Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Samsites and Orca's
Samsites and Orca's [message #212750] Fri, 11 August 2006 05:39 Go to next message
Dorest0rm is currently offline  Dorest0rm
Messages: 8
Registered: January 2006
Karma: 0
Recruit
Hi i am modding the map walls into a co-op map where gdi has to attack the nod base wich is captured by mutants

but lets get to the point

Since there is no .lvl file for walls flying id like to know how do i get orca's and transport choppers to work does anyone know how i get these into the map

about the Sam Sites

I have put in alot of samsites but i can't see them ingame how come and how do i add scripts to them?

Thanks in advance,Dorest0rm

Re: Samsites and Orca's [message #212798 is a reply to message #212750] Fri, 11 August 2006 14:58 Go to previous messageGo to next message
SuperFlyingEngi is currently offline  SuperFlyingEngi
Messages: 1756
Registered: November 2003
Karma: 0
General (1 Star)
Here's what other people have said:

http://www.renegadeforums.com/index.php?t=msg&goto=20371 9&rid=1779&srch=flying#msg_203719

Titan_HQ

If you want to add flying vehicles to a map in Level Edit, go-to "edit" and press "level settings" somewhere there you will find a option that says "flying map" or something similar, check the box and then flying vehicles can be used in the map.


I hope that helps.


"To announce that there must be no criticism of the President, or that we are to stand by the President, right or wrong, is not only unpatriotic and servile, but is morally treasonable to the American public." -- Theodore Roosevelt (1918)

"The danger to political dissent is acute where the Government attempts to act under so vague a concept as the power to protect "domestic security." Given the difficulty of defining the domestic security interest, the danger of abuse in acting to protect that interest becomes apparent. --U.S. Supreme Court decision (407 U.S. 297 (1972)

The Liberal Media At Work
An objective look at media partisanship
Re: Samsites and Orca's [message #212801 is a reply to message #212750] Fri, 11 August 2006 15:08 Go to previous messageGo to next message
Nightma12 is currently offline  Nightma12
Messages: 2593
Registered: August 2003
Karma: 0
General (2 Stars)
Category Moderator
you also need to add the ramps, which there is a preset for...

and you also need to re-generate VIS
Re: Samsites and Orca's [message #212864 is a reply to message #212801] Sat, 12 August 2006 00:28 Go to previous messageGo to next message
LR01 is currently offline  LR01
Messages: 842
Registered: April 2006
Location: The Netherlands
Karma: 0
Colonel
uhm...
and if you use walls.lvl and copy only the .ldd
this works for me (never found a different from the orginal)

Dorest0rm wrote on Fri, 11 August 2006 14:39


I have put in alot of samsites but i can't see them ingame how come and how do i add scripts to them?






maybay it would be helpfull when you said what samsite you used
and do other items work?


Moding can be real Fun...

[Updated on: Sat, 12 August 2006 00:35]

Report message to a moderator

Re: Samsites and Orca's [message #212903 is a reply to message #212750] Sat, 12 August 2006 07:54 Go to previous messageGo to next message
sycar is currently offline  sycar
Messages: 144
Registered: February 2006
Location: Reading, UK
Karma: 0
Recruit
i've created a .lvl file of walls_flying thats avaliable to download if you want it. works exactly as any other .lvl file.

http://downloads.silverbulletserver.com/C&C_Walls_Flying .lvl

can also find city_flying there as well:

http://downloads.silverbulletserver.com/C&C_City_Flying. lvl

hope this helps
buffymaniack

[Updated on: Sat, 12 August 2006 07:56]

Report message to a moderator

Re: Samsites and Orca's [message #212906 is a reply to message #212750] Sat, 12 August 2006 08:38 Go to previous messageGo to next message
futura83
Messages: 1285
Registered: July 2006
Location: England
Karma: 0
General (1 Star)
Viva la Resistance!
dont use the same sites under objects->samsite->Nod samsite.

it has the 'is stealth unit' option ticked.

use the one under objects->vehicle->mounted->nod_sam_site->M01_sam_site


i have used the top one before, and with about 20 of them with the right script on cant hit 1 orca effectively.

you'll need to add the script "M07_Sam_Site_Logic"


This is a signature. Reading this is wasting your time.
Re: Samsites and Orca's [message #212911 is a reply to message #212750] Sat, 12 August 2006 11:01 Go to previous messageGo to next message
Dorest0rm is currently offline  Dorest0rm
Messages: 8
Registered: January 2006
Karma: 0
Recruit
ok thx guys

buffy ur map works but buildings are not buildings since they dont excist u only see them atleast thats on walls flying Sad

[Updated on: Sat, 12 August 2006 11:57]

Report message to a moderator

Re: Samsites and Orca's [message #212930 is a reply to message #212750] Sat, 12 August 2006 13:42 Go to previous messageGo to next message
Zion is currently offline  Zion
Messages: 2722
Registered: April 2006
Karma: 1
General (2 Stars)
Add the respective building controller (make sure it's MP and not SP) and give the wf/as and ref's car makers and waypaths. Don't forget the wf/as's vech production script zones either.
Re: Samsites and Orca's [message #212952 is a reply to message #212750] Sat, 12 August 2006 17:04 Go to previous messageGo to next message
sycar is currently offline  sycar
Messages: 144
Registered: February 2006
Location: Reading, UK
Karma: 0
Recruit
the walls.lvl file worked fine for me... how weird. someone else wana try and check for me? im using the file online right now and i see no problems. how weird

buffymaniack
Re: Samsites and Orca's [message #212993 is a reply to message #212750] Sun, 13 August 2006 05:34 Go to previous message
CodedRiceCracker is currently offline  CodedRiceCracker
Messages: 27
Registered: July 2006
Karma: 0
Recruit
I tried it out, and it doesn't look like what its supposed to look like. No flying ramps, flying aint enabled at options, and the waypaths are gone. The vis is still the same as the non flying version.

But than again, it's really easy to create the flying version out of the non flying version yourself.
Previous Topic: Need help with HUD
Next Topic: Level editor - Presets are empty
Goto Forum:
  


Current Time: Sat Jun 29 00:49:49 MST 2024

Total time taken to generate the page: 0.01042 seconds