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Re: w3d exporter for max! [message #209658 is a reply to message #207949] Tue, 25 July 2006 03:41 Go to previous messageGo to previous message
PaRaDoX is currently offline  PaRaDoX
Messages: 288
Registered: October 2005
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Recruit
most people do know about it but are to lazy to use it
spec+bump all shitty textures but just for show.. the base texture is blue, the enviorment texture is a red sun set
http://i25.photobucket.com/albums/c66/PaRaDoX_seal/bumpspecular2.jpg

here is bump maps

http://i25.photobucket.com/albums/c66/PaRaDoX_seal/bumpmap.jpg

here is the texture

http://i25.photobucket.com/albums/c66/PaRaDoX_seal/normal.jpg

here is it normal mapped

http://i25.photobucket.com/albums/c66/PaRaDoX_seal/normalmaped.jpg

now don't get me wrong, renegade CANT support this, yet. But we have the shader files to add these into renegade. the main problem we have is that if we do add this, the same map will be tiled over everything. so we are working on it lol


http://renegadehelp.kinstry.co.uk/paradox/xfire.gif
Moee wrote on Wed, 31 May 2006 00:10

U 2 bumb as a pot

 
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