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Coopbeta 2.25 offline LAN [message #209187] Sat, 22 July 2006 02:50 Go to next message
Foxwolf00 is currently offline  Foxwolf00
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Is it possible to run a non-dedicated server in an offline LAN game with coopbeta 2.25? I apologize if this is a dumb question; In my defense, I did search for an answer to this in previous topics, but I've found nothing. Thanks in advance for the help, and your patience with a n00b.
Re: Coopbeta 2.25 offline LAN [message #209188 is a reply to message #209187] Sat, 22 July 2006 03:02 Go to previous messageGo to next message
LR01 is currently offline  LR01
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well, I think it is, maybay not fully function but I dont see way it cant, as I rember I already did that

Moding can be real Fun...
Re: Coopbeta 2.25 offline LAN [message #209191 is a reply to message #209187] Sat, 22 July 2006 03:51 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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Well, I assume its a server side mod, so setup the FDS as normal, but set the gametype to LAN instead of WOL, and max players to 1.

You will have to load renegade BEFORE you load the FDS though Wink


http://steamsignature.com/card/1/76561197975867233.png
Re: Coopbeta 2.25 offline LAN [message #209200 is a reply to message #209187] Sat, 22 July 2006 05:19 Go to previous messageGo to next message
TD is currently offline  TD
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You can also run Renegade afterwards with the -multi parameter in the shortcut.

http://i38.tinypic.com/6fs2s9.png
Re: Coopbeta 2.25 offline LAN [message #209201 is a reply to message #209187] Sat, 22 July 2006 05:33 Go to previous message
Foxwolf00 is currently offline  Foxwolf00
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Well, ok, sounds good, but every time I load up the game, then the server, the server kills each map right after loading! How do I stop this from happening, specifically?

[Updated on: Sat, 22 July 2006 06:08]

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