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A Discussion of the Technical Feasibility of Importing Meshes as a Process of Map Creation [message #210164] Fri, 28 July 2006 08:15 Go to next message
SuperFlyingEngi is currently offline  SuperFlyingEngi
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Does anyone know if [and/or how] it's possible to import a mesh for the terrain of a map into RenX instead of modeling the mesh in that program, and instead just use RenX to add blockers and collision properties and textures to the map?

"To announce that there must be no criticism of the President, or that we are to stand by the President, right or wrong, is not only unpatriotic and servile, but is morally treasonable to the American public." -- Theodore Roosevelt (1918)

"The danger to political dissent is acute where the Government attempts to act under so vague a concept as the power to protect "domestic security." Given the difficulty of defining the domestic security interest, the danger of abuse in acting to protect that interest becomes apparent. --U.S. Supreme Court decision (407 U.S. 297 (1972)

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Re: A Discussion of the Technical Feasibility of Importing Meshes as a Process of Map Creation [message #210173 is a reply to message #210164] Fri, 28 July 2006 10:08 Go to previous messageGo to next message
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Import the mesh from where?



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[Updated on: Fri, 28 July 2006 10:08]

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Re: A Discussion of the Technical Feasibility of Importing Meshes as a Process of Map Creation [message #210177 is a reply to message #210164] Fri, 28 July 2006 10:22 Go to previous messageGo to next message
SuperFlyingEngi is currently offline  SuperFlyingEngi
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Let's assume the mesh is a .3ds file, although I could also export it as a .obj or something. Actually, while writing this I realized I can export to .w3d. So let's assume the mesh is a .w3d file.

(I do most of my CG work in a program separate from 3ds MAX/gMAX/RenX)


"To announce that there must be no criticism of the President, or that we are to stand by the President, right or wrong, is not only unpatriotic and servile, but is morally treasonable to the American public." -- Theodore Roosevelt (1918)

"The danger to political dissent is acute where the Government attempts to act under so vague a concept as the power to protect "domestic security." Given the difficulty of defining the domestic security interest, the danger of abuse in acting to protect that interest becomes apparent. --U.S. Supreme Court decision (407 U.S. 297 (1972)

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Re: A Discussion of the Technical Feasibility of Importing Meshes as a Process of Map Creation [message #210180 is a reply to message #210164] Fri, 28 July 2006 10:28 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
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Well yeah, I model all my things in 3ds Max 8 and when its ready I just export to 3ds and import it into Renx.

Texture and export.

Just get proper plugins for your favorite modeling program.


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Re: A Discussion of the Technical Feasibility of Importing Meshes as a Process of Map Creation [message #210186 is a reply to message #210164] Fri, 28 July 2006 10:41 Go to previous messageGo to next message
SuperFlyingEngi is currently offline  SuperFlyingEngi
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Two questions:

1) Will RenX accept 3ds files for the whole world mesh, not just doodads and such? (You'll have to excuse my ignorance on this topic, I'm not sure whether or not RenX sees a distinction in mesh vs. objects.

2) What kind of plug-ins would I need for a modeller?

Oh, and thanks for the help.


"To announce that there must be no criticism of the President, or that we are to stand by the President, right or wrong, is not only unpatriotic and servile, but is morally treasonable to the American public." -- Theodore Roosevelt (1918)

"The danger to political dissent is acute where the Government attempts to act under so vague a concept as the power to protect "domestic security." Given the difficulty of defining the domestic security interest, the danger of abuse in acting to protect that interest becomes apparent. --U.S. Supreme Court decision (407 U.S. 297 (1972)

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Re: A Discussion of the Technical Feasibility of Importing Meshes as a Process of Map Creation [message #210194 is a reply to message #210186] Fri, 28 July 2006 11:32 Go to previous messageGo to next message
=HT=T-Bird is currently offline  =HT=T-Bird
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SuperFlyingEngi wrote on Fri, 28 July 2006 12:41

Two questions:

1) Will RenX accept 3ds files for the whole world mesh, not just doodads and such? (You'll have to excuse my ignorance on this topic, I'm not sure whether or not RenX sees a distinction in mesh vs. objects.

2) What kind of plug-ins would I need for a modeller?

Oh, and thanks for the help.

I can't help you with #1, but #2 is easy: A w3d exporter will do. (If someone knows how to script Blender in Python and the w3d file format, it'd be nice if they could write a w3d exporter for Blender)


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Re: A Discussion of the Technical Feasibility of Importing Meshes as a Process of Map Creation [message #210199 is a reply to message #210164] Fri, 28 July 2006 12:36 Go to previous messageGo to next message
SuperFlyingEngi is currently offline  SuperFlyingEngi
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Well, everything seems to be working, except that I can't install gMax (The installer seems to lose place of what it unzips before it installs itself). I've tried redownloading and all that, but it doesn't seem to do any good. If anyone could just zip a copy of gmax and post it here, I'd be quite thankful. (That's not illegal anymore, isn't it, because gMax was disowned?)

