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Repair Pads [message #20769] Thu, 15 May 2003 16:54 Go to next message
OrcaPilot26 is currently offline  OrcaPilot26
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Does anyone have the correct repair pads from buildings.zip, as I seem to have lost them and don't have time to re-download the whole file.

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Repair Pads [message #20787] Thu, 15 May 2003 17:49 Go to previous messageGo to next message
Skier222 is currently offline  Skier222
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i did not think they were in the buildings.zip file

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Repair Pads [message #20828] Thu, 15 May 2003 19:38 Go to previous messageGo to next message
Captkurt
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Skier222

i did not think they were in the buildings.zip file


I might, but I have to do some digging through some cd's to see, give me a little time, maybe even by tomorrow, I can get them to you.
Repair Pads [message #20844] Thu, 15 May 2003 22:56 Go to previous messageGo to next message
laeubi is currently offline  laeubi
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I can upload them for you, I'm currently @school so ya have to wait until I'm back home Cool

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Repair Pads [message #20892] Fri, 16 May 2003 09:55 Go to previous messageGo to next message
xpontius is currently offline  xpontius
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I got repair pads in my .zip but can anyone help me with a duplication error on the nod pad. I'd put pads in my maps but the dup error screws up renX. "There is another object by that name and this is probably due to it having more than 16 characters" ...I think thats how it said it. Confused

-Crategod
Repair Pads [message #20897] Fri, 16 May 2003 11:35 Go to previous messageGo to next message
laeubi is currently offline  laeubi
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It means: there are 2 Objects with the same name or 2 obejcts.
Rename one object but not use more then 16 chars.


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Repair Pads [message #20900] Fri, 16 May 2003 11:39 Go to previous messageGo to next message
General Havoc is currently offline  General Havoc
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Just rename the objects that make up the repair pad. The best thing to do is to make them as a seperate gmax file then merge them into your map. The meshes MUST be have the same prefix or it won't work in game with a building controller. By default "MN(text)^" for Nod and "MG(text)^" for GDI, noting that the "^" tells the game that the mesh is part of the buildings exterior. After you have named the meshes with the correct prefixes save the file as something like "mnrepair.gmax" and the other one as "mgrepair.gmax" then use the "merge" function of RenX to get the buildings onto the map. When in commando check that you have set the prefix settings on the controllers to get them to work.

_General Havoc


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Re: Repair Pads [message #20981] Fri, 16 May 2003 20:55 Go to previous message
Captkurt
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OrcaPilot26

Does anyone have the correct repair pads from buildings.zip, as I seem to have lost them and don't have time to re-download the whole file.


You prob. already have it by now, like I said, it might be later for me, well later is now, I have it if you still need it.
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