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Putting more than one texture on something [message #209037] Thu, 20 July 2006 19:07 Go to next message
Sn1per74* is currently offline  Sn1per74*
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Colonel
I modeled a nice little outpost thing- but the floor, walls, and exterior are all one part. How do I texture each part individually? Someone said vertex paint, but I don't know how to use that or where that is.

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Creator: AoBFrost
Re: Putting more than one texture on something [message #209039 is a reply to message #209037] Thu, 20 July 2006 19:38 Go to previous messageGo to next message
PaRaDoX is currently offline  PaRaDoX
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Recruit
Use detach to spit it into diffent parts then texture each peace

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Moee wrote on Wed, 31 May 2006 00:10

U 2 bumb as a pot

Re: Putting more than one texture on something [message #209040 is a reply to message #209039] Thu, 20 July 2006 19:42 Go to previous messageGo to next message
Sn1per74* is currently offline  Sn1per74*
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Colonel
I'm new to Gmax so- wheres detach to split? And if there is anything difficult along the way i might need some more help

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Creator: AoBFrost
Re: Putting more than one texture on something [message #209080 is a reply to message #209037] Fri, 21 July 2006 08:33 Go to previous messageGo to next message
Zion is currently offline  Zion
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Give the model the "Edit Mesh" modifier and click the "Detach" button and select the part you want to detach. Then give the detached part a respectable name like Tower Floor or GT_flr etc etc.
Re: Putting more than one texture on something [message #209081 is a reply to message #209080] Fri, 21 July 2006 08:39 Go to previous messageGo to next message
Sn1per74* is currently offline  Sn1per74*
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Colonel
I selected the object and right clicked then clicked detach but nothing happened.

http://i4.photobucket.com/albums/y133/FMAROCKS/sniper74halosigsnipedontforgettogiv.png
Creator: AoBFrost
Re: Putting more than one texture on something [message #209083 is a reply to message #209037] Fri, 21 July 2006 09:31 Go to previous messageGo to next message
bigwig992 is currently offline  bigwig992
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Colonel
Apply the editable mesh modifier, click on polygon tool (the filled in red triangle) than click on the floor that you want to have a different texture. It should highlight in red or you'll see it red in wireframe mode. Right click on it and click detatch. Now click on the red triangle again, and try clicking on your floor, it should be a seperate object now.

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Re: Putting more than one texture on something [message #209086 is a reply to message #209083] Fri, 21 July 2006 10:34 Go to previous messageGo to next message
Sn1per74* is currently offline  Sn1per74*
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Colonel
It didn't work- I want to put more than one texture on ONE object. Nothing happened again.

http://i4.photobucket.com/albums/y133/FMAROCKS/sniper74halosigsnipedontforgettogiv.png
Creator: AoBFrost
Re: Putting more than one texture on something [message #209090 is a reply to message #209037] Fri, 21 July 2006 11:14 Go to previous messageGo to next message
YSLMuffins is currently offline  YSLMuffins
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That entire model can't be one face. Instead of right clicking, try selecting the parts you want to detach with the edit(able) mesh modifier and hit the Detach button on the right pane. A box to name it should appear.

-YSLMuffins
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Re: Putting more than one texture on something [message #209092 is a reply to message #209090] Fri, 21 July 2006 11:28 Go to previous messageGo to next message
Sn1per74* is currently offline  Sn1per74*
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Colonel
Heres a picture of what im doing. http://www.renegade-help.com/upload/users/Sn1per74/Outpost.b mp
Now I want the inside of the cylinder to have a different texture than the outside.


http://i4.photobucket.com/albums/y133/FMAROCKS/sniper74halosigsnipedontforgettogiv.png
Creator: AoBFrost
Re: Putting more than one texture on something [message #209106 is a reply to message #209037] Fri, 21 July 2006 14:00 Go to previous messageGo to next message
Sn1per74* is currently offline  Sn1per74*
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Colonel
When you guys are talking about selecting the part I want to datach, Im guessing you mean the polygons or pixels? Because I don't know how to do that.

http://i4.photobucket.com/albums/y133/FMAROCKS/sniper74halosigsnipedontforgettogiv.png
Creator: AoBFrost
Re: Putting more than one texture on something [message #209108 is a reply to message #209037] Fri, 21 July 2006 14:04 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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EDIT;

Go to the stack list, and click the + next to editable mesh. Click polygons. Now put it into wireframe mode (makes it easier to see what you have selected), and make sure you have the pointer tool selected from the top menu.

Now hold CTRL and click all the squares that make up the inside of your outpost. I suggest you also tick the Ignore Backfacing box under where you selected Polygons, and also hide any other objects before you begin. Makes it a bit easier to select the right parts.

Now, once you have all the inside selected, right click on it and choose detach, and give it a name (EG outpost_indr ).


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[Updated on: Fri, 21 July 2006 14:08]

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Re: Putting more than one texture on something [message #209113 is a reply to message #209037] Fri, 21 July 2006 14:41 Go to previous messageGo to next message
Sn1per74* is currently offline  Sn1per74*
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Colonel
How do you convert to wireframe mod- sorry, I must be getting annoying Blush .

http://i4.photobucket.com/albums/y133/FMAROCKS/sniper74halosigsnipedontforgettogiv.png
Creator: AoBFrost
Re: Putting more than one texture on something [message #209114 is a reply to message #209037] Fri, 21 July 2006 14:42 Go to previous messageGo to next message
Zion is currently offline  Zion
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Right click the name of the veiwport and chose "wireframe" or the one i prefer: "edged faces" (i think, or something simlar).
Re: Putting more than one texture on something [message #209115 is a reply to message #209114] Fri, 21 July 2006 14:45 Go to previous messageGo to next message
Sn1per74* is currently offline  Sn1per74*
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Colonel
Whats viewport? Sorry I feel horrible being so stupid. Blush

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Creator: AoBFrost
Re: Putting more than one texture on something [message #209116 is a reply to message #209037] Fri, 21 July 2006 14:51 Go to previous messageGo to next message
Zion is currently offline  Zion
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It's no problem at all.

You know the window were you work, they are called viewports, their respective names are in the top-left of the viewport.
Re: Putting more than one texture on something [message #209120 is a reply to message #209037] Fri, 21 July 2006 14:57 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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or just press F3.... Tell Me

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Re: Putting more than one texture on something [message #209121 is a reply to message #209116] Fri, 21 July 2006 14:58 Go to previous messageGo to next message
Sn1per74* is currently offline  Sn1per74*
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Colonel
OKAY I wanted to change the floor first so I detached that. IT comes out good but when I texture it it turns the whole cylinder that texture! What am I doing wrong?

http://i4.photobucket.com/albums/y133/FMAROCKS/sniper74halosigsnipedontforgettogiv.png
Creator: AoBFrost
Re: Putting more than one texture on something [message #209123 is a reply to message #209037] Fri, 21 July 2006 15:01 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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You have to create a new material, not edit the existing one.

When you press M, hold your mouse over the buttons on the side until the little hover description comes up, and find the one for New Renegade Material. Then do your texture settings on that, select your detached floor and hit Apply to Selected button (again hover over them to see which is which if you dont know)


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Re: Putting more than one texture on something [message #209125 is a reply to message #209123] Fri, 21 July 2006 15:03 Go to previous message
Sn1per74* is currently offline  Sn1per74*
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Colonel
THANKS GUYS!! You helped out alot- thanks for being patient with me too Big Grin

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Creator: AoBFrost
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