crazy map im making [message #212920] |
Sat, 12 August 2006 12:03 |
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futura83
Messages: 1285 Registered: July 2006 Location: England
Karma: 0
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General (1 Star) Viva la Resistance! |
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ive been bored lately so i decided to create a deathmatch using some westwood C&C building set where, nod start in a pp, gdi start in the barracks, and there is no floor outside of buildings, but infantry fly instead.
it will be a mix map when it's done, and will probably be uploaded to renegadezone.com
what do you think?
p.s. here is an ingame photo: http://www.futuramaparty.com/ScreenShot20.png
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[Updated on: Sat, 12 August 2006 12:19] Report message to a moderator
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Re: crazy map im making [message #212981 is a reply to message #212965] |
Sun, 13 August 2006 02:29 |
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LR01
Messages: 842 Registered: April 2006 Location: The Netherlands
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Colonel |
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LOL
no, the beacon, when planted, stands
(I once placed a beacon an a vec, drove the vec away)
The beacon was just floading in the air!
Well, Renegade Engine...
Moding can be real Fun...
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Re: crazy map im making [message #212986 is a reply to message #212920] |
Sun, 13 August 2006 03:32 |
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futura83
Messages: 1285 Registered: July 2006 Location: England
Karma: 0
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General (1 Star) Viva la Resistance! |
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on this thought you cant plant a beacon while flying.
but fortunately enough, there is script zones at every entrance to every building where, if you leave the building you fly, when you enter it you land.
also, you cant see it but there is a plane which is hidden and has only one physical setting: vehicle, just so its posiible to drive vehicles about.
i'll have to add a platform where you can buy vehicles or get vehicle spawners, as you cant get in vehicles as a flying infantry.
oh, and, btw, i will create another different map of the same type and see how that works out.
also, there is an invisible barrier to stop people going too high/far off the map.
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[Updated on: Sun, 13 August 2006 03:36] Report message to a moderator
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Re: crazy map im making [message #213150 is a reply to message #213045] |
Mon, 14 August 2006 04:48 |
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Halo38
Messages: 955 Registered: February 2003 Location: UK
Karma: 0
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Colonel |
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icedog90 wrote on Sun, 13 August 2006 15:30 | Halo38, that inspires me...
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you know i was in the shower today and i couldn't stop thinking about this type of map too! sooooo many ideas!
I'm seriously considering something like this too but with vehicles aswell i'm interested to hear what you come up with too
Online Portfolio - www.chettle1.com
Renegade projects - Halo38's Den hosted by www.laeubi.de
Creator of : C&C_Arid, C&C_Ancients, C&C_Bio, C&C_Duel Arena
Mod Wars Veteran
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Re: crazy map im making [message #213169 is a reply to message #212920] |
Mon, 14 August 2006 07:21 |
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I want to try one, exept it will never get finished, i know it.
HORQWER wrote on Tue, 18 September 2007 20:47 | this is not a real renegade forums ,some one made it up
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Renegade Forums - Official Drama Perpetuator.
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Re: crazy map im making [message #213179 is a reply to message #212920] |
Mon, 14 August 2006 08:49 |
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futura83
Messages: 1285 Registered: July 2006 Location: England
Karma: 0
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General (1 Star) Viva la Resistance! |
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stupid that is(the no collision)
i will probably take it a bit further.
what do you suggest i add to it?
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Re: crazy map im making [message #213182 is a reply to message #212920] |
Mon, 14 August 2006 09:29 |
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futura83
Messages: 1285 Registered: July 2006 Location: England
Karma: 0
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General (1 Star) Viva la Resistance! |
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i dont know whats gone wrong, but everytime i go to export it as a mix file now, i'll load up the map, yet the terrain wont be there.
this is getting really frustrating as i have used the same method i used for the beta release.
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Re: crazy map im making [message #213199 is a reply to message #213182] |
Mon, 14 August 2006 11:12 |
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LR01
Messages: 842 Registered: April 2006 Location: The Netherlands
Karma: 0
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Colonel |
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Well, I have that somethings to... its very very odd...
supposed to fix itself...
och.. and..
for the walls,
the best is (I think) making a new wall around it.
Just a box (Booleaned)
Moding can be real Fun...
[Updated on: Mon, 14 August 2006 11:17] Report message to a moderator
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Re: crazy map im making [message #213289 is a reply to message #213179] |
Mon, 14 August 2006 20:09 |
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Halo38
Messages: 955 Registered: February 2003 Location: UK
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Colonel |
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the17doctor wrote on Mon, 14 August 2006 11:49 |
i will probably take it a bit further.
what do you suggest i add to it?
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it's not about just adding stuff to it personally i like to see a style or some ideas to come across in the visual look of a map
C&C_bio has a dirty feel to fit the theme of bio tech centers and tiberium monsters
in C&C_tropics the environment feels very vast like it really is set on a small island during a tropical strom.
an C&C_ancients has a mysterious feel to it
Do you think you can modify your map to fit a theme or make it 'feel' like it's not just a bunch of mesh and texture??
