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Re: Formula Evolution Mod needs YOUR help! [message #213136 is a reply to message #212983] |
Mon, 14 August 2006 03:34 |
nopol10
Messages: 1043 Registered: February 2005 Location: Singapore
Karma: 0
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General (1 Star) |
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I was discussing with ben a few weeks ago and we decided that it is supposed to start only when all players have joined.
As for spawning positions, I think maybe everyone spawns in this neutral zone and when they move out, they get teleported to the race area and that's where everything else goes on...
Just an idea.
nopol10=Nopol=nopol(GSA)
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Re: Formula Evolution Mod needs YOUR help! [message #213545 is a reply to message #213517] |
Wed, 16 August 2006 08:56 |
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Halo38
Messages: 955 Registered: February 2003 Location: UK
Karma: 0
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Colonel |
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nopol10 wrote on Wed, 16 August 2006 05:45 | Erm... Its a racing mod not a map.
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For small mods like this using the idea of "mod maps" is the best way to do it as it gives the end user the easist job when installing as it's a .mix making it also easy to add to any rotation (as no one plays .pkg any more)
Online Portfolio - www.chettle1.com
Renegade projects - Halo38's Den hosted by www.laeubi.de
Creator of : C&C_Arid, C&C_Ancients, C&C_Bio, C&C_Duel Arena
Mod Wars Veteran
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Re: Formula Evolution Mod needs YOUR help! [message #213663 is a reply to message #213545] |
Wed, 16 August 2006 23:54 |
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Well I hope that when this "MOD" is compeleted I will see a game with somebody hosting it. I played another racing map (Yes it was a map) and it turned out to be fun. Perhaps this will be: "The next big thing" in Renegade.
Seriously people how can you fight a war on terrorism with all of your borders wide open!
The Goverment Has Failed All Of You.
Americas Founding Fathers Must Be Turing In Their Graves, As Well As Every Revolutionary, Every Soldier That Has Fought For This Great Country.
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Re: Formula Evolution Mod needs YOUR help! [message #213692 is a reply to message #213688] |
Thu, 17 August 2006 05:56 |
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Halo38
Messages: 955 Registered: February 2003 Location: UK
Karma: 0
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Colonel |
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nopol10 wrote on Thu, 17 August 2006 08:09 |
Let's hope someone will host it a server for this mod when it comes out.
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Thats just why I was suggesting the mod uses the idea of "mod maps" that way the many players that want something diffrent (and there are many) make their own servers and put a range of diffrent maps on them if you keep it .mix then thay have the freedom to have DM's, racing, roleplay, you name it on their server. it's a much more attractive format for the mod all the .mix could be called stuff like C&C_FE_Desert or maybe C&C_FE_Track1 etc.... creating your own style in your maps would also help to re-enforce the C&C_FE maps from other C&C maps
Have you considered how you will deliver the final mod? (.pkg .mix?)
Online Portfolio - www.chettle1.com
Renegade projects - Halo38's Den hosted by www.laeubi.de
Creator of : C&C_Arid, C&C_Ancients, C&C_Bio, C&C_Duel Arena
Mod Wars Veteran
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Re: Formula Evolution Mod needs YOUR help! [message #214002 is a reply to message #211753] |
Sat, 19 August 2006 04:05 |
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Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
Karma: 0
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General (1 Star) |
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any chance anyone can put in a drive by weapon style scheme (i.e. primary fire will make a uzi pop in the the left window and secondary the right)
oh, and any chance you could script a boost section on the track
these are just suggestions, not orders
i really like the un-named car stats.
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
[Updated on: Sat, 19 August 2006 04:06] Report message to a moderator
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Re: Formula Evolution Mod needs YOUR help! [message #223647 is a reply to message #209776] |
Fri, 29 September 2006 22:08 |
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Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
Karma: 0
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General (1 Star) |
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could it be possible that you put in a spherical gravity script and make the map attach to a round planet?
oh and anyone thought of hydrolics as secondary?(wooohooo)
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
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Re: Formula Evolution Mod needs YOUR help! [message #223667 is a reply to message #223647] |
Sat, 30 September 2006 03:02 |
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Halo38
Messages: 955 Registered: February 2003 Location: UK
Karma: 0
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Colonel |
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dthdealer wrote on Sat, 30 September 2006 01:08 | oh and anyone thought of hydrolics as secondary?(wooohooo)
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Thats a good idea and with a bit of tweaking it can be done
you would need to place a muzzle bone at the front of the car facing down, create a weapon that when fired shoots an invisable round with no explosion or damage but you would set a recoil value to this weapon when fired, with a bit of tweeking you could pimp your rid like this...
http://www.youtube.com/watch?v=pFgo9GS-Vhk
someone do this and you will be a legend
Online Portfolio - www.chettle1.com
Renegade projects - Halo38's Den hosted by www.laeubi.de
Creator of : C&C_Arid, C&C_Ancients, C&C_Bio, C&C_Duel Arena
Mod Wars Veteran
[Updated on: Sat, 30 September 2006 03:03] Report message to a moderator
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Re: Formula Evolution Mod needs YOUR help! [message #223778 is a reply to message #209776] |
Sat, 30 September 2006 17:03 |
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Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
Karma: 0
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General (1 Star) |
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for the hydrolics cant you just script a suspension raiser that makes the car ollie so you dont have to script a hyrdrolics script? of course you would have to script it so the wheels go inwards to avoid the suspension having that "stretched" look that you get with the ren engine.
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
[Updated on: Sat, 30 September 2006 17:08] Report message to a moderator
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