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Re: Terminator | A new fate Official Thread [message #212246 is a reply to message #212234] Mon, 07 August 2006 17:59 Go to previous messageGo to next message
AmunRa is currently offline  AmunRa
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Colonel

Dave Mason wrote on Mon, 07 August 2006 19:58

Merovingian wrote on Mon, 07 August 2006 21:54

To make it look like you are actually serious about this, I would recommend that you take a look into your grammar/spelling.
Take the following quote as an example:

N1warhead wrote on Mon, 07 August 2006 14:19

im gonna start working on the Infered T-vision right now just lettin you guys no.


This would be better:

Correction

I'm going to start work on the "Infra-red T-Vision" right now. Just letting you guys know.


Now, doesn't that look alot better?

And you triple posted. There is an edit button you know.




you constantly correcting peoples grammar is really starting to get annoying.
I know you didn't do it in this case, just meant all the other threads with all that possesive crap.

[Updated on: Mon, 07 August 2006 18:02]

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Re: Terminator | A new fate Official Thread [message #212293 is a reply to message #211783] Tue, 08 August 2006 01:48 Go to previous messageGo to next message
N1warhead is currently offline  N1warhead
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yea guys please listen to YSL i dont want it to be locked so stay on Topic.

www.cncmodders.com All your C&C Modding Tutorials/Downloads/Forums, etc! Conquering the C&C universe with a rush of MEDS and MRLS!
Re: Terminator | A new fate Official Thread [message #212304 is a reply to message #211783] Tue, 08 August 2006 05:47 Go to previous messageGo to next message
Zion is currently offline  Zion
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Apologies.
Re: Terminator | A new fate Official Thread [message #212356 is a reply to message #211783] Tue, 08 August 2006 16:31 Go to previous messageGo to next message
N1warhead is currently offline  N1warhead
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BETA <<<<<<< version of the Infared T-800 vision.
and yes im aware it needs adjustments on the T-800's Crosshairs and the hands. just wanted to go ahead and give you guys some sort of update.
http://i51.photobucket.com/albums/f388/Motocross_pro712/BetaINFARED.jpg


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[Updated on: Tue, 08 August 2006 16:32]

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Re: Terminator | A new fate Official Thread [message #212374 is a reply to message #211783] Tue, 08 August 2006 19:46 Go to previous messageGo to next message
PaRaDoX is currently offline  PaRaDoX
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something like that would get annoying fast. Try diffent Materals and effects. Make a fuzzy line go down it or something.

http://renegadehelp.kinstry.co.uk/paradox/xfire.gif
Moee wrote on Wed, 31 May 2006 00:10

U 2 bumb as a pot

Re: Terminator | A new fate Official Thread [message #212378 is a reply to message #211783] Tue, 08 August 2006 21:08 Go to previous messageGo to next message
PlastoJoe is currently offline  PlastoJoe
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How will this act as infrared besides changing the color of the screen?

http://qntm.org/files/board/current.png


You may be a fundamentalist atheist if...


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Re: Terminator | A new fate Official Thread [message #212404 is a reply to message #211783] Wed, 09 August 2006 03:30 Go to previous messageGo to next message
N1warhead is currently offline  N1warhead
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TO answer the first guys comment. it will be fully 3d animatable all kinds of effects and text ETC like the Terminators Compass is going to appear, Graph charts, ammo levels, what gun you have selected will appear for a second and do 1 or 2 rotations go go down to the bottom of the hud and slowly Dissipate. . As for the ammo, and the Gun im sure thats going to take a script actually it wont i just now thought of a idea LOL. but as for the ammo yea it will take a script.


2nd guys question. - umm thats the part ima have to figure out im not sure if there can be a script for a True Infared for renegade engine im going to look into it more. but if youve played any of the Terminator games, or watched the scenes of the Red vision, ud notice it doesent seem to pick up heat on the body they just seem to look plain red, so if all goes bad ill just adjust the red to one that can be atleast halfway decent, ya no.


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[Updated on: Wed, 09 August 2006 03:32]

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Re: Terminator | A new fate Official Thread [message #212422 is a reply to message #211783] Wed, 09 August 2006 07:04 Go to previous messageGo to next message
Zion is currently offline  Zion
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Paradox is female.
Re: Terminator | A new fate Official Thread [message #212433 is a reply to message #212422] Wed, 09 August 2006 08:52 Go to previous messageGo to next message
N1warhead is currently offline  N1warhead
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Merovingian wrote on Wed, 09 August 2006 09:04

Paradox is female.


