A Discussion of the Technical Feasibility of Importing Meshes as a Process of Map Creation [message #210164] |
Fri, 28 July 2006 08:15 |
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SuperFlyingEngi
Messages: 1756 Registered: November 2003
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General (1 Star) |
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Does anyone know if [and/or how] it's possible to import a mesh for the terrain of a map into RenX instead of modeling the mesh in that program, and instead just use RenX to add blockers and collision properties and textures to the map?
"To announce that there must be no criticism of the President, or that we are to stand by the President, right or wrong, is not only unpatriotic and servile, but is morally treasonable to the American public." -- Theodore Roosevelt (1918)
"The danger to political dissent is acute where the Government attempts to act under so vague a concept as the power to protect "domestic security." Given the difficulty of defining the domestic security interest, the danger of abuse in acting to protect that interest becomes apparent. --U.S. Supreme Court decision (407 U.S. 297 (1972)
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Re: A Discussion of the Technical Feasibility of Importing Meshes as a Process of Map Creation [message #210177 is a reply to message #210164] |
Fri, 28 July 2006 10:22 |
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SuperFlyingEngi
Messages: 1756 Registered: November 2003
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General (1 Star) |
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Let's assume the mesh is a .3ds file, although I could also export it as a .obj or something. Actually, while writing this I realized I can export to .w3d. So let's assume the mesh is a .w3d file.
(I do most of my CG work in a program separate from 3ds MAX/gMAX/RenX)
"To announce that there must be no criticism of the President, or that we are to stand by the President, right or wrong, is not only unpatriotic and servile, but is morally treasonable to the American public." -- Theodore Roosevelt (1918)
"The danger to political dissent is acute where the Government attempts to act under so vague a concept as the power to protect "domestic security." Given the difficulty of defining the domestic security interest, the danger of abuse in acting to protect that interest becomes apparent. --U.S. Supreme Court decision (407 U.S. 297 (1972)
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Re: A Discussion of the Technical Feasibility of Importing Meshes as a Process of Map Creation [message #210186 is a reply to message #210164] |
Fri, 28 July 2006 10:41 |
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SuperFlyingEngi
Messages: 1756 Registered: November 2003
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General (1 Star) |
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Two questions:
1) Will RenX accept 3ds files for the whole world mesh, not just doodads and such? (You'll have to excuse my ignorance on this topic, I'm not sure whether or not RenX sees a distinction in mesh vs. objects.
2) What kind of plug-ins would I need for a modeller?
Oh, and thanks for the help.
"To announce that there must be no criticism of the President, or that we are to stand by the President, right or wrong, is not only unpatriotic and servile, but is morally treasonable to the American public." -- Theodore Roosevelt (1918)
"The danger to political dissent is acute where the Government attempts to act under so vague a concept as the power to protect "domestic security." Given the difficulty of defining the domestic security interest, the danger of abuse in acting to protect that interest becomes apparent. --U.S. Supreme Court decision (407 U.S. 297 (1972)
The Liberal Media At Work
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Re: A Discussion of the Technical Feasibility of Importing Meshes as a Process of Map Creation [message #210194 is a reply to message #210186] |
Fri, 28 July 2006 11:32 |
=HT=T-Bird
Messages: 712 Registered: June 2005
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SuperFlyingEngi wrote on Fri, 28 July 2006 12:41 | Two questions:
1) Will RenX accept 3ds files for the whole world mesh, not just doodads and such? (You'll have to excuse my ignorance on this topic, I'm not sure whether or not RenX sees a distinction in mesh vs. objects.
2) What kind of plug-ins would I need for a modeller?
Oh, and thanks for the help.
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I can't help you with #1, but #2 is easy: A w3d exporter will do. (If someone knows how to script Blender in Python and the w3d file format, it'd be nice if they could write a w3d exporter for Blender)
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Re: A Discussion of the Technical Feasibility of Importing Meshes as a Process of Map Creation [message #210199 is a reply to message #210164] |
Fri, 28 July 2006 12:36 |
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SuperFlyingEngi
Messages: 1756 Registered: November 2003
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General (1 Star) |
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Well, everything seems to be working, except that I can't install gMax (The installer seems to lose place of what it unzips before it installs itself). I've tried redownloading and all that, but it doesn't seem to do any good. If anyone could just zip a copy of gmax and post it here, I'd be quite thankful. (That's not illegal anymore, isn't it, because gMax was disowned?)