Online Portfolio - www.chettle1.com
Renegade projects - Halo38's Den hosted by www.laeubi.de
Creator of : C&C_Arid, C&C_Ancients, C&C_Bio, C&C_Duel Arena
Mod Wars Veteran
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Re: crazy map im making [message #213307 is a reply to message #212920] |
Mon, 14 August 2006 23:49 |
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xptek
Messages: 1410 Registered: August 2004 Location: USSA
Karma: 0
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General (1 Star) |
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Just make sure you have a few semi-large island so there could be some decent infantry playing. Also, what about vehicles?
cause = time
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Re: crazy map im making [message #213327 is a reply to message #213278] |
Tue, 15 August 2006 03:43 |
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futura83
Messages: 1285 Registered: July 2006 Location: England
Karma: 0
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General (1 Star) Viva la Resistance! |
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Sn1per74(2) wrote on Mon, 14 August 2006 21:20 | You could have the land with all collision attached to it, the floating island things. Then have an invisible plane with just vehicle collision on it so it would look as if the vehicles were floating.
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already done that
Halo38 wrote on Mon, 14 August 2006 22:09 |
the17doctor wrote on Mon, 14 August 2006 11:49 |
i will probably take it a bit further.
what do you suggest i add to it?
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it's not about just adding stuff to it personally i like to see a style or some ideas to come across in the visual look of a map
C&C_bio has a dirty feel to fit the theme of bio tech centers and tiberium monsters
in C&C_tropics the environment feels very vast like it really is set on a small island during a tropical strom.
an C&C_ancients has a mysterious feel to it
Do you think you can modify your map to fit a theme or make it 'feel' like it's not just a bunch of mesh and texture??
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i have no idea how i'd do that...
This is a signature. Reading this is wasting your time.
[Updated on: Tue, 15 August 2006 03:45] Report message to a moderator
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Re: crazy map im making [message #213447 is a reply to message #213150] |
Tue, 15 August 2006 16:59 |
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Halo38 wrote on Mon, 14 August 2006 04:48 |
icedog90 wrote on Sun, 13 August 2006 15:30 | Halo38, that inspires me...
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you know i was in the shower today and i couldn't stop thinking about this type of map too! sooooo many ideas!
I'm seriously considering something like this too but with vehicles aswell i'm interested to hear what you come up with too
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LOL Just a thought imagine Orcas,Apaches, Transprorts, trying to run, or I should say, hit an infantry in mid air, LOL. If the new map were to have any flying vehicles, you should definetly increase their armor.
Seriously people how can you fight a war on terrorism with all of your borders wide open!
The Goverment Has Failed All Of You.
Americas Founding Fathers Must Be Turing In Their Graves, As Well As Every Revolutionary, Every Soldier That Has Fought For This Great Country.
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Re: crazy map im making [message #213515 is a reply to message #213327] |
Wed, 16 August 2006 02:15 |
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Halo38
Messages: 955 Registered: February 2003 Location: UK
Karma: 0
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Colonel |
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the17doctor wrote on Tue, 15 August 2006 06:43 |
Sn1per74(2) wrote on Mon, 14 August 2006 21:20 | You could have the land with all collision attached to it, the floating island things. Then have an invisible plane with just vehicle collision on it so it would look as if the vehicles were floating.
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already done that
Halo38 wrote on Mon, 14 August 2006 22:09 |
the17doctor wrote on Mon, 14 August 2006 11:49 |
i will probably take it a bit further.
what do you suggest i add to it?
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it's not about just adding stuff to it personally i like to see a style or some ideas to come across in the visual look of a map
C&C_bio has a dirty feel to fit the theme of bio tech centers and tiberium monsters
in C&C_tropics the environment feels very vast like it really is set on a small island during a tropical strom.
an C&C_ancients has a mysterious feel to it
Do you think you can modify your map to fit a theme or make it 'feel' like it's not just a bunch of mesh and texture??
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i have no idea how i'd do that...
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The more you do it the easier it gets
first think of the environment that you wish to create draw sketches or copy referance images
ask yourself questions, think of how the environment will look, how will it sound, how will players feel when they play it..
and the best way of all is to ask yourself "why does this suck?" i do it all the time lol
the floating islands environment i'm imagining would be large and airy i would use various wind sounds for diffrent floating islands depending on what was on them, when jumping from small rocks to other small rocks the player would feel in a bit of a pracarious situation so I would increase the volume of the wind making it sound stronger to increase the tension of the situation
There are some ideas to get you thinking
Online Portfolio - www.chettle1.com
Renegade projects - Halo38's Den hosted by www.laeubi.de
Creator of : C&C_Arid, C&C_Ancients, C&C_Bio, C&C_Duel Arena
Mod Wars Veteran
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Re: crazy map im making [message #213993 is a reply to message #213179] |
Sat, 19 August 2006 03:30 |
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Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
Karma: 0
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General (1 Star) |
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normally when you crouch and point the rocket launcher down it fires beneath the floor, i wonder what would happen with this map....
oh and if you are scripting a floating matriz can you add a secondary fire to every weapon or just a shortcut key that you hold when colliding with an object with no settings for collosion so you just kung-foo kick off?
or maybe script a powerup that turns the level upside down only for the people whom pick it up, maybe even one that makes your gravity change to a entirely random poziton i.e. diagonally.
these are only suggestions, not orders and i dont think i will be able to script anything for it untill i read the 9999999pg manual.
please note that this was posted half way through the list of posts above.
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
[Updated on: Sat, 19 August 2006 03:35] Report message to a moderator
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