c_shadowmesh [message #212818] |
Fri, 11 August 2006 17:49 |
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Halo38
Messages: 955 Registered: February 2003 Location: UK
Karma: 0
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Colonel |
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hi all,
i've been importing various characters and vechiles from the always.dat and i've noticed this low poly mesh in each called c_shadowmesh, v_shadows etc... obvioulsy it sounds like something to do with shadow casting but when removed the objects still cast shadows
Any one any idea on what there are for? or if they were something that was never implemented, just curious.
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Re: c_shadowmesh [message #212910 is a reply to message #212818] |
Sat, 12 August 2006 10:56 |
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I have no idea but my gues is when you set the shadow detail to medium it uses that instead of the actual object.
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Re: c_shadowmesh [message #212913 is a reply to message #212818] |
Sat, 12 August 2006 11:03 |
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Dan
Messages: 395 Registered: August 2003 Location: UK
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Commander |
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It's probably used to make casting shadows more efficient. I would imagine if it was missing - when you took it out it reverted to using the actual mesh to cast the shadow instead. Which is probably slower. That's just a guess though.
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