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mammoth tanks... [message #208021] Fri, 14 July 2006 04:25 Go to next message
futura83
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Viva la Resistance!
does anyone actually use these successfully?

i was on black-cell.net marathon yesterday, and GDI kept mammoth tank rushing unsuccessfully, even though they had about 3 or 4 mammys per rush.

these rushes were countered mainly with light tanks, stealth tanks, and mendozas. they had quite a few rushes, and i was in the same light tank for each rush.


sso then, are these really powerful, or were the drivers just n00bs?


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Re: mammoth tanks... [message #208042 is a reply to message #208021] Fri, 14 July 2006 07:35 Go to previous messageGo to next message
MexPirate is currently offline  MexPirate
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Like any unit they need to be bought at the appropriate time, retards in large public games will see they have 1500 credits and think that they will be invincible in their big tank - the result is a huge slow target that will get destroyed almost instantly.

Get a Mammoth tank sat on the Nod airstrip though and you succesfully stop vehicle production whilst blasting a building/racking up kills with your tusk's up close and personal.

Basically, mammoths are good when base defense are down - and much easier to use on open spacious maps with multiple entry points in to the enemy base.

Important to remember that cannons have a longer range but do less damage, tusks home and do more damage but should only be used at close range.

Also, I never get out of a mammoth to repair once I have bought it (unless I am in a very safe location), you can't see around the thing well enough to spot theives and it will make you an instant target for snipers/your tank a target for sbh tank stealing nubs.


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Re: mammoth tanks... [message #208058 is a reply to message #208042] Fri, 14 July 2006 09:50 Go to previous messageGo to next message
Spoony is currently offline  Spoony
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Mammoths are devastating in the right situation. 90% of public server players do not know what the right situation is, which is why mammoths have a reputation for being useless.

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Re: mammoth tanks... [message #208068 is a reply to message #208021] Fri, 14 July 2006 11:00 Go to previous messageGo to next message
futura83
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Viva la Resistance!
i used one before on canyon in the server i mentioned in the OP, and it helped destroy the hand of nod.(fortunately, i had good cover from some meds, otherwise, sbhs would have destroyed me)

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Re: mammoth tanks... [message #208111 is a reply to message #208021] Fri, 14 July 2006 16:18 Go to previous messageGo to next message
Berkut is currently offline  Berkut
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On Hourglass, Nod was pounding us. Eventually, I guess everyone grew desperate. There were like 7 mammoths in a line across the entrance to our base. A wall of pure tank-shell and rocket-fire spewed forth destroying waves of artillery. (I wish I had remembered to save that screen-shot.)
Re: mammoth tanks... [message #208167 is a reply to message #208058] Sat, 15 July 2006 03:34 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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MaidenTy1 wrote on Fri, 14 July 2006 18:50

Mammoths are devastating in the right situation. 90% of public server players do not know what the right situation is, which is why mammoths have a reputation for being useless.

I need to second that.


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Re: mammoth tanks... [message #208172 is a reply to message #208167] Sat, 15 July 2006 04:16 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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Goztow wrote on Sat, 15 July 2006 11:34

MaidenTy1 wrote on Fri, 14 July 2006 18:50

Mammoths are devastating in the right situation. 90% of public server players do not know what the right situation is, which is why mammoths have a reputation for being useless.

I need to second that.



Yes, I expect you remember the rush I did with a few others on siege Razz did you have to follow me around chucking bricks of c4 at me?!?! heh


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Re: mammoth tanks... [message #208189 is a reply to message #208021] Sat, 15 July 2006 08:30 Go to previous messageGo to next message
MexPirate is currently offline  MexPirate
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I think the fun of the mammoth is finding that right situation, when you succesfully pull off a mammoth rush it really is invincible, when base defences go down and all you can hear is tusk fure and a re-assuring boink - TS is good for this.

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Re: mammoth tanks... [message #208195 is a reply to message #208021] Sat, 15 July 2006 08:58 Go to previous messageGo to next message
futura83
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Viva la Resistance!
just before, i was nod on hourglass, and there was only the wf left on gdi; guarded by a mammoth tank and various infantry. so i got a light tank purposely to destroy the mammy. it went sucessfully, and surely enough, about 2 - 3 mins after destroying it, a beacon was placed that destroyed the wf. Smile

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Re: mammoth tanks... [message #208212 is a reply to message #208021] Sat, 15 July 2006 10:21 Go to previous messageGo to next message
jnz is currently offline  jnz
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hmmm, i never use mamys really. i dont like how slow they are. if i am gdi i dont eaven get tanks normaly medosers (gdi equivelent) i dont like any of the gdi tanks. the only one i may use is the apc. for beacon.
Re: mammoth tanks... [message #208352 is a reply to message #208021] Sun, 16 July 2006 02:49 Go to previous messageGo to next message
mision08 is currently offline  mision08
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I never get them because they are to slow and take up to much room. Even if I agree to go on a mammy rush I get a med or just ride as a hotwire. The cool thing about a mammy rush is following close behind, crouched down repairing. While the obelisk is shooting all around you.

