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Re: Sound [message #210712 is a reply to message #210582] |
Mon, 31 July 2006 16:22 |
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Zion
Messages: 2722 Registered: April 2006
Karma: 1
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General (2 Stars) |
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Get the sound you want (.wav only), change the name to "correction_3.wav" and place in the data folder. It will override the original one in always.dat and play that one.
The "explosion" that happens in CCTF is serverside, not though sound files. Unfortunatally, i do not know how this would be implimented.
[Updated on: Mon, 31 July 2006 16:24] Report message to a moderator
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Re: Sound [message #210749 is a reply to message #210582] |
Mon, 31 July 2006 19:32 |
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dudley
Messages: 115 Registered: April 2005 Location: Germany
Karma: 0
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Recruit |
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nah he means server side.
dont have leveledit installed right now after i killed my OS last week but think i could work it out in the next days
The dead know only one thing: it's better to be alive.
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Re: Sound [message #210797 is a reply to message #210712] |
Tue, 01 August 2006 07:24 |
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Zion
Messages: 2722 Registered: April 2006
Karma: 1
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General (2 Stars) |
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Merovingian wrote on Mon, 31 July 2006 18:22 |
The "explosion" that happens in CCTF is serverside, not though sound files. Unfortunatally, i do not know how this would be implimented.
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[Updated on: Tue, 01 August 2006 07:26] Report message to a moderator
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Re: Sound [message #210820 is a reply to message #210749] |
Tue, 01 August 2006 10:45 |
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IronWarrior
Messages: 2460 Registered: November 2004 Location: England UK
Karma: 0
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General (2 Stars) |
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Dudley wrote on Mon, 31 July 2006 21:32 | nah he means server side.
dont have leveledit installed right now after i killed my OS last week but think i could work it out in the next days
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Oh noos... you big bewb, get that installed Mr Dudley.
[Updated on: Sat, 05 August 2006 16:55] Report message to a moderator
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Re: Sound [message #211809 is a reply to message #210582] |
Sat, 05 August 2006 11:21 |
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Zion
Messages: 2722 Registered: April 2006
Karma: 1
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General (2 Stars) |
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Did you save the objects.ddb file and put it in the server data folder?
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