"To announce that there must be no criticism of the President, or that we are to stand by the President, right or wrong, is not only unpatriotic and servile, but is morally treasonable to the American public." -- Theodore Roosevelt (1918)

"The danger to political dissent is acute where the Government attempts to act under so vague a concept as the power to protect "domestic security." Given the difficulty of defining the domestic security interest, the danger of abuse in acting to protect that interest becomes apparent. --U.S. Supreme Court decision (407 U.S. 297 (1972)

The Liberal Media At Work
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Re: A Discussion of the Technical Feasibility of Importing Meshes as a Process of Map Creation [message #210208 is a reply to message #210186] Fri, 28 July 2006 13:17 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
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SuperFlyingEngi wrote on Fri, 28 July 2006 13:41

Two questions:

1) Will RenX accept 3ds files for the whole world mesh, not just doodads and such? (You'll have to excuse my ignorance on this topic, I'm not sure whether or not RenX sees a distinction in mesh vs. objects.

2) What kind of plug-ins would I need for a modeller?

Oh, and thanks for the help.



Gmax will accept 3ds formats from 3ds max 6 and up. (maybe more, but those for sure)

They loose all materials, so don't bother texturing them in 3ds max. Also the scale is lost, everything remains in proportion to the other objects, but in Gmax the import makes the model about the size of havoc's boot sole. Simply group all and scale to fix it.

Max has a W3D exporter now, however i cant find material types. Such as setting the material to light metal or wood.

As for question 2, just look for something Gmax can support, i would just go for a 3ds import/export plug-in because its widely used and Gmax already supports it.


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Re: A Discussion of the Technical Feasibility of Importing Meshes as a Process of Map Creation [message #210209 is a reply to message #210199] Fri, 28 July 2006 13:21 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
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SuperFlyingEngi wrote on Fri, 28 July 2006 15:36

Well, everything seems to be working, except that I can't install gMax (The installer seems to lose place of what it unzips before it installs itself). I've tried redownloading and all that, but it doesn't seem to do any good. If anyone could just zip a copy of gmax and post it here, I'd be quite thankful. (That's not illegal anymore, isn't it, because gMax was disowned?)


Ill do it for you if this doesnt work:

http://www.turbosquid.com/Download/Index.cfm?FuseAction=Down load&ID=L567271&DLC=XFM83W83US

when asked to save the filename, name is something completly different. Just incase you have a bad cashed version.

So instead of saving it "Gmax12.exe" name it "123.exe"



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Re: A Discussion of the Technical Feasibility of Importing Meshes as a Process of Map Creation [message #210213 is a reply to message #210164] Fri, 28 July 2006 13:42 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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Scale is determined by the scaling units you're using in Max and by how you import the 3DS file. I forgot exactly what the option is called, by gMax will prompt you for something when you import a 3DS - uncheck it, whatever it is, and the scale will be exactly what it was from the scene in Max. There is no error in the 3DS to gMax import that will cause improper scaling unless you choose to let it do so by checking that particular option... I believe it's called scale units?
Re: A Discussion of the Technical Feasibility of Importing Meshes as a Process of Map Creation [message #210217 is a reply to message #210213] Fri, 28 July 2006 14:02 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
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Aircraftkiller wrote on Fri, 28 July 2006 16:42

Scale is determined by the scaling units you're using in Max and by how you import the 3DS file. I forgot exactly what the option is called, by gMax will prompt you for something when you import a 3DS - uncheck it, whatever it is, and the scale will be exactly what it was from the scene in Max. There is no error in the 3DS to gMax import that will cause improper scaling unless you choose to let it do so by checking that particular option... I believe it's called scale units?



Ah, good stuff. Just uncheck convert units and its right as rain.


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Re: A Discussion of the Technical Feasibility of Importing Meshes as a Process of Map Creation [message #210221 is a reply to message #210164] Fri, 28 July 2006 14:36 Go to previous messageGo to next message
SuperFlyingEngi is currently offline  SuperFlyingEngi
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Oblivion, I tried your technique, but it doesn't work. I don't think I'm running into a cache error, because the installer unzips the components well enough, but then it loses them in a temp folder and Windows Installer complains to me.

If you could install it and then just zip the program for me, I'd be most appreciative.


