Samsites and Orca's [message #212750] |
Fri, 11 August 2006 05:39 |
Dorest0rm
Messages: 8 Registered: January 2006
Karma: 0
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Hi i am modding the map walls into a co-op map where gdi has to attack the nod base wich is captured by mutants
but lets get to the point
Since there is no .lvl file for walls flying id like to know how do i get orca's and transport choppers to work does anyone know how i get these into the map
about the Sam Sites
I have put in alot of samsites but i can't see them ingame how come and how do i add scripts to them?
Thanks in advance,Dorest0rm
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Re: Samsites and Orca's [message #212798 is a reply to message #212750] |
Fri, 11 August 2006 14:58 |
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SuperFlyingEngi
Messages: 1756 Registered: November 2003
Karma: 0
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General (1 Star) |
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Here's what other people have said:
http://www.renegadeforums.com/index.php?t=msg&goto=20371 9&rid=1779&srch=flying#msg_203719
Titan_HQ | If you want to add flying vehicles to a map in Level Edit, go-to "edit" and press "level settings" somewhere there you will find a option that says "flying map" or something similar, check the box and then flying vehicles can be used in the map.
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I hope that helps.
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Re: Samsites and Orca's [message #212864 is a reply to message #212801] |
Sat, 12 August 2006 00:28 |
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LR01
Messages: 842 Registered: April 2006 Location: The Netherlands
Karma: 0
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Colonel |
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uhm...
and if you use walls.lvl and copy only the .ldd
this works for me (never found a different from the orginal)
Dorest0rm wrote on Fri, 11 August 2006 14:39 |
I have put in alot of samsites but i can't see them ingame how come and how do i add scripts to them?
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maybay it would be helpfull when you said what samsite you used
and do other items work?
Moding can be real Fun...
[Updated on: Sat, 12 August 2006 00:35] Report message to a moderator
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Re: Samsites and Orca's [message #212906 is a reply to message #212750] |
Sat, 12 August 2006 08:38 |
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futura83
Messages: 1285 Registered: July 2006 Location: England
Karma: 0
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General (1 Star) Viva la Resistance! |
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dont use the same sites under objects->samsite->Nod samsite.
it has the 'is stealth unit' option ticked.
use the one under objects->vehicle->mounted->nod_sam_site->M01_sam_site
i have used the top one before, and with about 20 of them with the right script on cant hit 1 orca effectively.
you'll need to add the script "M07_Sam_Site_Logic"
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Re: Samsites and Orca's [message #212993 is a reply to message #212750] |
Sun, 13 August 2006 05:34 |
CodedRiceCracker
Messages: 27 Registered: July 2006
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I tried it out, and it doesn't look like what its supposed to look like. No flying ramps, flying aint enabled at options, and the waypaths are gone. The vis is still the same as the non flying version.
But than again, it's really easy to create the flying version out of the non flying version yourself.
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