Re: mammoth tanks... [message #208442 is a reply to message #208021] Sun, 16 July 2006 15:24 Go to previous messageGo to next message
Dover is currently offline  Dover
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C&C_Canyon is the absolute best place for mammies. When the Airstrip and/or Ref is down, Nod doesn't have that many tanks to counter with. A mammy could sit in the base entrence and use it's tusks to pointwhore the Hand Of Nod.

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Re: mammoth tanks... [message #208605 is a reply to message #208021] Mon, 17 July 2006 23:32 Go to previous messageGo to next message
Dover is currently offline  Dover
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Picture to prove it. Although it doesn't compare with the round where I got 11k points, I would've gotten at least close if the round didn't end so fast. This was taken less than 30 seconds before the round ended.

index.php?t=getfile&id=1391&private=0

Notice how my score towers everyone elses.


DarkDemin wrote on Thu, 03 August 2006 19:19

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Re: mammoth tanks... [message #208608 is a reply to message #208021] Mon, 17 July 2006 23:58 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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If you get the strip or ref down on Canyon, then it is much easier to apc/nuke them down. But that won't get you 11k points ofcourse, it'll just give you a quick win...

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Re: mammoth tanks... [message #209139 is a reply to message #208021] Fri, 21 July 2006 18:51 Go to previous messageGo to next message
ghstdog is currently offline  ghstdog
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Use the right click fire...it tends to be better Big Grin

Re: mammoth tanks... [message #209166 is a reply to message #208021] Fri, 21 July 2006 22:52 Go to previous messageGo to next message
PlastoJoe is currently offline  PlastoJoe
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Tusks won't reach as far as the shells. I doubt you'd be able to hit the Nod base from the GDI base with them.

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Re: mammoth tanks... [message #209171 is a reply to message #208021] Fri, 21 July 2006 23:20 Go to previous messageGo to next message
Dover is currently offline  Dover
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But tusks pwn. If you like the cannon, you might as well stick to the med, since the mammy's cannon isn't that much better.

DarkDemin wrote on Thu, 03 August 2006 19:19

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Re: mammoth tanks... [message #209192 is a reply to message #208021] Sat, 22 July 2006 03:55 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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My favourite use for mammoth tanks is to defend the base with. They aint quick, but on maps where you can see the enemy coming before they get there (IE Hourglass, Siege ) you can usually smash a few of them up before they even reach the AGT.

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Re: mammoth tanks... [message #209206 is a reply to message #208021] Sat, 22 July 2006 07:34 Go to previous messageGo to next message
Tiesto is currently offline  Tiesto
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i love it when mammies try and rush the field and get owned by like one arty.

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Re: mammoth tanks... [message #209344 is a reply to message #208021] Sun, 23 July 2006 04:00 Go to previous messageGo to next message
m1a1_abrams is currently offline  m1a1_abrams
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A cool thing about Mammoths is they out-damage teched Arties. Artillery have longer range, but they are often shooting you within Mammoth range (which is quite long), because of level design.

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Re: mammoth tanks... [message #209376 is a reply to message #209171] Sun, 23 July 2006 12:51 Go to previous messageGo to next message
PlastoJoe is currently offline  PlastoJoe
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Dover wrote on Sat, 22 July 2006 01:20

But tusks pwn. If you like the cannon, you might as well stick to the med, since the mammy's cannon isn't that much better.

I generally prefer fighting at range, so the cannon serves me pretty well most of the time. Plus, I like the constant stream of fire you get. But the Tusks do tear up pesky infantry who like to get right up to your treads.


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Re: mammoth tanks... [message #209453 is a reply to message #208021] Sun, 23 July 2006 20:17 Go to previous messageGo to next message
Dover is currently offline  Dover
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Tusks do more damage than the cannons, and have the same rate of fire. Only disadvantage is they travel slower and have shorter range. Still, whenever my target wanders into tusk range, I always switch.

DarkDemin wrote on Thu, 03 August 2006 19:19

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Re: mammoth tanks... [message #209465 is a reply to message #208021] Sun, 23 July 2006 22:50 Go to previous messageGo to next message
PlastoJoe is currently offline  PlastoJoe
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Tusks are also harder to aim because they are farther to the sides and don't always curve the way you want them to. I'll use them when appropriate, but usually try to stay far enough away to pound with the cannons.

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Re: mammoth tanks... [message #209477 is a reply to message #208021] Mon, 24 July 2006 00:55 Go to previous messageGo to next message
Tunaman
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When people are RIGHT up close to you though you have to use the cannons though.. Generally with using the tusks not many people get a chance to get up close to you though. Satisfied

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Re: mammoth tanks... [message #209599 is a reply to message #208021] Mon, 24 July 2006 15:57 Go to previous messageGo to previous message
Kilo62 is currently offline  Kilo62
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Besides the very short distance, the tusks can, as everyone else has said be devastating. But on the other hand, they dont always go where you want them to...so the cannons would be a + for me.... and the tusks, meh..dont use very often

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