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c_shadowmesh [message #212818] Fri, 11 August 2006 17:49 Go to next message
Halo38 is currently offline  Halo38
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Colonel

hi all,

i've been importing various characters and vechiles from the always.dat and i've noticed this low poly mesh in each called c_shadowmesh, v_shadows etc... obvioulsy it sounds like something to do with shadow casting but when removed the objects still cast shadows

Any one any idea on what there are for? or if they were something that was never implemented, just curious.


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Re: c_shadowmesh [message #212882 is a reply to message #212818] Sat, 12 August 2006 05:06 Go to previous messageGo to next message
Mad Ivan is currently offline  Mad Ivan
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*bump*

This is something that i've been wondering about as well.


Re: c_shadowmesh [message #212910 is a reply to message #212818] Sat, 12 August 2006 10:56 Go to previous messageGo to next message
JeepRubi is currently offline  JeepRubi
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I have no idea but my gues is when you set the shadow detail to medium it uses that instead of the actual object.

HORQWER wrote on Tue, 18 September 2007 20:47

this is not a real renegade forums ,some one made it up

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Re: c_shadowmesh [message #212913 is a reply to message #212818] Sat, 12 August 2006 11:03 Go to previous message
Dan
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It's probably used to make casting shadows more efficient. I would imagine if it was missing - when you took it out it reverted to using the actual mesh to cast the shadow instead. Which is probably slower. That's just a guess though.
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