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AGT guns will not fit [message #20302] Tue, 13 May 2003 17:25 Go to next message
SgtZilla is currently offline  SgtZilla
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My AGT's guns are always off of there right position and i cant correct them Crying or Very Sad

they look like all as group are twisted 90 deg.
AGT guns will not fit [message #20305] Tue, 13 May 2003 17:30 Go to previous messageGo to next message
SomeRhino is currently offline  SomeRhino
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Rotate the building controller 90 degrees.

AGT guns will not fit [message #20320] Tue, 13 May 2003 19:04 Go to previous messageGo to next message
SgtZilla is currently offline  SgtZilla
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Tried that still doesnt work
AGT guns will not fit [message #20369] Wed, 14 May 2003 00:29 Go to previous messageGo to next message
laeubi is currently offline  laeubi
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Colonel

can you plz post a screenshot?

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AGT guns will not fit [message #20390] Wed, 14 May 2003 04:54 Go to previous messageGo to next message
Halo38 is currently offline  Halo38
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The AGT guns building controller is only effected by the X,Y,Z co-ordinates not the rotational angle.

You have to rotate, your entire map in gmax (or just the AGT) for it to be alligned right.

I think there is something in renhelp about this too.


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AGT guns will not fit [message #20744] Thu, 15 May 2003 15:13 Go to previous messageGo to next message
SgtZilla is currently offline  SgtZilla
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I was hoping that, that whould be my last resort for fixing it but it seems like that's what im stuck with


umm do any of you know how to rotate everything in the mod editor on the same axis???? Question
AGT guns will not fit [message #20749] Thu, 15 May 2003 15:28 Go to previous message
JRPereira is currently offline  JRPereira
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just group it first if you have any problems
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