens, guess, and finally you were right.. You "just" have to write the fix then, lol
Quote: | it's a shame about it not working with RG at the moment
|
If renguard would accept the changes it could probably easily be allowed as a valid exe, the real problem is that the client can't connect to unpatched servers, and the server does not support unpatched clients. That's less easy to fix, too
BlackIntel admin/founder/coder
Please visit http://www.blackintel.org/
[Updated on: Fri, 18 August 2006 02:21] Report message to a moderator
|
|
|
|
Re: [BlackIntel] Wall lag fix! [message #213828 is a reply to message #213730] |
Fri, 18 August 2006 03:34 |
StealthEye
Messages: 2518 Registered: May 2006 Location: The Netherlands
Karma: 0
|
General (2 Stars) |
|
|
If I will fix the slow turrets bug I will release it separate from this, yes... As that will probably not be incompatible with the normal servers. The only problem then is renguard which will again notice the changes to game2.exe and will not allow those...
(If that is what you asked, as your question wasn't really clear to me)
BlackIntel admin/founder/coder
Please visit http://www.blackintel.org/
[Updated on: Fri, 18 August 2006 03:34] Report message to a moderator
|
|
|
|
|
|
|
Re: [BlackIntel] Wall lag fix! [message #213919 is a reply to message #213730] |
Fri, 18 August 2006 15:43 |
|
Whitedragon
Messages: 832 Registered: February 2003 Location: California
Karma: 1
|
Colonel |
|
|
This would be useful in Reborn or APB, would you mind if we included it in the next release?
Black-Cell.net
Network Administrator (2003 - )
DragonServ, Renegade's first IRC interface bot
Creator and lead coder (2002 - )
Dragonade, Renegade's first server side modification
Lead coder (2005 - )
|
|
|
|
Re: [BlackIntel] Wall lag fix! [message #213949 is a reply to message #213730] |
Fri, 18 August 2006 17:49 |
Chronojam
Messages: 688 Registered: March 2003
Karma: 0
|
Colonel |
|
|
With permission, this would be packaged with the next version of APB and I see no reason why Reborn wouldn't want to use it also.
However... see if you can do something about the sniper jiggling, which is probably the result of something gay like a last-minute change to make scoped mode go at walk speed. That's the biggest annoyance.
|
|
|
Re: [BlackIntel] Wall lag fix! [message #213979 is a reply to message #213919] |
Sat, 19 August 2006 01:07 |
|
EvilWhiteDragon
Messages: 3751 Registered: October 2005 Location: The Netherlands
Karma: 0
|
General (3 Stars) |
|
|
Whitedragon wrote on Sat, 19 August 2006 00:43 | This would be useful in Reborn or APB, would you mind if we included it in the next release?
|
Well I see no reason why not to include it, as it improves gameplay and that's what we all want right (except Silent_Kane maybe). It would be nice to place our name and website in the credits then
Ralphzehunter wrote on Sat, 19 August 2006 02:12 | I meant was it possible to fix the bug someone will be shooting at you with an arty on their screen, but on your screen they are looking away from you..
|
As StealthEye said, he's working on it, and rather close to fixing it. As he has already found it's cause, which is the turrets being updated every screen. The speed of which they are moving depends an a variable and the framerate. When a turret online moves it is updated at max 30 times a second, is the nur is 30, else it is lower.
With a FPS of 60 and a nur of 30 a turret other then your own moves at half the speed it should move. 60/30=.5 or 1/2 so with a nur of 15 you would get 60/15 = 1/4 of the normal speed.
Chronojam wrote on Sat, 19 August 2006 02:49 | With permission, this would be packaged with the next version of APB and I see no reason why Reborn wouldn't want to use it also.
However... see if you can do something about the sniper jiggling, which is probably the result of something gay like a last-minute change to make scoped mode go at walk speed. That's the biggest annoyance.
|
See comment at WhiteDragon.
What do you mean about Sniper jigglling ? could you show that by a movie or something ? As I'm not totally sure what you mean.
BlackIntel admin/founder/PR dude (not a coder)
Please visit http://www.blackintel.org/
V, V for Vendetta | People should not be afraid of their governments.
Governments should be afraid of their people.
|
[Updated on: Sat, 19 August 2006 01:10] Report message to a moderator
|
|
|
Re: [BlackIntel] Wall lag fix! [message #213980 is a reply to message #213730] |
Sat, 19 August 2006 01:44 |
|
Viking
Messages: 1692 Registered: July 2005 Location: Earth
Karma: 0
|
General (1 Star) |
|
|
I think the sniper thing is just plain lag. I bileave what he means when is, when a sniper is using the scope and walking they swith, or "jiggle", back and forth frome there current position, and there old one every frame or so. I think they have to be crouched too?
Mabe add somthing to the EXE making C.P.O Servers (Core Patch Only). Not renguard I dont like renguard...
Servers you can play in if you have corepatch and they could release the fixes you are makin along with some other stuff to! Possible the ability to change falling speeds making parichutes possible?
You should do this like Rock Patch for RA2, or ETS (extended Tiberian Sun).
QUOTES
"The Renegade community revolves around having something awesome, and not sharing it so you can be on top of the mountain." -Canadacdn
Crimson wrote on Thu, 17 May 2007 05:22 |
Memphis wrote on Tue, 15 May 2007 03:54 | ...fatally die to death...
|
I don't know if you meant to do that, but triple redundancy for teh win. I LOL'ed.
|
Awesome l337 people= Icedog90, Blazea58, Canadacdn, Crimson, jonwil
|
|
|
Re: [BlackIntel] Wall lag fix! [message #214001 is a reply to message #213980] |
Sat, 19 August 2006 04:02 |
|
EvilWhiteDragon
Messages: 3751 Registered: October 2005 Location: The Netherlands
Karma: 0
|
General (3 Stars) |
|
|
idjit626 wrote on Sat, 19 August 2006 10:44 | I think the sniper thing is just plain lag. I bileave what he means when is, when a sniper is using the scope and walking they swith, or "jiggle", back and forth frome there current position, and there old one every frame or so. I think they have to be crouched too?
|
It is definatively some sort of lag, but this is too, this might even fix that issue too, but I don't know. You can try it out if you want to
Quote: |
Mabe add somthing to the EXE making C.P.O Servers (Core Patch Only). Not renguard I dont like renguard...
Servers you can play in if you have corepatch and they could release the fixes you are makin along with some other stuff to! Possible the ability to change falling speeds making parichutes possible?
|
Why ? I meana most servers have CP2 and why only allow players that have CP2 too ? You could do it though , if you change a bit to the maphash then they will me on the same listing but only CP(3?) users could join. But therefore you could also copy all maps, place some extra char in the name and do the same for all CP users and then you could (as CP user) use both CP servers and non CP servers.
About the parachutes, thats possible now too, you just have to make them in scripts.dll and you can parachute on a server.
Quote: |
You should do this like Rock Patch for RA2, or ETS (extended Tiberian Sun).
|
I think that would scatter the community even more.
BlackIntel admin/founder/PR dude (not a coder)
Please visit http://www.blackintel.org/
V, V for Vendetta | People should not be afraid of their governments.
Governments should be afraid of their people.
|
|
|
|