"To announce that there must be no criticism of the President, or that we are to stand by the President, right or wrong, is not only unpatriotic and servile, but is morally treasonable to the American public." -- Theodore Roosevelt (1918)

"The danger to political dissent is acute where the Government attempts to act under so vague a concept as the power to protect "domestic security." Given the difficulty of defining the domestic security interest, the danger of abuse in acting to protect that interest becomes apparent. --U.S. Supreme Court decision (407 U.S. 297 (1972)

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Re: A Discussion of the Technical Feasibility of Importing Meshes as a Process of Map Creation [message #210223 is a reply to message #210164] Fri, 28 July 2006 15:27 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
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http://www.oblivioninteractive.com/files/gmax%20No%20Install .exe

Url Fixed


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[Updated on: Fri, 28 July 2006 18:42]

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Re: A Discussion of the Technical Feasibility of Importing Meshes as a Process of Map Creation [message #210239 is a reply to message #210164] Fri, 28 July 2006 18:40 Go to previous messageGo to next message
SuperFlyingEngi is currently offline  SuperFlyingEngi
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Works perfectly. Thanks a ton for your help.

"To announce that there must be no criticism of the President, or that we are to stand by the President, right or wrong, is not only unpatriotic and servile, but is morally treasonable to the American public." -- Theodore Roosevelt (1918)

"The danger to political dissent is acute where the Government attempts to act under so vague a concept as the power to protect "domestic security." Given the difficulty of defining the domestic security interest, the danger of abuse in acting to protect that interest becomes apparent. --U.S. Supreme Court decision (407 U.S. 297 (1972)

The Liberal Media At Work
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Re: A Discussion of the Technical Feasibility of Importing Meshes as a Process of Map Creation [message #210240 is a reply to message #210239] Fri, 28 July 2006 18:42 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
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SuperFlyingEngi wrote on Fri, 28 July 2006 21:40

Works perfectly. Thanks a ton for your help.


No problem


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Re: A Discussion of the Technical Feasibility of Importing Meshes as a Process of Map Creation [message #210246 is a reply to message #210164] Fri, 28 July 2006 19:26 Go to previous messageGo to next message
PaRaDoX is currently offline  PaRaDoX
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lulz
http://i25.photobucket.com/albums/c66/PaRaDoX_seal/639d9bd5.jpg

not that hard when you look at it huh :V

if you look here http://www.renegadeforums.com/index.php?t=msg&th=20390&a mp;start=0&rid=20296 you can get it. People have been haveing issues with it as there DX9 was fucked up so if you get error 126 download and install the newist DX9


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Moee wrote on Wed, 31 May 2006 00:10

U 2 bumb as a pot

Re: A Discussion of the Technical Feasibility of Importing Meshes as a Process of Map Creation [message #210250 is a reply to message #210164] Fri, 28 July 2006 19:47 Go to previous messageGo to next message
SuperFlyingEngi is currently offline  SuperFlyingEngi
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Well, I have another, slightly unrelated question:

How does (Or can, as the case may be) one going about creating an infantry aggregate, like Havoc's bandana released in that one infantry aggregate pack?

EDIT: Syntax errors.


"To announce that there must be no criticism of the President, or that we are to stand by the President, right or wrong, is not only unpatriotic and servile, but is morally treasonable to the American public." -- Theodore Roosevelt (1918)

"The danger to political dissent is acute where the Government attempts to act under so vague a concept as the power to protect "domestic security." Given the difficulty of defining the domestic security interest, the danger of abuse in acting to protect that interest becomes apparent. --U.S. Supreme Court decision (407 U.S. 297 (1972)

The Liberal Media At Work
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[Updated on: Fri, 28 July 2006 19:48]

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Re: A Discussion of the Technical Feasibility of Importing Meshes as a Process of Map Creation [message #210376 is a reply to message #210246] Sat, 29 July 2006 16:03 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
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PaRaDoX wrote on Fri, 28 July 2006 22:26

lulz

not that hard when you look at it huh :V

if you look here http://www.renegadeforums.com/index.php?t=msg&th=20390&a mp;a mp;start=0&rid=20296 you can get it. People have been haveing issues with it as there DX9 was fucked up so if you get error 126 download and install the newist DX9



Im blind! I even looked for something like that, awesome.


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Re: A Discussion of the Technical Feasibility of Importing Meshes as a Process of Map Creation [message #210384 is a reply to message #210164] Sat, 29 July 2006 17:55 Go to previous message
PaRaDoX is currently offline  PaRaDoX
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yeah not to hard when you sit back and look it over.

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Moee wrote on Wed, 31 May 2006 00:10

U 2 bumb as a pot

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