EDIT_VEHICAL In FDS's [message #212466] |
Wed, 09 August 2006 12:37 |
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Zion
Messages: 2722 Registered: April 2006
Karma: 1
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General (2 Stars) |
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I have noticed players doing this in my server, they are editing the vehicals giving them low grav, high susp and what-not.
I wish to know why is this possible and what i can do to stop it, or, will it affect the server or any other players?
Yes i do have an edited server.dat to get rid of the gameplay pending for one player etc etc.
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Re: EDIT_VEHICAL In FDS's [message #212690 is a reply to message #212466] |
Thu, 10 August 2006 20:53 |
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Kamuix
Messages: 1247 Registered: May 2005 Location: Ontario, Canada
Karma: 0
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General (1 Star) |
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Some people actually think that it works, even though they keep lagging back to the original speed of the vec, they still think its going faster and will blame the lag they get in the vec on the server . Lol which is kinda funny.
But part of this is interesting, if you were to edit the Objects.DDb for your server and lets say you set the Buggy's torg up to 10000, and someone joins the server and does the same thing using the EDIT_VEHICLE command, It would work.
I wonder if its possible to set a clients options on vehicles.
[Updated on: Thu, 10 August 2006 20:54] Report message to a moderator
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Re: EDIT_VEHICAL In FDS's [message #212730 is a reply to message #212466] |
Fri, 11 August 2006 01:53 |
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Goztow
Messages: 9739 Registered: March 2005 Location: Belgium
Karma: 14
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General (5 Stars) Goztoe |
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However, even if they get set back, wouldn't they be able to explore the enemy base during the time they do it and get set back?
You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
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