JFW_Gate_Zone_2 problem [message #206792] |
Thu, 06 July 2006 10:26 ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Zion
Messages: 2722 Registered: April 2006
Karma: 1
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General (2 Stars) |
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Right, im trying to make a gate open in a single player map that im converting to serverside. I add a zone infront of it and add the script JFW_Gate_Zone_2 and fill in the values but when i click ok out of the main dialog LE crashes.
Is their any way to make it work or is their another script that can open the gate?
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Re: JFW_Gate_Zone_2 problem [message #206821 is a reply to message #206802] |
Thu, 06 July 2006 13:03 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Jerad2142
Messages: 3808 Registered: July 2006 Location: USA
Karma: 6
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General (3 Stars) |
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JFW_Gate_Zone_2 is attached to a script zone (I've had more luck with JFW_Gate_Zone), the level editor was probably crashing because of an empty script field you left blank, or if the level editor was crashing after you placed the gate it was probably because the W3d was bad. ID preset is the ID of the gate not the script zone. Animation is the animation of the gate opening (ex. jggate.jggate). This is all discussed in the read me files that come along with the scripts. JFW_Gate_Zone_2 is for vehicle style gates, while JFW_Gate_Zone is for tile style gates.
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[Updated on: Thu, 06 July 2006 13:08] Report message to a moderator
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Re: JFW_Gate_Zone_2 problem [message #206828 is a reply to message #206792] |
Thu, 06 July 2006 14:29 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Zion
Messages: 2722 Registered: April 2006
Karma: 1
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General (2 Stars) |
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Yes, the script was added to a zone next to the gate and the ID is the ID of the gate. I used JFW_Gate_Zone_2 because it said in the read me that JFW_Gate_Zone was not for multiplayer.
I dont understand the "Animation" value, right now its "MANUAL". The "AnimationMode" is in the same gate in the "Tiles" preset branch. Could this value be explained in more detail?
[Updated on: Thu, 06 July 2006 14:30] Report message to a moderator
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Re: JFW_Gate_Zone_2 problem [message #207030 is a reply to message #206792] |
Fri, 07 July 2006 16:43 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) |
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Zion
Messages: 2722 Registered: April 2006
Karma: 1
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General (2 Stars) |
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But this is not for a downloadable map, its serverside so no tiles can be used (w/o editing objects.ddb).
The gate was imported with the map, it wasn't added. I have tried several scripts, poking it, identifiying it, i even opend up westwoord original lvl file to se what they done and none work. Im running out of options.
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