Putting more than one texture on something [message #209037] |
Thu, 20 July 2006 19:07 |
Sn1per74*
Messages: 939 Registered: April 2006
Karma: 0
|
Colonel |
|
|
I modeled a nice little outpost thing- but the floor, walls, and exterior are all one part. How do I texture each part individually? Someone said vertex paint, but I don't know how to use that or where that is.
Creator: AoBFrost
|
|
|
|
|
|
|
|
|
Re: Putting more than one texture on something [message #209090 is a reply to message #209037] |
Fri, 21 July 2006 11:14 |
|
YSLMuffins
Messages: 1144 Registered: February 2003 Location: Moved a long time ago (it...
Karma: 0
|
General (1 Star) Moderator - Mod Forum |
|
|
That entire model can't be one face. Instead of right clicking, try selecting the parts you want to detach with the edit(able) mesh modifier and hit the Detach button on the right pane. A box to name it should appear.
-YSLMuffins
The goddess of all (bread products)
See me online as yslcheeze
|
|
|
|
|
Re: Putting more than one texture on something [message #209108 is a reply to message #209037] |
Fri, 21 July 2006 14:04 |
|
danpaul88
Messages: 5795 Registered: June 2004 Location: England
Karma: 0
|
General (5 Stars) |
|
|
EDIT;
Go to the stack list, and click the + next to editable mesh. Click polygons. Now put it into wireframe mode (makes it easier to see what you have selected), and make sure you have the pointer tool selected from the top menu.
Now hold CTRL and click all the squares that make up the inside of your outpost. I suggest you also tick the Ignore Backfacing box under where you selected Polygons, and also hide any other objects before you begin. Makes it a bit easier to select the right parts.
Now, once you have all the inside selected, right click on it and choose detach, and give it a name (EG outpost_indr ).
[Updated on: Fri, 21 July 2006 14:08] Report message to a moderator
|
|
|
|
|
|
|
|
|
|
|