Oops, my bad paradox I dident know.


www.cncmodders.com All your C&C Modding Tutorials/Downloads/Forums, etc! Conquering the C&C universe with a rush of MEDS and MRLS!
Re: Terminator | A new fate Official Thread [message #212439 is a reply to message #211783] Wed, 09 August 2006 09:54 Go to previous messageGo to next message
Spice
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I'd say reducing the opacity by about 30% would be a great start.

You're very dedicated, an honorable trait. Rocked Over


http://img46.imageshack.us/img46/8027/userbar358428pu3.gif

[Updated on: Wed, 09 August 2006 09:55]

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Re: Terminator | A new fate Official Thread [message #212442 is a reply to message #211783] Wed, 09 August 2006 10:14 Go to previous messageGo to next message
PlastoJoe is currently offline  PlastoJoe
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Just a suggestion, and I don't know how feasible it will be, but for the infrared vision you could make the screen darker (either a gray or a dark green) and have MCTs and players displayed as a shape of bright color/colors.

http://qntm.org/files/board/current.png


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Re: Terminator | A new fate Official Thread [message #212459 is a reply to message #212439] Wed, 09 August 2006 11:50 Go to previous messageGo to next message
N1warhead is currently offline  N1warhead
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EXdeath wrote on Wed, 09 August 2006 17:54

I'd say reducing the opacity by about 30% would be a great start.

You're very dedicated, an honorable trait. Rocked Over


yea theres alot of changes i needs to make definitely.
hehe thanks for the comment Exdeath.

for Spyguys comment, yea i plan on making it darker, i just now remember that useing layers will give me the color i need LMAO atleast for the red that is not sure bout the Heat patches like Infared not sure if that can work out like said before ill ask Jonwil at a later time.


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Re: Terminator | A new fate Official Thread [message #212479 is a reply to message #211783] Wed, 09 August 2006 14:33 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
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Hmm, in that photo it looks like you went online with the mods. I would watch that man, you dont want to get banned.

WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
Re: Terminator | A new fate Official Thread [message #212545 is a reply to message #211783] Wed, 09 August 2006 19:33 Go to previous messageGo to next message
PaRaDoX is currently offline  PaRaDoX
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Exdeath is right. Also go for a Snowflake texture that is set to grid and 30fps might look awesome.

http://renegadehelp.kinstry.co.uk/paradox/xfire.gif
Moee wrote on Wed, 31 May 2006 00:10

U 2 bumb as a pot

Re: Terminator | A new fate Official Thread [message #212592 is a reply to message #212545] Thu, 10 August 2006 08:46 Go to previous messageGo to next message
N1warhead is currently offline  N1warhead
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PaRaDoX wrote on Wed, 09 August 2006 21:33

Exdeath is right. Also go for a Snowflake texture that is set to grid and 30fps might look awesome.


you talkin bout for the Crosshairs ?? if so ill try to make it more white, but it has to be Transparent. the Terminators on the Movies it is so yea lol.


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Re: Terminator | A new fate Official Thread [message #212819 is a reply to message #211783] Fri, 11 August 2006 17:52 Go to previous messageGo to next message
N1warhead is currently offline  N1warhead
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Hello Terminator Fans, i just got MY VERSION of the Metal Storm so don't say it doesn't look like the real one LOL, i just made one that looked cool LOL, but here is the pic tell me what you guys think.

In my Opinion i think it looks bad as* lol
Ohh yea and it will be a Remotely Controlled artillery / assault Turret Gun by Laptop.
http://i51.photobucket.com/albums/f388/Motocross_pro712/MetalStorm.jpg


www.cncmodders.com All your C&C Modding Tutorials/Downloads/Forums, etc! Conquering the C&C universe with a rush of MEDS and MRLS!