"To announce that there must be no criticism of the President, or that we are to stand by the President, right or wrong, is not only unpatriotic and servile, but is morally treasonable to the American public." -- Theodore Roosevelt (1918)
"The danger to political dissent is acute where the Government attempts to act under so vague a concept as the power to protect "domestic security." Given the difficulty of defining the domestic security interest, the danger of abuse in acting to protect that interest becomes apparent. --U.S. Supreme Court decision (407 U.S. 297 (1972)
The Liberal Media At Work
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Re: A Discussion of the Technical Feasibility of Importing Meshes as a Process of Map Creation [message #210208 is a reply to message #210186] |
Fri, 28 July 2006 13:17 |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
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General (3 Stars) |
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SuperFlyingEngi wrote on Fri, 28 July 2006 13:41 | Two questions:
1) Will RenX accept 3ds files for the whole world mesh, not just doodads and such? (You'll have to excuse my ignorance on this topic, I'm not sure whether or not RenX sees a distinction in mesh vs. objects.
2) What kind of plug-ins would I need for a modeller?
Oh, and thanks for the help.
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Gmax will accept 3ds formats from 3ds max 6 and up. (maybe more, but those for sure)
They loose all materials, so don't bother texturing them in 3ds max. Also the scale is lost, everything remains in proportion to the other objects, but in Gmax the import makes the model about the size of havoc's boot sole. Simply group all and scale to fix it.
Max has a W3D exporter now, however i cant find material types. Such as setting the material to light metal or wood.
As for question 2, just look for something Gmax can support, i would just go for a 3ds import/export plug-in because its widely used and Gmax already supports it.
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
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Re: A Discussion of the Technical Feasibility of Importing Meshes as a Process of Map Creation [message #210209 is a reply to message #210199] |
Fri, 28 July 2006 13:21 |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
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General (3 Stars) |
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SuperFlyingEngi wrote on Fri, 28 July 2006 15:36 | Well, everything seems to be working, except that I can't install gMax (The installer seems to lose place of what it unzips before it installs itself). I've tried redownloading and all that, but it doesn't seem to do any good. If anyone could just zip a copy of gmax and post it here, I'd be quite thankful. (That's not illegal anymore, isn't it, because gMax was disowned?)
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Ill do it for you if this doesnt work:
http://www.turbosquid.com/Download/Index.cfm?FuseAction=Down load&ID=L567271&DLC=XFM83W83US
when asked to save the filename, name is something completly different. Just incase you have a bad cashed version.
So instead of saving it "Gmax12.exe" name it "123.exe"
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
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Re: A Discussion of the Technical Feasibility of Importing Meshes as a Process of Map Creation [message #210217 is a reply to message #210213] |
Fri, 28 July 2006 14:02 |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
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General (3 Stars) |
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Aircraftkiller wrote on Fri, 28 July 2006 16:42 | Scale is determined by the scaling units you're using in Max and by how you import the 3DS file. I forgot exactly what the option is called, by gMax will prompt you for something when you import a 3DS - uncheck it, whatever it is, and the scale will be exactly what it was from the scene in Max. There is no error in the 3DS to gMax import that will cause improper scaling unless you choose to let it do so by checking that particular option... I believe it's called scale units?
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Ah, good stuff. Just uncheck convert units and its right as rain.
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
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Re: A Discussion of the Technical Feasibility of Importing Meshes as a Process of Map Creation [message #210221 is a reply to message #210164] |
Fri, 28 July 2006 14:36 |
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SuperFlyingEngi
Messages: 1756 Registered: November 2003
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General (1 Star) |
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Oblivion, I tried your technique, but it doesn't work. I don't think I'm running into a cache error, because the installer unzips the components well enough, but then it loses them in a temp folder and Windows Installer complains to me.
If you could install it and then just zip the program for me, I'd be most appreciative.
"To announce that there must be no criticism of the President, or that we are to stand by the President, right or wrong, is not only unpatriotic and servile, but is morally treasonable to the American public." -- Theodore Roosevelt (1918)
"The danger to political dissent is acute where the Government attempts to act under so vague a concept as the power to protect "domestic security." Given the difficulty of defining the domestic security interest, the danger of abuse in acting to protect that interest becomes apparent. --U.S. Supreme Court decision (407 U.S. 297 (1972)
The Liberal Media At Work
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Re: A Discussion of the Technical Feasibility of Importing Meshes as a Process of Map Creation [message #210250 is a reply to message #210164] |
Fri, 28 July 2006 19:47 |
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SuperFlyingEngi
Messages: 1756 Registered: November 2003
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General (1 Star) |
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Well, I have another, slightly unrelated question:
How does (Or can, as the case may be) one going about creating an infantry aggregate, like Havoc's bandana released in that one infantry aggregate pack?
EDIT: Syntax errors.
"To announce that there must be no criticism of the President, or that we are to stand by the President, right or wrong, is not only unpatriotic and servile, but is morally treasonable to the American public." -- Theodore Roosevelt (1918)
"The danger to political dissent is acute where the Government attempts to act under so vague a concept as the power to protect "domestic security." Given the difficulty of defining the domestic security interest, the danger of abuse in acting to protect that interest becomes apparent. --U.S. Supreme Court decision (407 U.S. 297 (1972)
The Liberal Media At Work
An objective look at media partisanship
[Updated on: Fri, 28 July 2006 19:48] Report message to a moderator
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