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scripts 2.9 [message #211373] Fri, 04 August 2006 15:45 Go to next message
sycar is currently offline  sycar
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hey jonwill/or anyone else that knows

can you explain how you use the find_nearest_building function and also how you use the new engineer repair functions.

thanks buffymaniack
Re: scripts 2.9 [message #211482 is a reply to message #211373] Fri, 04 August 2006 17:51 Go to previous messageGo to next message
Mad Ivan is currently offline  Mad Ivan
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actualy, i'd also like to know that too Huh

[Updated on: Fri, 04 August 2006 17:51]

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Re: scripts 2.9 [message #211501 is a reply to message #211373] Fri, 04 August 2006 18:23 Go to previous messageGo to next message
Zion is currently offline  Zion
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hmm......

Readme.txt?
Re: scripts 2.9 [message #211765 is a reply to message #211373] Sat, 05 August 2006 05:11 Go to previous messageGo to next message
sycar is currently offline  sycar
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couldnt find anything about find_nearest_building in readme.txt and it basically explains what the new engineer scripts do. not how to use them.

Don't get me wrong kamuix, but is this not renegadeforums? i.e. a place for people to post questions about renegade? So when i post a perfectly legitimate question, which even other people are wondering, why do you tell me to stfu? have i ever done anything to you?

buffymaniack
Re: scripts 2.9 [message #211776 is a reply to message #211373] Sat, 05 August 2006 07:02 Go to previous message
Cat998
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GameObject *Find_Nearest_Building(Vector3 Pos)

When people ask me "Plz" just because it's shorter than "Please" I feel perfectly justified to answer "No" because it's shorter then "Yes"

Programming is like sex: one mistake and you have to support it for the rest of your life

Want the best answers? Ask the best questions!

"So long, and thanks for all the fish."
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