[Updated on: Fri, 11 August 2006 18:04]

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Re: Terminator | A new fate Official Thread [message #212837 is a reply to message #211783] Fri, 11 August 2006 20:26 Go to previous messageGo to next message
icedog90 is currently offline  icedog90
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I think you should really listen to what we said before, and that is to not make it mega smooth with tons of polygons.
Re: Terminator | A new fate Official Thread [message #212862 is a reply to message #212592] Sat, 12 August 2006 00:23 Go to previous messageGo to next message
LR01 is currently offline  LR01
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Colonel
Yea,
This isn't for Renegade (maybay if you want 1 item)
But why is it so dark?(hard to see the model
it looks awsome


Moding can be real Fun...
Re: Terminator | A new fate Official Thread [message #212898 is a reply to message #211783] Sat, 12 August 2006 07:26 Go to previous messageGo to next message
N1warhead is currently offline  N1warhead
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It has only as many polys as a Vehicle does so there really isent that many polys, and i dident apply any smoothing effects to it accept for the tiny metal bars on the top holding the Ammo crate to the gun.

It dont even have as many polys as APB mamoth tank. so theres not that many polys. I wouldent think.

But i think its just the view and the texture that makes it look like its smooth.

http://i51.photobucket.com/albums/f388/Motocross_pro712/Polys.jpg

see guys not that many polys just the Chamfered boxes just gave it edges that dont look sharp like a Knife so lol yea.


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[Updated on: Sat, 12 August 2006 07:43]

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Re: Terminator | A new fate Official Thread [message #212924 is a reply to message #211783] Sat, 12 August 2006 12:35 Go to previous messageGo to next message
icedog90 is currently offline  icedog90
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I still think there are more than necessary, and you can drop a lot of polygons easily without changing any detail at all. Those really small boxes that are connecting to the supports shouldn't have useless polygons around them, for one thing.
Re: Terminator | A new fate Official Thread [message #212928 is a reply to message #211783] Sat, 12 August 2006 13:37 Go to previous messageGo to next message
Zion is currently offline  Zion
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I always delete faces that cannot be seen what-so-ever no-matter where you are in the map (usually the ones that you cannot see or ones that rest/hidden by other faces on another model). Cuts a great hole in the poly count. Big Ups
Re: Terminator | A new fate Official Thread [message #213087 is a reply to message #211783] Sun, 13 August 2006 17:40 Go to previous messageGo to next message
JeepRubi is currently offline  JeepRubi
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I have a question, is there any other way to delete polys besides welding verticies?

Edit: I mean delete without leaving a gap


HORQWER wrote on Tue, 18 September 2007 20:47

this is not a real renegade forums ,some one made it up

Renforums

We Know Drama

Renegade Forums - Official Drama Perpetuator.

[Updated on: Sun, 13 August 2006 17:41]

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Re: Terminator | A new fate Official Thread [message #213112 is a reply to message #211783] Sun, 13 August 2006 21:53 Go to previous messageGo to next message
icedog90 is currently offline  icedog90
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That's physically impossible because of how it works. If there are polygons connected to a point, they have to be removed because they can't be connected to nothing. What's wrong with welding? It works perfectly fine for me.
Re: Terminator | A new fate Official Thread [message #214434 is a reply to message #211783] Mon, 21 August 2006 22:47 Go to previous messageGo to next message
N1warhead is currently offline  N1warhead
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Hello Terminator | A new fate fans.

I'm just informing you all that the mod is being moved to F.E.A.R's engine, but it will still be playable to all who doesent havent it.

I'm sorry for the set back, but the Fear engine is alot more up to date an id rather use something more up to pace ya no ????

I will defintly keep you guys up to date with Info no matter what engine im useing but im pretty sure its going to stay with Fears Engine. Just wanted to let yall know so you dont think the Mod Died out an I quit, cause thats not the case, just wanna use soemthing more advanced cause most of the stuff i wanna do Renengade cant support, and Fears SDK Gives away FULL SOURCE code, so ill be able to do wut i want.

Just remember. LIKE I said, it wills till be playable to who ever wants to play it:)

Ok comment back if you guys like.


www.cncmodders.com All your C&C Modding Tutorials/Downloads/Forums, etc! Conquering the C&C universe with a rush of MEDS and MRLS!
Re: Terminator | A new fate Official Thread [message #214455 is a reply to message #211783] Tue, 22 August 2006 02:55 Go to previous messageGo to previous message
Aprime
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WOW WHAT A SURPRISE.

FUCK

[Updated on: Tue, 22 August 2006 02:56]

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